/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGScript.h Author: Jon Berndt Date started: 12/21/2001 ------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/21/01 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGSCRIPT_HEADER_H #define FGSCRIPT_HEADER_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGJSBBase.h" #include "FGState.h" #include "FGFDMExec.h" #include #include /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_FGSCRIPT "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** Encapsulates the JSBSim scripting capability.

Scripting support provided via FGScript.

There is support for scripting provided in the FGScript class. Commands are specified using the Scripting Directives for JSBSim. The script file is in XML format. A test condition (or conditions) can be set up in an event in a script and when the condition evaluates to true, the specified action[s] is/are taken. An event can be persistent, meaning that at all times when the test condition evaluates to true the specified set actions take place. When the set of tests evaluates to true for a given condition, an item may be set to another value. This value may be a value, or a delta value, and the change from the current value to the new value can be either via a step function, a ramp, or an exponential approach. The speed of a ramp or approach is specified via the time constant. Here is an example illustrating the format of the script file: @code sim-time-sec >= 0.25 position/h-agl-ft >= 5 aero/qbar-psf >= 4 aero/qbar-psf > 5 sim-time-sec >= 500 sim-time-sec >= 1000 @endcode The first line must always be present - it identifies the file as an XML format file. The second line identifies this file as a script file, and gives a descriptive name to the script file. Comments are next, delineated by the <!-- and --> symbols. The aircraft and initialization files to be used are specified in the "use" lines. Next, comes the "run" section, where the conditions are described in "event" clauses.

@author Jon S. Berndt @version "$Id$" */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGScript : public FGJSBBase { public: /// Default constructor FGScript(FGFDMExec* exec); /// Default destructor ~FGScript(); /** Loads a script to drive JSBSim (usually in standalone mode). The language is the Script Directives for JSBSim. @param script the filename (including path name, if any) for the script. @return true if successful */ bool LoadScript( string script ); /** This function is called each pass through the executive Run() method IF scripting is enabled. @return false if script should exit (i.e. if time limits are violated */ bool RunScript(void); private: enum eAction { FG_RAMP = 1, FG_STEP = 2, FG_EXP = 3 }; enum eType { FG_VALUE = 1, FG_DELTA = 2, FG_BOOL = 3 }; struct event { FGCondition *Condition; bool Persistent; bool Triggered; bool PrevTriggered; bool Notify; double Delay; double StartTime; double TimeSpan; string Name; vector SetParam; vector NotifyProperties; vector Action; vector Type; vector SetValue; vector TC; vector newValue; vector OriginalValue; vector ValueSpan; vector Transiting; event() { Triggered = false; PrevTriggered = false; Persistent = false; Delay = 0.0; Notify = false; Name = ""; StartTime = 0.0; TimeSpan = 0.0; } }; struct LocalProps { double *value; string title; LocalProps() { value = new double(0.0); title = ""; } }; string ScriptName; double StartTime; double EndTime; vector Events; vector local_properties; FGFDMExec* FDMExec; FGState* State; FGPropertyManager* PropertyManager; void Debug(int from); }; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif