// scenery.cxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include
// #include "obj.hxx" #include "scenery.hxx" // #include "texload.h" // Temporary hack until we get a better texture management system running GLint area_texture; // Shared structure to hold current scenery parameters struct fgSCENERY scenery; // Initialize the Scenery Management system int fgSceneryInit( void ) { fgOPTIONS *o; // char path[1024], fgpath[1024]; // GLubyte *texbuf; // int width, height; o = ¤t_options; FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" ); scenery.cur_elev = -9999; return(1); } // Tell the scenery manager where we are so it can load the proper data, and // build the proper structures. void fgSceneryUpdate(double lon, double lat, double elev) { // does nothing; } // Render out the current scene void fgSceneryRender( void ) { } // $Log$ // Revision 1.1 1999/04/05 21:32:49 curt // Initial revision // // Revision 1.10 1998/11/06 21:18:20 curt // Converted to new logstream debugging facility. This allows release // builds with no messages at all (and no performance impact) by using // the -DFG_NDEBUG flag. // // Revision 1.9 1998/10/16 23:27:57 curt // C++-ifying. // // Revision 1.8 1998/08/25 16:52:40 curt // material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to // ../Objects // // Revision 1.7 1998/07/13 21:01:59 curt // Wrote access functions for current fgOPTIONS. // // Revision 1.6 1998/07/12 03:18:27 curt // Added ground collision detection. This involved: // - saving the entire vertex list for each tile with the tile records. // - saving the face list for each fragment with the fragment records. // - code to intersect the current vertical line with the proper face in // an efficient manner as possible. // Fixed a bug where the tiles weren't being shifted to "near" (0,0,0) // // Revision 1.5 1998/06/17 21:36:41 curt // Load and manage multiple textures defined in the Materials library. // Boost max material fagments for each material property to 800. // Multiple texture support when rendering. // // Revision 1.4 1998/05/13 18:26:40 curt // Root path info moved to fgOPTIONS. // // Revision 1.3 1998/05/07 23:15:20 curt // Fixed a glTexImage2D() usage bug where width and height were mis-swapped. // Added support for --tile-radius=n option. // // Revision 1.2 1998/05/02 01:52:16 curt // Playing around with texture coordinates. // // Revision 1.1 1998/04/30 12:35:30 curt // Added a command line rendering option specify smooth/flat shading. // // Revision 1.42 1998/04/28 21:43:27 curt // Wrapped zlib calls up so we can conditionally comment out zlib support. // // Revision 1.41 1998/04/24 00:51:08 curt // Wrapped "#include " in "#ifdef HAVE_CONFIG_H" // Tweaked the scenery file extentions to be "file.obj" (uncompressed) // or "file.obz" (compressed.) // // Revision 1.40 1998/04/18 04:14:06 curt // Moved fg_debug.c to it's own library. // // Revision 1.39 1998/04/08 23:30:07 curt // Adopted Gnu automake/autoconf system. // // Revision 1.38 1998/04/03 22:11:37 curt // Converting to Gnu autoconf system. // // Revision 1.37 1998/03/23 21:23:05 curt // Debugging output tweaks. // // Revision 1.36 1998/03/14 00:30:50 curt // Beginning initial terrain texturing experiments. // // Revision 1.35 1998/01/31 00:43:26 curt // Added MetroWorks patches from Carmen Volpe. // // Revision 1.34 1998/01/27 03:26:43 curt // Playing with new fgPrintf command. // // Revision 1.33 1998/01/19 19:27:17 curt // Merged in make system changes from Bob Kuehne // This should simplify things tremendously. // // Revision 1.32 1998/01/19 18:40:37 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.31 1998/01/13 00:23:11 curt // Initial changes to support loading and management of scenery tiles. Note, // there's still a fair amount of work left to be done. // // Revision 1.30 1998/01/07 03:22:29 curt // Moved astro stuff to .../Src/Astro/ // // Revision 1.29 1997/12/30 20:47:52 curt // Integrated new event manager with subsystem initializations. // // Revision 1.28 1997/12/15 23:55:02 curt // Add xgl wrappers for debugging. // Generate terrain normals on the fly. // // Revision 1.27 1997/12/12 21:41:30 curt // More light/material property tweaking ... still a ways off. // // Revision 1.26 1997/12/12 19:52:58 curt // Working on lightling and material properties. // // Revision 1.25 1997/12/10 22:37:51 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.24 1997/12/08 22:51:18 curt // Enhanced to handle ccw and cw tri-stripe winding. This is a temporary // admission of defeat. I will eventually go back and get all the stripes // wound the same way (ccw). // // Revision 1.23 1997/11/25 19:25:37 curt // Changes to integrate Durk's moon/sun code updates + clean up. // // Revision 1.22 1997/10/28 21:00:22 curt // Changing to new terrain format. // // Revision 1.21 1997/10/25 03:24:24 curt // Incorporated sun, moon, and star positioning code contributed by Durk Talsma. // // Revision 1.20 1997/10/25 03:18:27 curt // Incorporated sun, moon, and planet position and rendering code contributed // by Durk Talsma. // // Revision 1.19 1997/09/05 14:17:30 curt // More tweaking with stars. // // Revision 1.18 1997/09/05 01:35:59 curt // Working on getting stars right. // // Revision 1.17 1997/08/29 17:55:27 curt // Worked on properly aligning the stars. // // Revision 1.16 1997/08/27 21:32:29 curt // Restructured view calculation code. Added stars. // // Revision 1.15 1997/08/27 03:30:32 curt // Changed naming scheme of basic shared structures. // // Revision 1.14 1997/08/25 20:27:24 curt // Merged in initial HUD and Joystick code. // // Revision 1.13 1997/08/22 21:34:41 curt // Doing a bit of reorganizing and house cleaning. // // Revision 1.12 1997/08/19 23:55:08 curt // Worked on better simulating real lighting. // // Revision 1.11 1997/08/13 20:24:22 curt // Changed default detail level. // // Revision 1.10 1997/08/06 00:24:30 curt // Working on correct real time sun lighting. // // Revision 1.9 1997/08/04 17:08:11 curt // Testing cvs on IRIX 6.x // // Revision 1.8 1997/07/18 23:41:27 curt // Tweaks for building with Cygnus Win32 compiler. // // Revision 1.7 1997/07/16 20:04:52 curt // Minor tweaks to aid Win32 port. // // Revision 1.6 1997/07/14 16:26:05 curt // Testing/playing -- placed objects randomly across the entire terrain. // // Revision 1.5 1997/07/11 03:23:19 curt // Solved some scenery display/orientation problems. Still have a positioning // (or transformation?) problem. // // Revision 1.4 1997/07/11 01:30:03 curt // More tweaking of terrian floor. // // Revision 1.3 1997/06/29 21:16:50 curt // More twiddling with the Scenery Management system. // // Revision 1.2 1997/06/27 20:03:37 curt // Working on Makefile structure. // // Revision 1.1 1997/06/27 02:26:30 curt // Initial revision. //