// controls.hxx -- defines a standard interface to all flight sim controls // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _CONTROLS_HXX #define _CONTROLS_HXX #ifndef __cplusplus # error This library requires C++ #endif // Define a structure containing the control parameters class FGControls { public: static const int ALL_ENGINES = -1; static const int MAX_ENGINES = 10; static const int ALL_WHEELS = -1; static const int MAX_WHEELS = 3; private: double aileron; double elevator; double elevator_trim; double rudder; double throttle[MAX_ENGINES]; double brake[MAX_WHEELS]; public: FGControls(); ~FGControls(); // Query functions inline double get_aileron() const { return aileron; } inline double get_elevator() const { return elevator; } inline double get_elevator_trim() const { return elevator_trim; } inline double get_rudder() const { return rudder; } inline double get_throttle(int engine) const { return throttle[engine]; } inline double get_brake(int wheel) const { return brake[wheel]; } // Update functions inline void set_aileron( double pos ) { aileron = pos; if ( aileron < -1.0 ) aileron = -1.0; if ( aileron > 1.0 ) aileron = 1.0; } inline void move_aileron( double amt ) { aileron += amt; if ( aileron < -1.0 ) aileron = -1.0; if ( aileron > 1.0 ) aileron = 1.0; } inline void set_elevator( double pos ) { elevator = pos; if ( elevator < -1.0 ) elevator = -1.0; if ( elevator > 1.0 ) elevator = 1.0; } inline void move_elevator( double amt ) { elevator += amt; if ( elevator < -1.0 ) elevator = -1.0; if ( elevator > 1.0 ) elevator = 1.0; } inline void set_elevator_trim( double pos ) { elevator_trim = pos; if ( elevator_trim < -1.0 ) elevator_trim = -1.0; if ( elevator_trim > 1.0 ) elevator_trim = 1.0; } inline void move_elevator_trim( double amt ) { elevator_trim += amt; if ( elevator_trim < -1.0 ) elevator_trim = -1.0; if ( elevator_trim > 1.0 ) elevator_trim = 1.0; } inline void set_rudder( double pos ) { rudder = pos; if ( rudder < -1.0 ) rudder = -1.0; if ( rudder > 1.0 ) rudder = 1.0; } inline void move_rudder( double amt ) { rudder += amt; if ( rudder < -1.0 ) rudder = -1.0; if ( rudder > 1.0 ) rudder = 1.0; } inline void set_throttle( int engine, double pos ) { if ( engine == ALL_ENGINES ) { for ( int i = 0; i < MAX_ENGINES; i++ ) { throttle[i] = pos; if ( throttle[i] < 0.0 ) throttle[i] = 0.0; if ( throttle[i] > 1.0 ) throttle[i] = 1.0; } } else { if ( (engine >= 0) && (engine < MAX_ENGINES) ) { throttle[engine] = pos; if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0; if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0; } } } inline void move_throttle( int engine, double amt ) { if ( engine == ALL_ENGINES ) { for ( int i = 0; i < MAX_ENGINES; i++ ) { throttle[i] += amt; if ( throttle[i] < 0.0 ) throttle[i] = 0.0; if ( throttle[i] > 1.0 ) throttle[i] = 1.0; } } else { if ( (engine >= 0) && (engine < MAX_ENGINES) ) { throttle[engine] += amt; if ( throttle[engine] < 0.0 ) throttle[engine] = 0.0; if ( throttle[engine] > 1.0 ) throttle[engine] = 1.0; } } } inline void set_brake( int wheel, double pos ) { if ( wheel == ALL_WHEELS ) { for ( int i = 0; i < MAX_WHEELS; i++ ) { brake[i] = pos; if ( brake[i] < 0.0 ) brake[i] = 0.0; if ( brake[i] > 1.0 ) brake[i] = 1.0; } } else { if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) { brake[wheel] = pos; if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0; if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0; } } } inline void move_brake( int wheel, double amt ) { if ( wheel == ALL_WHEELS ) { for ( int i = 0; i < MAX_WHEELS; i++ ) { brake[i] += amt; if ( brake[i] < 0.0 ) brake[i] = 0.0; if ( brake[i] > 1.0 ) brake[i] = 1.0; } } else { if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) { brake[wheel] += amt; if ( brake[wheel] < 0.0 ) brake[wheel] = 0.0; if ( brake[wheel] > 1.0 ) brake[wheel] = 1.0; } } } }; extern FGControls controls; #endif // _CONTROLS_HXX // $Log$ // Revision 1.11 2000/05/30 14:48:53 curt // 05/30/2000 updates from Jon Berdnt. Landing gear code now is beginning to // work. // // Revision 1.5 2000/05/12 22:45:35 jsb // Removed extraneous namespace identifiers and header files // // Revision 1.4 2000/04/26 10:55:57 jsb // Made changes as required by Curt to install JSBSim into FGFS // // Revision 1.7 2000/04/24 21:49:07 curt // Updated JSBsim code. // // Revision 1.3 2000/04/15 13:16:54 jsb // In good shape, now, changes to Coefficient and aircraft, mostly, with new commands added and inputs and outputs separated. // // Revision 1.6 1999/09/07 21:15:45 curt // Updates to get engine working. // // Revision 1.1 1999/02/13 01:12:03 curt // Initial Revision. // // Revision 1.3 1998/12/05 16:13:13 curt // Renamed class fgCONTROLS to class FGControls. // // Revision 1.2 1998/10/25 14:08:42 curt // Turned "struct fgCONTROLS" into a class, with inlined accessor functions. // // Revision 1.1 1998/10/18 01:51:07 curt // c++-ifying ... // // Revision 1.17 1998/09/29 14:57:00 curt // c++-ified some comments. // // Revision 1.16 1998/09/29 02:01:32 curt // Added a brake. // // Revision 1.15 1998/04/25 22:06:27 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.14 1998/04/22 13:26:19 curt // C++ - ifing the code a bit. // // Revision 1.13 1998/04/21 17:02:35 curt // Prepairing for C++ integration. // // Revision 1.12 1998/02/09 22:56:48 curt // Removed "depend" files from cvs control. Other minor make tweaks. // // Revision 1.11 1998/02/07 15:29:36 curt // Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss // // // Revision 1.10 1998/01/27 00:47:52 curt // Incorporated Paul Bleisch's new debug message // system and commandline/config file processing code. // // Revision 1.9 1998/01/22 02:59:31 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.8 1998/01/19 18:40:22 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.7 1997/12/15 23:54:36 curt // Add xgl wrappers for debugging. // Generate terrain normals on the fly. // // Revision 1.6 1997/12/10 22:37:41 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.5 1997/08/27 03:30:02 curt // Changed naming scheme of basic shared structures. // // Revision 1.4 1997/07/23 21:52:18 curt // Put comments around the text after an #endif for increased portability. // // Revision 1.3 1997/05/31 19:16:27 curt // Elevator trim added. // // Revision 1.2 1997/05/23 15:40:33 curt // Added GNU copyright headers. // // Revision 1.1 1997/05/16 15:59:48 curt // Initial revision. //