// controls.cxx -- defines a standard interface to all flight sim controls // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include "controls.hxx" FGControls controls; // Constructor FGControls::FGControls() : aileron( 0.0 ), elevator( 0.0 ), elevator_trim( 1.969572E-03 ), rudder( 0.0 ) { for ( int engine = 0; engine < MAX_ENGINES; engine++ ) { throttle[engine] = 0.0; } for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) { brake[wheel] = 0.0; } } // Destructor FGControls::~FGControls() { } // $Log$ // Revision 1.1 1999/04/05 21:32:49 curt // Initial revision // // Revision 1.3 1998/12/05 16:13:12 curt // Renamed class fgCONTROLS to class FGControls. // // Revision 1.2 1998/10/25 14:08:41 curt // Turned "struct fgCONTROLS" into a class, with inlined accessor functions. // // Revision 1.1 1998/10/18 01:51:05 curt // c++-ifying ... // // Revision 1.8 1998/09/29 02:01:31 curt // Added a brake. // // Revision 1.7 1998/02/07 15:29:36 curt // Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss // // // Revision 1.6 1998/01/19 19:27:02 curt // Merged in make system changes from Bob Kuehne // This should simplify things tremendously. // // Revision 1.5 1998/01/19 18:40:22 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.4 1997/12/10 22:37:41 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.3 1997/08/27 03:30:01 curt // Changed naming scheme of basic shared structures. // // Revision 1.2 1997/06/21 17:12:48 curt // Capitalized subdirectory names. // // Revision 1.1 1997/05/31 19:24:04 curt // Initial revision. //