// point3d.hxx -- a 3d point class. // // Adapted from algebra3 by Jean-Francois Doue, started October 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _POINT3D_HXX #define _POINT3D_HXX #ifndef __cplusplus # error This library requires C++ #endif #include "Include/compiler.h" #ifdef FG_MATH_EXCEPTION_CLASH # define exception c_exception #endif #ifdef FG_HAVE_STD_INCLUDES # include # include # include #else # include # include # include #endif FG_USING_STD(ostream); FG_USING_STD(istream); // -rp- assert.h is buggy under MWCWP3, as multiple #include undef assert ! #ifdef __MWERKS__ # define assert(x) #endif const double fgPoint3_Epsilon = 0.0000001; enum {PX, PY, PZ}; // axes // Kludge for msvc++ 6.0 - requires forward decls of friend functions. class Point3D; istream& operator>> ( istream&, Point3D& ); ostream& operator<< ( ostream&, const Point3D& ); Point3D operator- (const Point3D& p); // -p1 bool operator== (const Point3D& a, const Point3D& b); // p1 == p2? /////////////////////////// // // 3D Point // /////////////////////////// class Point3D { protected: double n[3]; public: // Constructors Point3D(); Point3D(const double x, const double y, const double z); explicit Point3D(const double d); Point3D(const Point3D &p); // Assignment operators Point3D& operator = ( const Point3D& p ); // assignment of a Point3D Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D Point3D& operator *= ( const double d ); // multiplication by a constant Point3D& operator /= ( const double d ); // division by a constant void setx(const double x); void sety(const double y); void setz(const double z); // Queries double& operator [] ( int i); // indexing double operator[] (int i) const; // read-only indexing double x() const; // cartesian x double y() const; // cartesian y double z() const; // cartesian z double lon() const; // polar longitude double lat() const; // polar latitude double radius() const; // polar radius double elev() const; // geodetic elevation (if specifying a surface point) // friends friend Point3D operator - (const Point3D& p); // -p1 friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2? friend istream& operator>> ( istream&, Point3D& ); friend ostream& operator<< ( ostream&, const Point3D& ); // Special functions double distance3D(const Point3D& a) const; // distance between }; // input from stream inline istream& operator >> ( istream& in, Point3D& p) { char c; in >> p.n[PX]; // read past optional comma while ( in.get(c) ) { if ( (c != ' ') && (c != ',') ) { // push back on the stream in.putback(c); break; } } in >> p.n[PY]; // read past optional comma while ( in.get(c) ) { if ( (c != ' ') && (c != ',') ) { // push back on the stream in.putback(c); break; } } in >> p.n[PZ]; return in; } inline ostream& operator<< ( ostream& out, const Point3D& p ) { return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ]; } /////////////////////////// // // Point3D Member functions // /////////////////////////// // CONSTRUCTORS inline Point3D::Point3D() {} inline Point3D::Point3D(const double x, const double y, const double z) { n[PX] = x; n[PY] = y; n[PZ] = z; } inline Point3D::Point3D(const double d) { n[PX] = n[PY] = n[PZ] = d; } inline Point3D::Point3D(const Point3D& p) { n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; } // ASSIGNMENT OPERATORS inline Point3D& Point3D::operator = (const Point3D& p) { n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this; } inline Point3D& Point3D::operator += ( const Point3D& p ) { n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this; } inline Point3D& Point3D::operator -= ( const Point3D& p ) { n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this; } inline Point3D& Point3D::operator *= ( const double d ) { n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this; } inline Point3D& Point3D::operator /= ( const double d ) { double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv; return *this; } inline void Point3D::setx(const double x) { n[PX] = x; } inline void Point3D::sety(const double y) { n[PY] = y; } inline void Point3D::setz(const double z) { n[PZ] = z; } // QUERIES inline double& Point3D::operator [] ( int i) { assert(! (i < PX || i > PZ)); return n[i]; } inline double Point3D::operator [] ( int i) const { assert(! (i < PX || i > PZ)); return n[i]; } inline double Point3D::x() const { return n[PX]; } inline double Point3D::y() const { return n[PY]; } inline double Point3D::z() const { return n[PZ]; } inline double Point3D::lon() const { return n[PX]; } inline double Point3D::lat() const { return n[PY]; } inline double Point3D::radius() const { return n[PZ]; } inline double Point3D::elev() const { return n[PZ]; } // FRIENDS inline Point3D operator - (const Point3D& a) { return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]); } inline Point3D operator + (const Point3D& a, const Point3D& b) { return Point3D(a) += b; } inline Point3D operator - (const Point3D& a, const Point3D& b) { return Point3D(a) -= b; } inline Point3D operator * (const Point3D& a, const double d) { return Point3D(a) *= d; } inline Point3D operator * (const double d, const Point3D& a) { return a*d; } inline Point3D operator / (const Point3D& a, const double d) { return Point3D(a) *= (1.0 / d ); } inline bool operator == (const Point3D& a, const Point3D& b) { return (a.n[PX] - b.n[PX]) < fgPoint3_Epsilon && (a.n[PY] - b.n[PY]) < fgPoint3_Epsilon && (a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon; } inline bool operator != (const Point3D& a, const Point3D& b) { return !(a == b); } // Special functions inline double Point3D::distance3D(const Point3D& a ) const { double x, y, z; x = n[PX] - a.n[PX]; y = n[PY] - a.n[PY]; z = n[PZ] - a.n[PZ]; return sqrt(x*x + y*y + z*z); } #endif // _POINT3D_HXX // $Log$ // Revision 1.8 1999/01/27 04:46:18 curt // Portability tweaks by Bernie Bright. // // Revision 1.7 1999/01/19 20:56:58 curt // MacOS portability changes contributed by "Robert Puyol" // // Revision 1.6 1998/11/23 21:46:37 curt // Borland portability tweaks. // // Revision 1.5 1998/11/20 01:00:38 curt // Patch in fgGeoc2Geod() to avoid a floating explosion. // point3d.hxx include math.h for FreeBSD // // Revision 1.4 1998/11/11 00:18:38 curt // Check for domain error in fgGeoctoGeod() // // Revision 1.3 1998/10/20 18:21:49 curt // Tweaks from Bernie Bright. // // Revision 1.2 1998/10/18 01:17:12 curt // Point3D tweaks. // // Revision 1.1 1998/10/16 00:50:29 curt // Added point3d.hxx to replace cheezy fgPoint3d struct. // //