// scenery.hxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _SCENERY_HXX #define _SCENERY_HXX #ifndef __cplusplus # error This library requires C++ #endif #include // Define a structure containing global scenery parameters struct fgSCENERY { // center of current scenery chunk Point3D center; // next center of current scenery chunk Point3D next_center; // angle of sun relative to current local horizontal double sun_angle; // elevation of terrain at our current lat/lon (based on the // actual drawn polygons) double cur_elev; }; extern struct fgSCENERY scenery; // Initialize the Scenery Management system int fgSceneryInit( void ); // Tell the scenery manager where we are so it can load the proper // data, and build the proper structures. void fgSceneryUpdate(double lon, double lat, double elev); // Render out the current scene void fgSceneryRender( void ); #endif // _SCENERY_HXX // $Log$ // Revision 1.1 1999/04/05 21:32:49 curt // Initial revision // // Revision 1.6 1998/10/16 23:27:59 curt // C++-ifying. // // Revision 1.5 1998/10/16 00:55:44 curt // Converted to Point3D class. // // Revision 1.4 1998/07/12 03:18:28 curt // Added ground collision detection. This involved: // - saving the entire vertex list for each tile with the tile records. // - saving the face list for each fragment with the fragment records. // - code to intersect the current vertical line with the proper face in // an efficient manner as possible. // Fixed a bug where the tiles weren't being shifted to "near" (0,0,0) // // Revision 1.3 1998/07/08 14:47:22 curt // Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen. // polare3d.h renamed to polar3d.hxx // fg{Cartesian,Polar}Point3d consolodated. // Added some initial support for calculating local current ground elevation. // // Revision 1.2 1998/05/02 01:52:16 curt // Playing around with texture coordinates. // // Revision 1.1 1998/04/30 12:35:31 curt // Added a command line rendering option specify smooth/flat shading. // // Revision 1.21 1998/04/25 22:06:31 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.20 1998/04/22 13:22:45 curt // C++ - ifing the code a bit. // // Revision 1.19 1998/04/21 17:02:43 curt // Prepairing for C++ integration. // // Revision 1.18 1998/03/14 00:30:51 curt // Beginning initial terrain texturing experiments. // // Revision 1.17 1998/02/20 00:16:24 curt // Thursday's tweaks. // // Revision 1.16 1998/01/27 00:48:03 curt // Incorporated Paul Bleisch's new debug message // system and commandline/config file processing code. // // Revision 1.15 1998/01/22 02:59:41 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.14 1998/01/19 19:27:17 curt // Merged in make system changes from Bob Kuehne // This should simplify things tremendously. // // Revision 1.13 1998/01/19 18:40:38 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.12 1997/12/15 23:55:03 curt // Add xgl wrappers for debugging. // Generate terrain normals on the fly. // // Revision 1.11 1997/12/10 22:37:52 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.10 1997/09/04 02:17:37 curt // Shufflin' stuff. // // Revision 1.9 1997/08/27 03:30:33 curt // Changed naming scheme of basic shared structures. // // Revision 1.8 1997/08/06 00:24:30 curt // Working on correct real time sun lighting. // // Revision 1.7 1997/07/23 21:52:27 curt // Put comments around the text after an #endif for increased portability. // // Revision 1.6 1997/07/11 01:30:03 curt // More tweaking of terrian floor. // // Revision 1.5 1997/06/26 22:14:57 curt // Beginning work on a scenery management system. // // Revision 1.4 1997/06/21 17:57:21 curt // directory shuffling ... // // Revision 1.2 1997/05/23 15:40:43 curt // Added GNU copyright headers. // // Revision 1.1 1997/05/16 16:07:07 curt // Initial revision. //