// material.cxx -- class to handle material properties // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include
#include "material.hxx" #include "texload.h" // global material management class fgMATERIAL_MGR material_mgr; // Constructor fgMATERIAL::fgMATERIAL ( void ) { } // Sorting routines void fgMATERIAL::init_sort_list( void ); int fgMATERIAL::append_sort_list( fgFRAGMENT *object ); // Destructor fgMATERIAL::~fgMATERIAL ( void ) { } // Constructor fgMATERIAL_MGR::fgMATERIAL_MGR ( void ) { } // Load a library of material properties int fgMATERIAL_MGR::load_lib ( void ) { fgMATERIAL m; fgOPTIONS *o; char material_name[256]; char mpath[256], fg_mpath[256], tpath[256], fg_tpath[256]; char line[256], *line_ptr; GLubyte *texbuf; fgFile f; int width, height; o = ¤t_options; // build the path name to the material db mpath[0] = '\0'; strcat(mpath, o->fg_root); strcat(mpath, "/Scenery/"); strcat(mpath, "Materials"); strcpy(fg_mpath, mpath); strcat(fg_mpath, ".gz"); // first try "path.gz" if ( (f = fgopen(fg_mpath, "rb")) == NULL ) { // next try "path" if ( (f = fgopen(mpath, "rb")) == NULL ) { fgPrintf(FG_GENERAL, FG_EXIT, "Cannot open file: %s\n", mpath); } } while ( fggets(f, line, 250) != NULL ) { // printf("%s", line); // strip leading white space line_ptr = line; while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') ) && (line_ptr[0] != '\n') ) { line_ptr++; } if ( line_ptr[0] == '#' ) { // ignore lines that start with '#' } else if ( line_ptr[0] == '\n' ) { // ignore blank lines } else if ( strstr(line_ptr, "{") ) { // start of record m.ambient[0] = m.ambient[1] = m.ambient[2] = m.ambient[3] = 0.0; m.diffuse[0] = m.diffuse[1] = m.diffuse[2] = m.diffuse[3] = 0.0; m.specular[0] = m.specular[1] = m.specular[2] = m.specular[3] = 0.0; m.emissive[0] = m.emissive[1] = m.emissive[2] = m.emissive[3] = 0.0; material_name[0] = '\0'; sscanf(line_ptr, "%s", material_name); if ( ! strlen(material_name) ) { fgPrintf( FG_TERRAIN, FG_INFO, "Bad material name in '%s'\n", line ); } printf(" Loading material = %s\n", material_name); } else if ( strncmp(line_ptr, "texture", 7) == 0 ) { line_ptr += 7; while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') || (line_ptr[0] == '=') ) && (line_ptr[0] != '\n') ) { line_ptr++; } // printf("texture name = %s\n", line_ptr); sscanf(line_ptr, "%s\n", m.texture_name); // create the texture object and bind it #ifdef GL_VERSION_1_1 xglGenTextures(1, &m.texture_id); xglBindTexture(GL_TEXTURE_2D, m.texture_id); #elif GL_EXT_texture_object xglGenTexturesEXT(1, &m.texture_id); xglBindTextureEXT(GL_TEXTURE_2D, m.texture_id); #else # error port me #endif // set the texture parameters for this texture xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ) ; xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) ; xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR /* GL_LINEAR_MIPMAP_LINEAR */ ) ; xglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ; xglHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ; /* load in the texture data */ tpath[0] = '\0'; strcat(tpath, o->fg_root); strcat(tpath, "/Textures/"); strcat(tpath, m.texture_name); strcat(tpath, ".rgb"); // Try uncompressed if ( (texbuf = read_rgb_texture(tpath, &width, &height)) == NULL ) { // Try compressed strcpy(fg_tpath, tpath); strcat(fg_tpath, ".gz"); if ( (texbuf = read_rgb_texture(fg_tpath, &width, &height)) == NULL ) { fgPrintf( FG_GENERAL, FG_EXIT, "Error loading texture %s\n", tpath ); return(0); } } xglTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texbuf); } else if ( strncmp(line_ptr, "ambient", 7) == 0 ) { line_ptr += 7; while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') || (line_ptr[0] == '=') ) && (line_ptr[0] != '\n') ) { line_ptr++; } sscanf( line_ptr, "%f %f %f %f", &m.ambient[0], &m.ambient[1], &m.ambient[2], &m.ambient[3]); } else if ( strncmp(line_ptr, "diffuse", 7) == 0 ) { line_ptr += 7; while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') || (line_ptr[0] == '=') ) && (line_ptr[0] != '\n') ) { line_ptr++; } sscanf( line_ptr, "%f %f %f %f", &m.diffuse[0], &m.diffuse[1], &m.diffuse[2], &m.diffuse[3]); } else if ( strncmp(line_ptr, "specular", 8) == 0 ) { line_ptr += 8; while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') || (line_ptr[0] == '=') ) && (line_ptr[0] != '\n') ) { line_ptr++; } sscanf( line_ptr, "%f %f %f %f", &m.specular[0], &m.specular[1], &m.specular[2], &m.specular[3]); } else if ( strncmp(line_ptr, "emissive", 8) == 0 ) { line_ptr += 8; while ( ( (line_ptr[0] == ' ') || (line_ptr[0] == '\t') || (line_ptr[0] == '=') ) && (line_ptr[0] != '\n') ) { line_ptr++; } sscanf( line_ptr, "%f %f %f %f", &m.emissive[0], &m.emissive[1], &m.emissive[2], &m.emissive[3]); } else if ( line_ptr[0] == '}' ) { // end of record, lets add this one to the list material_mgr.material_map[material_name] = m; } else { fgPrintf(FG_TERRAIN, FG_INFO, "Unknown line in material properties file\n"); } } fgclose(f); return(1); } // Initialize the transient list of fragments for each material property void fgMATERIAL_MGR::init_transient_material_lists( void ) { map < string, fgMATERIAL, less > :: iterator mapcurrent = material_mgr.material_map.begin(); map < string, fgMATERIAL, less > :: iterator maplast = material_mgr.material_map.end(); while ( mapcurrent != maplast ) { // (char *)key = (*mapcurrent).first; // (fgMATERIAL)value = (*mapcurrent).second; (*mapcurrent).second.list_size = 0; *mapcurrent++; } } // Destructor fgMATERIAL_MGR::~fgMATERIAL_MGR ( void ) { } // $Log$ // Revision 1.6 1998/06/27 16:54:59 curt // Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use // "EXT" versions of texture management routines. // // Revision 1.5 1998/06/17 21:36:39 curt // Load and manage multiple textures defined in the Materials library. // Boost max material fagments for each material property to 800. // Multiple texture support when rendering. // // Revision 1.4 1998/06/12 00:58:04 curt // Build only static libraries. // Declare memmove/memset for Sloaris. // // Revision 1.3 1998/06/05 22:39:53 curt // Working on sorting by, and rendering by material properties. // // Revision 1.2 1998/06/01 17:56:20 curt // Incremental additions to material.cxx (not fully functional) // Tweaked vfc_ratio math to avoid divide by zero. // // Revision 1.1 1998/05/30 01:56:45 curt // Added material.cxx material.hxx //