// MouseCursor.cxx - abstract inteface for mouse cursor control // Copyright (C) 2013 James Turner // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "MouseCursor.hxx" #include #include #include #include #include #include #include #ifdef SG_MAC #include "CocoaMouseCursor.hxx" #endif #ifdef SG_WINDOWS #include "WindowsMouseCursor.hxx" #endif #include
#include
#include #include
// for fgWarpMouse namespace { /** * @brief when no native cursor implementation is available, use the osgViewer support. This * has several limitations but is better than nothing */ class StockOSGCursor : public FGMouseCursor { public: StockOSGCursor() : mCursorObscured(false), mCursorVisible(true), mCursor(osgViewer::GraphicsWindow::InheritCursor) { mActualCursor = mCursor; globals->get_renderer()->getViewer()->getWindows(mWindows); } virtual void setCursor(Cursor aCursor) { mCursor = translateCursor(aCursor); updateCursor(); } virtual void setCursorVisible(bool aVis) { if (mCursorObscured == aVis) { return; } mCursorVisible = aVis; updateCursor(); } virtual void hideCursorUntilMouseMove() { if (mCursorObscured) { return; } mCursorObscured = true; updateCursor(); } virtual void mouseMoved() { if (mCursorObscured) { mCursorObscured = false; updateCursor(); } } private: osgViewer::GraphicsWindow::MouseCursor translateCursor(Cursor aCursor) { switch (aCursor) { case CURSOR_ARROW: return osgViewer::GraphicsWindow::RightArrowCursor; case CURSOR_HAND: return osgViewer::GraphicsWindow::HandCursor; case CURSOR_CLOSED_HAND: return osgViewer::GraphicsWindow::HandCursor; case CURSOR_CROSSHAIR: return osgViewer::GraphicsWindow::CrosshairCursor; case CURSOR_IBEAM: return osgViewer::GraphicsWindow::TextCursor; case CURSOR_LEFT_RIGHT: return osgViewer::GraphicsWindow::LeftRightCursor; case CURSOR_UP_DOWN: return osgViewer::GraphicsWindow::UpDownCursor; default: return osgViewer::GraphicsWindow::RightArrowCursor; } } void updateCursor() { osgViewer::GraphicsWindow::MouseCursor cur = osgViewer::GraphicsWindow::InheritCursor; if (mCursorObscured || !mCursorVisible) { cur = osgViewer::GraphicsWindow::NoCursor; } else { cur = mCursor; } if (cur == mActualCursor) { return; } BOOST_FOREACH(osgViewer::GraphicsWindow* gw, mWindows) { gw->setCursor(cur); } mActualCursor = cur; } bool mCursorObscured; bool mCursorVisible; osgViewer::GraphicsWindow::MouseCursor mCursor, mActualCursor; std::vector mWindows; }; } // of anonymous namespace static FGMouseCursor* static_instance = NULL; FGMouseCursor::FGMouseCursor() : mAutoHideTimeMsec(10000) { } FGMouseCursor* FGMouseCursor::instance() { if (static_instance == NULL) { #ifdef SG_MAC if (true) { static_instance = new CocoaMouseCursor; } #endif #ifdef SG_WINDOWS // set osgViewer cursor inherit, otherwise it will interefere std::vector gws; globals->get_renderer()->getViewer()->getWindows(gws); BOOST_FOREACH(osgViewer::GraphicsWindow* gw, gws) { gw->setCursor(osgViewer::GraphicsWindow::InheritCursor); } // Windows native curosr disabled while interaction with OSG // is resolved - right now NCHITs (non-client-area hits) // overwire the InheritCursor value above, and hence our cursor // get stuck. // and create our real implementation // static_instance = new WindowsMouseCursor; #endif // X11 if (static_instance == NULL) { static_instance = new StockOSGCursor; } // initialise mouse-hide delay from global properties globals->get_commands()->addCommand("set-cursor", static_instance, &FGMouseCursor::setCursorCommand); } return static_instance; } void FGMouseCursor::setAutoHideTimeMsec(unsigned int aMsec) { mAutoHideTimeMsec = aMsec; } bool FGMouseCursor::setCursorCommand(const SGPropertyNode* arg, SGPropertyNode*) { // JMT 2013 - I would prefer this was a seperate 'warp' command, but // historically set-cursor has done both. if (arg->hasValue("x") || arg->hasValue("y")) { SGPropertyNode *mx = fgGetNode("/devices/status/mice/mouse/x", true); SGPropertyNode *my = fgGetNode("/devices/status/mice/mouse/y", true); int x = arg->getIntValue("x", mx->getIntValue()); int y = arg->getIntValue("y", my->getIntValue()); fgWarpMouse(x, y); mx->setIntValue(x); my->setIntValue(y); } Cursor c = cursorFromString(arg->getStringValue("cursor")); setCursor(c); return true; } typedef struct { const char * name; FGMouseCursor::Cursor cursor; } MouseCursorMap; const MouseCursorMap mouse_cursor_map[] = { { "inherit", FGMouseCursor::CURSOR_ARROW }, { "crosshair", FGMouseCursor::CURSOR_CROSSHAIR }, { "left-right", FGMouseCursor::CURSOR_LEFT_RIGHT }, { "hand", FGMouseCursor::CURSOR_HAND }, { "closed-hand", FGMouseCursor::CURSOR_CLOSED_HAND }, { "text", FGMouseCursor::CURSOR_IBEAM }, // aliases { "drag-horizontal", FGMouseCursor::CURSOR_LEFT_RIGHT }, { "drag-vertical", FGMouseCursor::CURSOR_UP_DOWN }, { 0, FGMouseCursor::CURSOR_ARROW } }; FGMouseCursor::Cursor FGMouseCursor::cursorFromString(const char* cursor_name) { for (unsigned int k = 0; mouse_cursor_map[k].name != 0; k++) { if (!strcmp(mouse_cursor_map[k].name, cursor_name)) { return mouse_cursor_map[k].cursor; } } SG_LOG(SG_GENERAL, SG_WARN, "unknown cursor:" << cursor_name); return CURSOR_ARROW; }