// morse.hxx -- Morse code generation class // // Written by Curtis Olson, started March 2001. // // Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _MORSE_HXX #define _MORSE_HXX #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include "soundmgr.hxx" // Quoting from http://www.kluft.com/~ikluft/ham/morse-intro.html by // Ian Kluft KO6YQ // // [begin quote] // // What is the Standard for Measuring Morse Code Speed? // // [This was adapted from the Ham Radio FAQ which used to be posted on UseNet.] // // The word PARIS was chosen as the standard length for CW code // speed. Each dit counts for one count, each dah counts for three // counts, intra-character spacing is one count, inter-character // spacing is three counts and inter-word spacing is seven counts, so // the word PARIS is exactly 50 counts: // // PPPPPPPPPPPPPP AAAAAA RRRRRRRRRR IIIIII SSSSSSSSSS // di da da di di da di da di di di di di di // 1 1 3 1 3 1 1 3 1 1 3 3 1 1 3 1 1 3 1 1 1 3 1 1 1 1 1 7 = 50 // ^ ^ ^ // ^Intra-character ^Inter-character Inter-word^ // // So 5 words-per-minute = 250 counts-per-minute / 50 counts-per-word // or one count every 240 milliseconds. 13 words-per-minute is one // count every ~92.3 milliseconds. This method of sending code is // sometimes called "Slow Code", because at 5 wpm it sounds VERY SLOW. // // The "Farnsworth" method is accomplished by sending the dits and // dahs and intra-character spacing at a higher speed, then increasing // the inter-character and inter-word spacing to slow the sending // speed down to the desired speed. For example, to send at 5 wpm with // 13 wpm characters in Farnsworth method, the dits and // intra-character spacing would be 92.3 milliseconds, the dah would // be 276.9 milliseconds, the inter-character spacing would be 1.443 // seconds and inter-word spacing would be 3.367 seconds. // // [end quote] // Ok, back to Curt // My formulation is based dit = 1 count, dah = 3 counts, 1 count for // intRA-character space, 3 counts for intER-character space. Target // is 5 wpm which by the above means 1 count = 240 milliseconds. // // AIM 1-1-7 (f) states that the frequency of the tone should be 1020 // Hz for the VOR ident. static const char DI = '1'; static const char DIT = '1'; static const char DA = '2'; static const char DAH = '2'; static const char end = '0'; static const int BYTES_PER_SECOND = 8000; // static const int BEAT_LENGTH = 240; // milleseconds (5 wpm) static const int BEAT_LENGTH = 92; // milleseconds (13 wpm) static const int TRANSITION_BYTES = (int)(0.005 * BYTES_PER_SECOND); static const int COUNT_SIZE = BYTES_PER_SECOND * BEAT_LENGTH / 1000; static const int DIT_SIZE = 2 * COUNT_SIZE; // 2 counts static const int DAH_SIZE = 4 * COUNT_SIZE; // 4 counts static const int SPACE_SIZE = 3 * COUNT_SIZE; // 3 counts static const int LO_FREQUENCY = 1020; // AIM 1-1-7 (f) specified in Hz static const int HI_FREQUENCY = 1350; // AIM 1-1-7 (f) specified in Hz // manages everything we need to know for an individual sound sample class FGMorse { private: unsigned char hi_dit[ DIT_SIZE ] ; unsigned char lo_dit[ DIT_SIZE ] ; unsigned char hi_dah[ DAH_SIZE ] ; unsigned char lo_dah[ DAH_SIZE ] ; unsigned char space[ SPACE_SIZE ] ; unsigned char cust_dit[ DIT_SIZE ] ; unsigned char cust_dah[ DAH_SIZE ] ; bool cust_init( const int freq ); public: FGMorse(); ~FGMorse(); // allocate and initialize sound samples bool init(); // make a FGSimpleSound morse code transmission for the specified string FGSimpleSound *make_ident( const string& id, const int freq = LO_FREQUENCY ); }; /** * \relates FGMorse * Make a tone of specified freq and total_len with trans_len ramp in * and out and only the first len bytes with sound, the rest with * silence. * @param buf unsigned char pointer to sound buffer * @param freq desired frequency of tone * @param len length of tone within sound * @param total_len total length of sound (anything more than len is padded * with silence. * @param trans_len length of ramp up and ramp down to avoid audio "pop" */ void make_tone( unsigned char *buf, int freq, int len, int total_len, int trans_len ); #endif // _MORSE_HXX