// tilemgr.cxx -- routines to handle dynamic management of scenery tiles // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include #include
#include
#include
#include
#include #include "scenery.hxx" #include "SceneryPager.hxx" #include "tilemgr.hxx" using std::for_each; using flightgear::SceneryPager; using simgear::SGModelLib; using simgear::TileEntry; using simgear::TileCache; FGTileMgr::FGTileMgr(): state( Start ), vis( 16000 ) { } FGTileMgr::~FGTileMgr() { // remove all nodes we might have left behind osg::Group* group = globals->get_scenery()->get_terrain_branch(); group->removeChildren(0, group->getNumChildren()); } // Initialize the Tile Manager subsystem int FGTileMgr::init() { SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." ); _options = new SGReaderWriterBTGOptions; _options->setMatlib(globals->get_matlib()); _options->setUseRandomObjects(fgGetBool("/sim/rendering/random-objects", true)); _options->setUseRandomVegetation(fgGetBool("/sim/rendering/random-vegetation", true)); osgDB::FilePathList &fp = _options->getDatabasePathList(); const string_list &sc = globals->get_fg_scenery(); fp.clear(); std::copy(sc.begin(), sc.end(), back_inserter(fp)); TileEntry::setModelLoadHelper(this); tile_cache.init(); state = Inited; previous_bucket.make_bad(); current_bucket.make_bad(); longitude = latitude = -1000.0; return 1; } // schedule a tile for loading void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) { // see if tile already exists in the cache TileEntry *t = tile_cache.get_tile( b ); if ( !t ) { // make space in the cache SceneryPager* pager = FGScenery::getPagerSingleton(); while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) { long index = tile_cache.get_oldest_tile(); if ( index >= 0 ) { TileEntry *old = tile_cache.get_tile( index ); tile_cache.clear_entry( index ); osg::ref_ptr subgraph = old->getNode(); old->removeFromSceneGraph(); delete old; // zeros out subgraph ref_ptr, so subgraph is owned by // the pager and will be deleted in the pager thread. pager->queueDeleteRequest(subgraph); } else { // nothing to free ?!? forge ahead break; } } // create a new entry TileEntry *e = new TileEntry( b ); // insert the tile into the cache if ( tile_cache.insert_tile( e ) ) { // update_queues will generate load request } else { // insert failed (cache full with no available entries to // delete.) Try again later delete e; } // Attach to scene graph e->addToSceneGraph(globals->get_scenery()->get_terrain_branch()); } else { t->set_inner_ring( is_inner_ring ); } } // schedule a needed buckets for loading void FGTileMgr::schedule_needed( double vis, const SGBucket& curr_bucket) { // sanity check (unfortunately needed!) if ( longitude < -180.0 || longitude > 180.0 || latitude < -90.0 || latitude > 90.0 ) { SG_LOG( SG_TERRAIN, SG_ALERT, "Attempting to schedule tiles for bogus lon and lat = (" << longitude << "," << latitude << ")" ); return; // FIXME SG_LOG( SG_TERRAIN, SG_ALERT, "This is a FATAL error. Exiting!" ); exit(-1); } SG_LOG( SG_TERRAIN, SG_INFO, "scheduling needed tiles for " << longitude << " " << latitude ); // vis = fgGetDouble("/environment/visibility-m"); double tile_width = curr_bucket.get_width_m(); double tile_height = curr_bucket.get_height_m(); // cout << "tile width = " << tile_width << " tile_height = " // << tile_height << endl; xrange = (int)(vis / tile_width) + 1; yrange = (int)(vis / tile_height) + 1; if ( xrange < 1 ) { xrange = 1; } if ( yrange < 1 ) { yrange = 1; } // make the cache twice as large to avoid losing terrain when switching // between aircraft and tower views tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 ); // cout << "xrange = " << xrange << " yrange = " << yrange << endl; // cout << "max cache size = " << tile_cache.get_max_cache_size() // << " current cache size = " << tile_cache.get_size() << endl; // clear the inner ring flags so we can set them below. This // prevents us from having "true" entries we aren't able to find // to get rid of if we teleport a long ways away from the current // location. tile_cache.clear_inner_ring_flags(); SGBucket b; // schedule center tile first so it can be loaded first b = sgBucketOffset( longitude, latitude, 0, 0 ); sched_tile( b, true ); int x, y; // schedule next ring of 8 tiles for ( x = -1; x <= 1; ++x ) { for ( y = -1; y <= 1; ++y ) { if ( x != 0 || y != 0 ) { b = sgBucketOffset( longitude, latitude, x, y ); sched_tile( b, true ); } } } // schedule remaining tiles for ( x = -xrange; x <= xrange; ++x ) { for ( y = -yrange; y <= yrange; ++y ) { if ( x < -1 || x > 1 || y < -1 || y > 1 ) { SGBucket b = sgBucketOffset( longitude, latitude, x, y ); sched_tile( b, false ); } } } } void FGTileMgr::initialize_queue() { // First time through or we have teleported, initialize the // system and load all relavant tiles SG_LOG( SG_TERRAIN, SG_INFO, "Initialize_queue(): Updating Tile list for " << current_bucket ); // cout << "tile cache size = " << tile_cache.get_size() << endl; // wipe/initialize tile cache // tile_cache.init(); previous_bucket.make_bad(); // build the local area list and schedule tiles for loading // start with the center tile and work out in concentric // "rings" double visibility_meters = fgGetDouble("/environment/visibility-m"); schedule_needed(visibility_meters, current_bucket); } osg::Node* FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel) { osg::Node* result = 0; try { if(cacheModel) result = SGModelLib::loadModel(modelPath, globals->get_props(), new FGNasalModelData); else result= SGModelLib::loadPagedModel(modelPath, globals->get_props(), new FGNasalModelData); } catch (const sg_io_exception& exc) { string m(exc.getMessage()); m += " "; m += exc.getLocation().asString(); SG_LOG( SG_ALL, SG_ALERT, m ); } catch (const sg_exception& exc) { // XXX may be redundant SG_LOG( SG_ALL, SG_ALERT, exc.getMessage()); } return result; } // Helper class for STL fun class TileLoad : public std::unary_function { public: TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp, osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) : _pager(pager), _framestamp(framestamp), _options(options) {} TileLoad(const TileLoad& rhs) : _pager(rhs._pager), _framestamp(rhs._framestamp), _options(rhs._options) {} void operator()(TileCache::tile_map::value_type& tilePair) { TileEntry* entry = tilePair.second; if (entry->getNode()->getNumChildren() == 0) { _pager->queueRequest(entry->tileFileName, entry->getNode(), entry->get_inner_ring() ? 10.0f : 1.0f, _framestamp, _options); } } private: SceneryPager* _pager; osg::FrameStamp* _framestamp; osgDB::ReaderWriter::Options* _options; }; /** * Update the various queues maintained by the tilemagr (private * internal function, do not call directly.) */ void FGTileMgr::update_queues() { SceneryPager* pager = FGScenery::getPagerSingleton(); for_each(tile_cache.begin(), tile_cache.end(), TileLoad(pager, globals->get_renderer()->getViewer()->getFrameStamp(), globals->get_scenery()->get_terrain_branch(), _options.get())); } // given the current lon/lat (in degrees), fill in the array of local // chunks. If the chunk isn't already in the cache, then read it from // disk. int FGTileMgr::update( double visibility_meters ) { SGLocation *location = globals->get_current_view()->getSGLocation(); return update( location, visibility_meters ); } int FGTileMgr::update( SGLocation *location, double visibility_meters ) { SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" ); longitude = location->getLongitude_deg(); latitude = location->getLatitude_deg(); // add 1.0m to the max altitude to give a little leeway to the // ground reaction code. altitude_m = location->getAltitudeASL_ft() * SG_FEET_TO_METER + 1.0; // if current altitude is apparently not initialized, set max // altitude to something big. if ( altitude_m < -1000 ) { altitude_m = 10000; } // SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for " // << longitude << " " << latatitude ); current_bucket.set_bucket( longitude, latitude ); // SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for " // << current_bucket ); fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() ); // do tile load scheduling. // Note that we need keep track of both viewer buckets and fdm buckets. if ( state == Running ) { SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" ); if (current_bucket != previous_bucket) { // We've moved to a new bucket, we need to schedule any // needed tiles for loading. SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" ); schedule_needed(visibility_meters, current_bucket); } } else if ( state == Start || state == Inited ) { SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" ); // initialize_queue(); state = Running; if (current_bucket != previous_bucket && current_bucket.get_chunk_lon() != -1000) { SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" ); schedule_needed(visibility_meters, current_bucket); } } update_queues(); // save bucket... previous_bucket = current_bucket; return 1; } void FGTileMgr::prep_ssg_nodes(float vis) { // traverse the potentially viewable tile list and update range // selector and transform TileEntry *e; tile_cache.reset_traversal(); while ( ! tile_cache.at_end() ) { // cout << "processing a tile" << endl; if ( (e = tile_cache.get_current()) ) { e->prep_ssg_node(vis); } else { SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache"); } tile_cache.next(); } } bool FGTileMgr::scenery_available(double lat, double lon, double range_m) { // sanity check (unfortunately needed!) if ( lon <= -180.0 || lon >= 180.0 || lat <= -90.0 || lat >= 90.0 ) return false; SGBucket bucket(lon, lat); TileEntry *te = tile_cache.get_tile(bucket); if (!te || !te->is_loaded()) return false; // Traverse all tiles required to be there for the given visibility. // This uses exactly the same algorithm like the tile scheduler. double tile_width = bucket.get_width_m(); double tile_height = bucket.get_height_m(); int xrange = (int)fabs(range_m / tile_width) + 1; int yrange = (int)fabs(range_m / tile_height) + 1; for ( int x = -xrange; x <= xrange; ++x ) { for ( int y = -yrange; y <= yrange; ++y ) { // We have already checked for the center tile. if ( x != 0 || y != 0 ) { SGBucket b = sgBucketOffset( lon, lat, x, y ); TileEntry *te = tile_cache.get_tile(b); if (!te || !te->is_loaded()) return false; } } } // Survived all tests. return true; } namespace { struct IsTileLoaded : public std::unary_function { bool operator()(const TileCache::tile_map::value_type& tilePair) const { return tilePair.second->is_loaded(); } }; } bool FGTileMgr::isSceneryLoaded() { return (std::find_if(tile_cache.begin(), tile_cache.end(), std::not1(IsTileLoaded())) == tile_cache.end()); }