// FGAIShip - FGAIBase-derived class creates an AI ship // // Written by David Culp, started October 2003. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include #include "AIShip.hxx" FGAIShip::FGAIShip(FGAIManager* mgr) { manager = mgr; _type_str = "ship"; _otype = otShip; hdg_lock = false; rudder = 0.0; } FGAIShip::~FGAIShip() { } bool FGAIShip::init() { return FGAIBase::init(); } void FGAIShip::bind() { FGAIBase::bind(); props->tie("surface-positions/rudder-pos-deg", SGRawValuePointer(&rudder)); } void FGAIShip::unbind() { FGAIBase::unbind(); props->untie("surface-positions/rudder-pos-deg"); } void FGAIShip::update(double dt) { FGAIBase::update(dt); Run(dt); Transform(); } void FGAIShip::Run(double dt) { if (fp) ProcessFlightPlan(dt); double sp_turn_radius_ft; double rd_turn_radius_ft; double speed_north_deg_sec; double speed_east_deg_sec; double dist_covered_ft; double alpha; // adjust speed double speed_diff = tgt_speed - speed; if (fabs(speed_diff) > 0.1) { if (speed_diff > 0.0) speed += 0.1 * dt; if (speed_diff < 0.0) speed -= 0.1 * dt; } // convert speed to degrees per second speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lat; speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setlat( pos.lat() + speed_north_deg_sec * dt); pos.setlon( pos.lon() + speed_east_deg_sec * dt); // adjust heading based on current rudder angle if (rudder != 0.0) { /* rd_turn_radius_ft = 0.088362 * speed * speed / tan( fabs(rudder) / SG_RADIANS_TO_DEGREES ); turn_circum_ft = SGD_2PI * rd_turn_radius_ft; dist_covered_ft = speed * 1.686 * dt; alpha = dist_covered_ft / turn_circum_ft * 360.0;*/ if (rd_turn_radius_ft <= 0) rd_turn_radius_ft = 0; // don't allow nonsense values // cout << "speed " << speed << " turn radius " << rd_turn_radius_ft << endl; // adjust turn radius for speed. The equation is very approximate. sp_turn_radius_ft = 10 * pow ((speed - 15),2) + rd_turn_radius_ft; // cout << "speed " << speed << " speed turn radius " << sp_turn_radius_ft << endl; // adjust turn radius for rudder angle. The equation is even more approximate. rd_turn_radius_ft = -130 * (rudder - 15) + sp_turn_radius_ft; // cout << "rudder " << rudder << " rudder turn radius " << rd_turn_radius_ft << endl; // calculate the angle, alpha, subtended by the arc traversed in time dt alpha = ((speed * 1.686 * dt)/rd_turn_radius_ft) * SG_RADIANS_TO_DEGREES; // make sure that alpha is applied in the right direction hdg += alpha * sign( rudder ); if ( hdg > 360.0 ) hdg -= 360.0; if ( hdg < 0.0) hdg += 360.0; //adjust roll for rudder angle and speed roll = - ( speed / 2 - rudder / 6 ); // cout << " hdg " << hdg << "roll "<< roll << endl; } // adjust target rudder angle if heading lock engaged if (hdg_lock) { double rudder_sense = 0.0; double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { rudder_sense = 1.0; } else { rudder_sense = -1.0; } if (diff < 30) tgt_roll = diff * rudder_sense; } // adjust rudder angle double rudder_diff = tgt_roll - rudder; if (fabs(rudder_diff) > 0.1) { if (rudder_diff > 0.0) rudder += 5.0 * dt; if (rudder_diff < 0.0) rudder -= 5.0 * dt; } } void FGAIShip::AccelTo(double speed) { tgt_speed = speed; } void FGAIShip::PitchTo(double angle) { tgt_pitch = angle; } void FGAIShip::RollTo(double angle) { tgt_roll = angle; } void FGAIShip::YawTo(double angle) { } void FGAIShip::ClimbTo(double altitude) { } void FGAIShip::TurnTo(double heading) { tgt_heading = heading; hdg_lock = true; } double FGAIShip::sign(double x) { if ( x < 0.0 ) { return -1.0; } else { return 1.0; } } void FGAIShip::setFlightPlan(FGAIFlightPlan* f) { fp = f; } void FGAIShip::ProcessFlightPlan(double dt) { // not implemented yet }