// // light.hxx -- lighting routines // // Written by Curtis Olson, started April 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include #include
#include
#include #include #include #include #include "fg_time.hxx" #include "light.hxx" #include "sunpos.hxx" fgLIGHT cur_light_params; // Constructor fgLIGHT::fgLIGHT( void ) { } // initialize lighting tables void fgLIGHT::Init( void ) { char path[256]; fgPrintf( FG_EVENT, FG_INFO, "Initializing Lighting interpolation tables.\n" ); // build the path name to the ambient lookup table current_options.get_fg_root(path); strcat(path, "/Scenery/"); strcat(path, "Ambient"); // initialize ambient table ambient_tbl = new fgINTERPTABLE(path); // build the path name to the diffuse lookup table current_options.get_fg_root(path); strcat(path, "/Scenery/"); strcat(path, "Diffuse"); // initialize diffuse table diffuse_tbl = new fgINTERPTABLE(path); // build the path name to the sky lookup table current_options.get_fg_root(path); strcat(path, "/Scenery/"); strcat(path, "Sky"); // initialize sky table sky_tbl = new fgINTERPTABLE(path); } // update lighting parameters based on current sun position void fgLIGHT::Update( void ) { fgFLIGHT *f; fgTIME *t; fgVIEW *v; // if the 4th field is 0.0, this specifies a direction ... GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 }; // base sky color GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0}; // base fog color GLfloat base_fog_color[4] = {0.90, 0.90, 1.00, 1.0}; double deg, ambient, diffuse, sky_brightness; f = current_aircraft.flight; t = &cur_time_params; v = ¤t_view; fgPrintf( FG_EVENT, FG_INFO, "Updating light parameters.\n" ); // calculate lighting parameters based on sun's relative angle to // local up deg = sun_angle * 180.0 / FG_PI; fgPrintf( FG_EVENT, FG_INFO, " Sun angle = %.2f.\n", deg ); ambient = ambient_tbl->interpolate( deg ); diffuse = diffuse_tbl->interpolate( deg ); sky_brightness = sky_tbl->interpolate( deg ); fgPrintf( FG_EVENT, FG_INFO, " ambient = %.2f diffuse = %.2f sky = %.2f\n", ambient, diffuse, sky_brightness ); // sky_brightness = 0.15; // used to force a dark sky (when testing) // if ( ambient < 0.02 ) { ambient = 0.02; } // if ( diffuse < 0.0 ) { diffuse = 0.0; } // if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; } scene_ambient[0] = white[0] * ambient; scene_ambient[1] = white[1] * ambient; scene_ambient[2] = white[2] * ambient; scene_diffuse[0] = white[0] * diffuse; scene_diffuse[1] = white[1] * diffuse; scene_diffuse[2] = white[2] * diffuse; // set sky color sky_color[0] = base_sky_color[0] * sky_brightness; sky_color[1] = base_sky_color[1] * sky_brightness; sky_color[2] = base_sky_color[2] * sky_brightness; sky_color[3] = base_sky_color[3]; // set fog color fog_color[0] = base_fog_color[0] * sky_brightness; fog_color[1] = base_fog_color[1] * sky_brightness; fog_color[2] = base_fog_color[2] * sky_brightness; fog_color[3] = base_fog_color[3]; } // calculate fog color adjusted for sunrise/sunset effects void fgLIGHT::UpdateAdjFog( void ) { fgFLIGHT *f; fgVIEW *v; double sun_angle_deg, rotation, param1[3], param2[3]; f = current_aircraft.flight; v = ¤t_view; fgPrintf( FG_EVENT, FG_DEBUG, "Updating adjusted fog parameters.\n" ); // set fog color (we'll try to match the sunset color in the // direction we are looking // first determine the difference between our view angle and local // direction to the sun rotation = -(sun_rotation + FG_PI) - (FG_Psi - v->view_offset) ; while ( rotation < 0 ) { rotation += FG_2PI; } while ( rotation > FG_2PI ) { rotation -= FG_2PI; } rotation *= RAD_TO_DEG; // fgPrintf( FG_EVENT, FG_INFO, // " View to sun difference in degrees = %.2f\n", rotation); // next check if we are in a sunset/sunrise situation sun_angle_deg = sun_angle * RAD_TO_DEG; if ( (sun_angle_deg > 80.0) && (sun_angle_deg < 100.0) ) { /* 0.0 - 0.6 */ param1[0] = (10.0 - fabs(90.0 - sun_angle_deg)) / 10.0; param1[1] = (10.0 - fabs(90.0 - sun_angle_deg)) / 50.0; param1[2] = 0.0; } else { param1[0] = param1[1] = param1[2] = 0.0; } if ( rotation - 180.0 <= 0.0 ) { param2[0] = param1[0] * (180.0 - rotation) / 180.0; param2[1] = param1[1] * (180.0 - rotation) / 180.0; param2[2] = param1[2] * (180.0 - rotation) / 180.0; // printf("param1[0] = %.2f param2[0] = %.2f\n", param1[0], param2[0]); } else { param2[0] = param1[0] * (rotation - 180.0) / 180.0; param2[1] = param1[1] * (rotation - 180.0) / 180.0; param2[2] = param1[2] * (rotation - 180.0) / 180.0; // printf("param1[0] = %.2f param2[0] = %.2f\n", param1[0], param2[0]); } adj_fog_color[0] = fog_color[0] + param2[0]; if ( adj_fog_color[0] > 1.0 ) { adj_fog_color[0] = 1.0; } adj_fog_color[1] = fog_color[1] + param2[1]; if ( adj_fog_color[1] > 1.0 ) { adj_fog_color[1] = 1.0; } adj_fog_color[2] = fog_color[2] + param2[2]; if ( adj_fog_color[2] > 1.0 ) { adj_fog_color[2] = 1.0; } adj_fog_color[3] = fog_color[3]; } // Destructor fgLIGHT::~fgLIGHT( void ) { } // wrapper function for updating light parameters via the event scheduler void fgLightUpdate ( void ) { fgLIGHT *l; l = &cur_light_params; l->Update(); } // $Log$ // Revision 1.14 1998/08/06 12:47:22 curt // Adjusted dusk/dawn lighting ... // // Revision 1.13 1998/07/24 21:42:26 curt // Output message tweaks. // // Revision 1.12 1998/07/22 21:45:38 curt // fg_time.cxx: Removed call to ctime() in a printf() which should be harmless // but seems to be triggering a bug. // light.cxx: Added code to adjust fog color based on sunrise/sunset effects // and view orientation. This is an attempt to match the fog color to the // sky color in the center of the screen. You see discrepancies at the // edges, but what else can be done? // sunpos.cxx: Caculate local direction to sun here. (what compass direction // do we need to face to point directly at sun) // // Revision 1.11 1998/07/13 21:02:08 curt // Wrote access functions for current fgOPTIONS. // // Revision 1.10 1998/07/08 14:48:38 curt // polar3d.h renamed to polar3d.hxx // // Revision 1.9 1998/05/29 20:37:51 curt // Renamed .table to be
so we can add a .gz under DOS. // // Revision 1.8 1998/05/20 20:54:16 curt // Converted fgLIGHT to a C++ class. // // Revision 1.7 1998/05/13 18:26:50 curt // Root path info moved to fgOPTIONS. // // Revision 1.6 1998/05/11 18:18:51 curt // Made fog color slightly bluish. // // Revision 1.5 1998/05/03 00:48:38 curt // polar.h -> polar3d.h // // Revision 1.4 1998/04/28 01:22:18 curt // Type-ified fgTIME and fgVIEW. // // Revision 1.3 1998/04/26 05:10:04 curt // "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. // // Revision 1.2 1998/04/24 00:52:30 curt // Wrapped "#include " in "#ifdef HAVE_CONFIG_H" // Fog color fixes. // Separated out lighting calcs into their own file. // // Revision 1.1 1998/04/22 13:24:06 curt // C++ - ifiing the code a bit. // Starting to reorginize some of the lighting calcs to use a table lookup. //