// globals.cxx -- Global state that needs to be shared among the sim modules // // Written by Curtis Olson, started July 2000. // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #include #include #include "globals.hxx" #include "renderer.hxx" #include "viewmgr.hxx" #include "fg_props.hxx" #include "fg_io.hxx" //////////////////////////////////////////////////////////////////////// // Implementation of FGGlobals. //////////////////////////////////////////////////////////////////////// // global global :-) FGGlobals *globals; // Constructor FGGlobals::FGGlobals() : renderer( new FGRenderer ), subsystem_mgr( new SGSubsystemMgr ), event_mgr( new SGEventMgr ), sim_time_sec( 0.0 ), fg_root( "" ), #if defined(FX) && defined(XMESA) fullscreen( true ), #endif warp( 0 ), warp_delta( 0 ), time_params( NULL ), ephem( NULL ), mag( NULL ), route_mgr( NULL ), current_panel( NULL ), soundmgr( NULL ), airports( NULL ), ATC_mgr( NULL ), ATC_display( NULL ), AI_mgr( NULL ), controls( NULL ), viewmgr( NULL ), props( new SGPropertyNode ), initial_state( NULL ), locale( NULL ), commands( new SGCommandMgr ), model_lib( NULL ), acmodel( NULL ), model_mgr( NULL ), channel_options_list( NULL ), initial_waypoints( NULL ), scenery( NULL ), tile_mgr( NULL ), io( new FGIO ), navlist( NULL ), loclist( NULL ), gslist( NULL ), dmelist( NULL ), mkrlist( NULL ), fixlist( NULL ) { } // Destructor FGGlobals::~FGGlobals() { delete soundmgr; delete subsystem_mgr; delete event_mgr; delete initial_state; delete props; delete commands; delete io; delete renderer; delete initial_waypoints; } // set the fg_root path void FGGlobals::set_fg_root (const string &root) { fg_root = root; // append /data to root if it exists SGPath tmp( fg_root ); tmp.append( "data" ); tmp.append( "version" ); if ( ulFileExists( tmp.c_str() ) ) { fg_root += "/data"; } } void FGGlobals::set_fg_scenery (const string &scenery) { SGPath s; if (scenery.empty()) { s.set( fg_root ); s.append( "Scenery" ); } else s.set( scenery ); string_list path_list = sgPathSplit( s.str() ); fg_scenery.clear(); for (unsigned i = 0; i < path_list.size(); i++) { ulDir *d = ulOpenDir( path_list[i].c_str() ); if (d == NULL) continue; ulCloseDir( d ); SGPath pt( path_list[i] ), po( path_list[i] ); pt.append("Terrain"); po.append("Objects"); ulDir *td = ulOpenDir( pt.c_str() ); ulDir *od = ulOpenDir( po.c_str() ); if (td == NULL && od == NULL) fg_scenery.push_back( path_list[i] ); else { if (td != NULL) { fg_scenery.push_back( pt.str() ); ulCloseDir( td ); } if (od != NULL) { fg_scenery.push_back( po.str() ); ulCloseDir( od ); } } } } FGRenderer * FGGlobals::get_renderer () const { return renderer; } SGSubsystemMgr * FGGlobals::get_subsystem_mgr () const { return subsystem_mgr; } SGSubsystem * FGGlobals::get_subsystem (const char * name) { return subsystem_mgr->get_subsystem(name); } void FGGlobals::add_subsystem (const char * name, SGSubsystem * subsystem, SGSubsystemMgr::GroupType type, double min_time_sec) { subsystem_mgr->add(name, subsystem, type, min_time_sec); } SGEventMgr * FGGlobals::get_event_mgr () const { return event_mgr; } // Save the current state as the initial state. void FGGlobals::saveInitialState () { delete initial_state; initial_state = new SGPropertyNode(); if (!copyProperties(props, initial_state)) SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state"); } // Restore the saved initial state, if any void FGGlobals::restoreInitialState () { if ( initial_state == 0 ) { SG_LOG(SG_GENERAL, SG_ALERT, "No initial state available to restore!!!"); return; } SGPropertyNode *currentPresets = new SGPropertyNode; SGPropertyNode *targetNode = fgGetNode( "/sim/presets" ); // stash the /sim/presets tree if ( !copyProperties(targetNode, currentPresets) ) { SG_LOG( SG_GENERAL, SG_ALERT, "Failed to save /sim/presets subtree" ); } if ( copyProperties(initial_state, props) ) { SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" ); } else { SG_LOG( SG_GENERAL, SG_INFO, "Some errors restoring initial state (read-only props?)" ); } // recover the /sim/presets tree if ( !copyProperties(currentPresets, targetNode) ) { SG_LOG( SG_GENERAL, SG_ALERT, "Failed to restore /sim/presets subtree" ); } delete currentPresets; } FGViewer * FGGlobals::get_current_view () const { return viewmgr->get_current_view(); } // end of globals.cxx