// fg_commands.cxx - internal FGFS commands. #ifdef HAVE_CONFIG_H # include "config.h" #endif #include <string.h> // strcmp() #include <simgear/compiler.h> #include STL_STRING #include STL_FSTREAM #include <simgear/sg_inlines.h> #include <simgear/debug/logstream.hxx> #include <simgear/math/sg_random.h> #include <simgear/structure/exception.hxx> #include <simgear/structure/commands.hxx> #include <simgear/props/props.hxx> #include <Cockpit/panel.hxx> #include <Cockpit/panel_io.hxx> #include <Cockpit/hud.hxx> #include <Environment/environment.hxx> #include <FDM/flight.hxx> #include <GUI/gui.h> #include <GUI/new_gui.hxx> #include <GUI/dialog.hxx> #include <Aircraft/replay.hxx> #include <Scenery/tilemgr.hxx> #include <Scenery/scenery.hxx> #if defined(HAVE_PLIB_PSL) # include <Scripting/scriptmgr.hxx> #endif #include <Scripting/NasalSys.hxx> #include <Sound/fg_fx.hxx> #include <Time/sunsolver.hxx> #include <Time/tmp.hxx> #include "fg_init.hxx" #include "fg_io.hxx" #include "fg_commands.hxx" #include "fg_props.hxx" #include "globals.hxx" #include "logger.hxx" #include "util.hxx" #include "viewmgr.hxx" #include "main.hxx" SG_USING_STD(string); SG_USING_STD(ifstream); SG_USING_STD(ofstream); //////////////////////////////////////////////////////////////////////// // Static helper functions. //////////////////////////////////////////////////////////////////////// static inline SGPropertyNode * get_prop (const SGPropertyNode * arg) { return fgGetNode(arg->getStringValue("property[0]", "/null"), true); } static inline SGPropertyNode * get_prop2 (const SGPropertyNode * arg) { return fgGetNode(arg->getStringValue("property[1]", "/null"), true); } /** * Get a double value and split it as required. */ static void split_value (double full_value, const char * mask, double * unmodifiable, double * modifiable) { if (!strcmp("integer", mask)) { *modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value)); *unmodifiable = full_value - *modifiable; } else if (!strcmp("decimal", mask)) { *unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value)); *modifiable = full_value - *unmodifiable; } else { if (strcmp("all", mask)) SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;" << " assuming 'all'"); *unmodifiable = 0; *modifiable = full_value; } } /** * Clamp or wrap a value as specified. */ static void limit_value (double * value, const SGPropertyNode * arg) { const SGPropertyNode * min_node = arg->getChild("min"); const SGPropertyNode * max_node = arg->getChild("max"); bool wrap = arg->getBoolValue("wrap"); if (min_node == 0 || max_node == 0) wrap = false; if (wrap) { // wrap such that min <= x < max double min_val = min_node->getDoubleValue(); double max_val = max_node->getDoubleValue(); double resolution = arg->getDoubleValue("resolution"); if (resolution > 0.0) { // snap to (min + N*resolution), taking special care to handle imprecision int n = (int)floor((*value - min_val) / resolution + 0.5); int steps = (int)floor((max_val - min_val) / resolution + 0.5); SG_NORMALIZE_RANGE(n, 0, steps); *value = min_val + resolution * n; } else { // plain circular wrapping SG_NORMALIZE_RANGE(*value, min_val, max_val); } } else { // clamp such that min <= x <= max if ((min_node != 0) && (*value < min_node->getDoubleValue())) *value = min_node->getDoubleValue(); else if ((max_node != 0) && (*value > max_node->getDoubleValue())) *value = max_node->getDoubleValue(); } } static bool compare_values (SGPropertyNode * value1, SGPropertyNode * value2) { switch (value1->getType()) { case SGPropertyNode::BOOL: return (value1->getBoolValue() == value2->getBoolValue()); case SGPropertyNode::INT: return (value1->getIntValue() == value2->getIntValue()); case SGPropertyNode::LONG: return (value1->getLongValue() == value2->getLongValue()); case SGPropertyNode::FLOAT: return (value1->getFloatValue() == value2->getFloatValue()); case SGPropertyNode::DOUBLE: return (value1->getDoubleValue() == value2->getDoubleValue()); default: return !strcmp(value1->getStringValue(), value2->getStringValue()); } } //////////////////////////////////////////////////////////////////////// // Command implementations. //////////////////////////////////////////////////////////////////////// /** * Built-in command: do nothing. */ static bool do_null (const SGPropertyNode * arg) { return true; } #if defined(HAVE_PLIB_PSL) /** * Built-in command: run a PSL script. * * script: the PSL script to execute */ static bool do_script (const SGPropertyNode * arg) { FGScriptMgr * mgr = (FGScriptMgr *)globals->get_subsystem("scripting"); return mgr->run(arg->getStringValue("script")); } #endif // HAVE_PLIB_PSL /** * Built-in command: run a Nasal script. */ static bool do_nasal (const SGPropertyNode * arg) { return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg); } /** * Built-in command: exit FlightGear. * * status: the exit status to return to the operating system (defaults to 0) */ static bool do_exit (const SGPropertyNode * arg) { SG_LOG(SG_INPUT, SG_INFO, "Program exit requested."); fgSetBool("/sim/signals/exit", true); if (fgGetBool("/sim/startup/save-on-exit")) { #ifdef _MSC_VER char* envp = ::getenv( "APPDATA" ); if ( envp != NULL ) { SGPath config( envp ); config.append( "flightgear.org" ); #else if ( homedir != NULL ) { SGPath config( homedir ); config.append( ".fgfs" ); #endif config.append( "autosave.xml" ); config.create_dir( 0700 ); SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str()); try { writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE); } catch (const sg_exception &e) { guiErrorMessage("Error writing autosave.xml: ", e); } SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings"); } } fgExit(arg->getIntValue("status", 0)); return true; } /** * Built-in command: reinitialize one or more subsystems. * * subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if * none is specified, reinitialize all of them. */ static bool do_reinit (const SGPropertyNode * arg) { bool result = true; vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem"); if (subsystems.size() == 0) { globals->get_subsystem_mgr()->reinit(); } else { for ( unsigned int i = 0; i < subsystems.size(); i++ ) { const char * name = subsystems[i]->getStringValue(); SGSubsystem * subsystem = globals->get_subsystem(name); if (subsystem == 0) { result = false; SG_LOG( SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found" ); } else { subsystem->reinit(); } } } globals->get_event_mgr()->reinit(); return result; } #if 0 // // these routines look useful ??? but are never used in the code ??? // /** * Built-in command: suspend one or more subsystems. * * subsystem[*] - the name(s) of the subsystem(s) to suspend. */ static bool do_suspend (const SGPropertyNode * arg) { bool result = true; vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem"); for ( unsigned int i = 0; i < subsystems.size(); i++ ) { const char * name = subsystems[i]->getStringValue(); SGSubsystem * subsystem = globals->get_subsystem(name); if (subsystem == 0) { result = false; SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found"); } else { subsystem->suspend(); } } return result; } /** * Built-in command: suspend one or more subsystems. * * subsystem[*] - the name(s) of the subsystem(s) to suspend. */ static bool do_resume (const SGPropertyNode * arg) { bool result = true; vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem"); for ( unsigned int i = 0; i < subsystems.size(); i++ ) { const char * name = subsystems[i]->getStringValue(); SGSubsystem * subsystem = globals->get_subsystem(name); if (subsystem == 0) { result = false; SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found"); } else { subsystem->resume(); } } return result; } #endif /** * Built-in command: load flight. * * file (optional): the name of the file to load (relative to current * directory). Defaults to "fgfs.sav" */ static bool do_load (const SGPropertyNode * arg) { const string &file = arg->getStringValue("file", "fgfs.sav"); ifstream input(file.c_str()); if (input.good() && fgLoadFlight(input)) { input.close(); SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file); return true; } else { SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file); return false; } } /** * Built-in command: save flight. * * file (optional): the name of the file to save (relative to the * current directory). Defaults to "fgfs.sav". */ static bool do_save (const SGPropertyNode * arg) { const string &file = arg->getStringValue("file", "fgfs.sav"); bool write_all = arg->getBoolValue("write-all", false); SG_LOG(SG_INPUT, SG_INFO, "Saving flight"); ofstream output(file.c_str()); if (output.good() && fgSaveFlight(output, write_all)) { output.close(); SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file); return true; } else { SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file); return false; } } /** * Built-in command: (re)load the panel. * * path (optional): the file name to load the panel from * (relative to FG_ROOT). Defaults to the value of /sim/panel/path, * and if that's unspecified, to "Panels/Default/default.xml". */ static bool do_panel_load (const SGPropertyNode * arg) { string panel_path = arg->getStringValue("path", fgGetString("/sim/panel/path", "Panels/Default/default.xml")); FGPanel * new_panel = fgReadPanel(panel_path); if (new_panel == 0) { SG_LOG(SG_INPUT, SG_ALERT, "Error reading new panel from " << panel_path); return false; } SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path); globals->get_current_panel()->unbind(); delete globals->get_current_panel(); globals->set_current_panel( new_panel ); globals->get_current_panel()->bind(); return true; } /** * Built-in command: pass a mouse click to the panel. * * button: the mouse button number, zero-based. * is-down: true if the button is down, false if it is up. * x-pos: the x position of the mouse click. * y-pos: the y position of the mouse click. */ static bool do_panel_mouse_click (const SGPropertyNode * arg) { if (globals->get_current_panel() != 0) return globals->get_current_panel() ->doMouseAction(arg->getIntValue("button"), arg->getBoolValue("is-down") ? PU_DOWN : PU_UP, arg->getIntValue("x-pos"), arg->getIntValue("y-pos")); else return false; } /** * Built-in command: (re)load preferences. * * path (optional): the file name to load the panel from (relative * to FG_ROOT). Defaults to "preferences.xml". */ static bool do_preferences_load (const SGPropertyNode * arg) { try { fgLoadProps(arg->getStringValue("path", "preferences.xml"), globals->get_props()); } catch (const sg_exception &e) { guiErrorMessage("Error reading global preferences: ", e); return false; } SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences."); return true; } static void fix_hud_visibility() { if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) { globals->get_props()->setBoolValue( "/sim/hud/visibility", true ); if ( globals->get_viewmgr()->get_current() == 1 ) { globals->get_props()->setBoolValue( "/sim/hud/visibility", false ); } } } static void do_view_next( bool ) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->next_view(); fix_hud_visibility(); globals->get_tile_mgr()->refresh_view_timestamps(); } static void do_view_prev( bool ) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->prev_view(); fix_hud_visibility(); globals->get_tile_mgr()->refresh_view_timestamps(); } /** * Built-in command: cycle view. */ static bool do_view_cycle (const SGPropertyNode * arg) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->next_view(); fix_hud_visibility(); globals->get_tile_mgr()->refresh_view_timestamps(); return true; } /** * Built-in command: capture screen. */ static bool do_screen_capture (const SGPropertyNode * arg) { fgDumpSnapShot(); return true; } /** * Built-in command: hires capture screen. */ static bool do_hires_screen_capture (const SGPropertyNode * arg) { fgHiResDump(); return true; } /** * Reload the tile cache. */ static bool do_tile_cache_reload (const SGPropertyNode * arg) { static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache"); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } if ( globals->get_tile_mgr()->init() ) { // Load the local scenery data double visibility_meters = fgGetDouble("/environment/visibility-m"); globals->get_tile_mgr()->update( visibility_meters ); } else { SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" ); exit(-1); } if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } return true; } /** * Set the sea level outside air temperature and assigning that to all * boundary and aloft environment layers. */ static bool do_set_sea_level_degc (const SGPropertyNode * arg) { double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0); SGPropertyNode *node, *child; // boundary layers node = fgGetNode( "/environment/config/boundary" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "temperature-sea-level-degc", temp_sea_level_degc ); ++i; } } // aloft layers node = fgGetNode( "/environment/config/aloft" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "temperature-sea-level-degc", temp_sea_level_degc ); ++i; } } return true; } /** * Set the outside air temperature at the "current" altitude by first * calculating the corresponding sea level temp, and assigning that to * all boundary and aloft environment layers. */ static bool do_set_oat_degc (const SGPropertyNode * arg) { const string &temp_str = arg->getStringValue("temp-degc", "15.0"); // check for an altitude specified in the arguments, otherwise use // current aircraft altitude. const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft"); if ( altitude_ft == NULL ) { altitude_ft = fgGetNode("/position/altitude-ft"); } FGEnvironment dummy; // instantiate a dummy so we can leech a method dummy.set_elevation_ft( altitude_ft->getDoubleValue() ); dummy.set_temperature_degc( atof( temp_str.c_str() ) ); double temp_sea_level_degc = dummy.get_temperature_sea_level_degc(); //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl; //cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl; //cout << "Temp sea level (C) = " << temp_sea_level_degc << endl; SGPropertyNode *node, *child; // boundary layers node = fgGetNode( "/environment/config/boundary" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "temperature-sea-level-degc", temp_sea_level_degc ); ++i; } } // aloft layers node = fgGetNode( "/environment/config/aloft" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "temperature-sea-level-degc", temp_sea_level_degc ); ++i; } } return true; } /** * Set the sea level outside air dewpoint and assigning that to all * boundary and aloft environment layers. */ static bool do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg) { double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0); SGPropertyNode *node, *child; // boundary layers node = fgGetNode( "/environment/config/boundary" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "dewpoint-sea-level-degc", dewpoint_sea_level_degc ); ++i; } } // aloft layers node = fgGetNode( "/environment/config/aloft" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "dewpoint-sea-level-degc", dewpoint_sea_level_degc ); ++i; } } return true; } /** * Set the outside air dewpoint at the "current" altitude by first * calculating the corresponding sea level dewpoint, and assigning * that to all boundary and aloft environment layers. */ static bool do_set_dewpoint_degc (const SGPropertyNode * arg) { const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0"); // check for an altitude specified in the arguments, otherwise use // current aircraft altitude. const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft"); if ( altitude_ft == NULL ) { altitude_ft = fgGetNode("/position/altitude-ft"); } FGEnvironment dummy; // instantiate a dummy so we can leech a method dummy.set_elevation_ft( altitude_ft->getDoubleValue() ); dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) ); double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc(); //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl; //cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl; //cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl; SGPropertyNode *node, *child; // boundary layers node = fgGetNode( "/environment/config/boundary" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "dewpoint-sea-level-degc", dewpoint_sea_level_degc ); ++i; } } // aloft layers node = fgGetNode( "/environment/config/aloft" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "dewpoint-sea-level-degc", dewpoint_sea_level_degc ); ++i; } } return true; } /** * Update the lighting manually. */ static bool do_timeofday (const SGPropertyNode * arg) { const string &offset_type = arg->getStringValue("timeofday", "noon"); static const SGPropertyNode *longitude = fgGetNode("/position/longitude-deg"); static const SGPropertyNode *latitude = fgGetNode("/position/latitude-deg"); static const SGPropertyNode *cur_time_override = fgGetNode("/sim/time/cur-time-override", true); int orig_warp = globals->get_warp(); SGTime *t = globals->get_time_params(); time_t cur_time = t->get_cur_time(); // cout << "cur_time = " << cur_time << endl; // cout << "orig_warp = " << orig_warp << endl; int warp = 0; if ( offset_type == "real" ) { warp = -orig_warp; } else if ( offset_type == "dawn" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 90.0, true ); } else if ( offset_type == "morning" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 75.0, true ); } else if ( offset_type == "noon" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 0.0, true ); } else if ( offset_type == "afternoon" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 60.0, false ); } else if ( offset_type == "dusk" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 90.0, false ); } else if ( offset_type == "evening" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 100.0, false ); } else if ( offset_type == "midnight" ) { warp = fgTimeSecondsUntilSunAngle( cur_time, longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, 180.0, false ); } // cout << "warp = " << warp << endl; globals->set_warp( orig_warp + warp ); t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS, cur_time_override->getLongValue(), globals->get_warp() ); return true; } /** * Built-in command: toggle a bool property value. * * property: The name of the property to toggle. */ static bool do_property_toggle (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); return prop->setBoolValue(!prop->getBoolValue()); } /** * Built-in command: assign a value to a property. * * property: the name of the property to assign. * value: the value to assign; or * property[1]: the property to copy from. */ static bool do_property_assign (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); const SGPropertyNode * prop2 = get_prop2(arg); const SGPropertyNode * value = arg->getNode("value"); if (value != 0) return prop->setUnspecifiedValue(value->getStringValue()); else if (prop2) return prop->setUnspecifiedValue(prop2->getStringValue()); else return false; } /** * Built-in command: increment or decrement a property value. * * If the 'step' argument is present, it will be used; otherwise, * the command uses 'offset' and 'factor', usually from the mouse. * * property: the name of the property to increment or decrement. * step: the amount of the increment or decrement (default: 0). * offset: offset from the current setting (used for the mouse; multiplied * by factor) * factor: scaling amount for the offset (defaults to 1). * min: the minimum allowed value (default: no minimum). * max: the maximum allowed value (default: no maximum). * mask: 'integer' to apply only to the left of the decimal point, * 'decimal' to apply only to the right of the decimal point, * or 'all' to apply to the whole number (the default). * wrap: true if the value should be wrapped when it passes min or max; * both min and max must be present for this to work (default: * false). */ static bool do_property_adjust (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double amount = 0; if (arg->hasValue("step")) amount = arg->getDoubleValue("step"); else amount = (arg->getDoubleValue("factor", 1) * arg->getDoubleValue("offset")); double unmodifiable, modifiable; split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"), &unmodifiable, &modifiable); modifiable += amount; limit_value(&modifiable, arg); prop->setDoubleValue(unmodifiable + modifiable); return true; } /** * Built-in command: multiply a property value. * * property: the name of the property to multiply. * factor: the amount by which to multiply. * min: the minimum allowed value (default: no minimum). * max: the maximum allowed value (default: no maximum). * mask: 'integer' to apply only to the left of the decimal point, * 'decimal' to apply only to the right of the decimal point, * or 'all' to apply to the whole number (the default). * wrap: true if the value should be wrapped when it passes min or max; * both min and max must be present for this to work (default: * false). */ static bool do_property_multiply (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double factor = arg->getDoubleValue("factor", 1); double unmodifiable, modifiable; split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"), &unmodifiable, &modifiable); modifiable *= factor; limit_value(&modifiable, arg); prop->setDoubleValue(unmodifiable + modifiable); return true; } /** * Built-in command: swap two property values. * * property[0]: the name of the first property. * property[1]: the name of the second property. */ static bool do_property_swap (const SGPropertyNode * arg) { SGPropertyNode * prop1 = get_prop(arg); SGPropertyNode * prop2 = get_prop2(arg); // FIXME: inefficient const string & tmp = prop1->getStringValue(); return (prop1->setUnspecifiedValue(prop2->getStringValue()) && prop2->setUnspecifiedValue(tmp.c_str())); } /** * Built-in command: Set a property to an axis or other moving input. * * property: the name of the property to set. * setting: the current input setting, usually between -1.0 and 1.0. * offset: the offset to shift by, before applying the factor. * factor: the factor to multiply by (use negative to reverse). */ static bool do_property_scale (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double setting = arg->getDoubleValue("setting"); double offset = arg->getDoubleValue("offset", 0.0); double factor = arg->getDoubleValue("factor", 1.0); bool squared = arg->getBoolValue("squared", false); int power = arg->getIntValue("power", (squared ? 2 : 1)); int sign = (setting < 0 ? -1 : 1); switch (power) { case 1: break; case 2: setting = setting * setting * sign; break; case 3: setting = setting * setting * setting; break; case 4: setting = setting * setting * setting * setting * sign; break; default: setting = pow(setting, power); if ((power % 2) == 0) setting *= sign; break; } return prop->setDoubleValue((setting + offset) * factor); } /** * Built-in command: cycle a property through a set of values. * * If the current value isn't in the list, the cycle will * (re)start from the beginning. * * property: the name of the property to cycle. * value[*]: the list of values to cycle through. */ static bool do_property_cycle (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); vector<SGPropertyNode_ptr> values = arg->getChildren("value"); int selection = -1; int nSelections = values.size(); if (nSelections < 1) { SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle"); return false; } // Try to find the current selection for (int i = 0; i < nSelections; i++) { if (compare_values(prop, values[i])) { selection = i + 1; break; } } // Default or wrap to the first selection if (selection < 0 || selection >= nSelections) selection = 0; prop->setUnspecifiedValue(values[selection]->getStringValue()); return true; } /** * Built-in command: randomize a numeric property value. * * property: the name of the property value to randomize. * min: the minimum allowed value. * max: the maximum allowed value. */ static bool do_property_randomize (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double min = arg->getDoubleValue("min", DBL_MIN); double max = arg->getDoubleValue("max", DBL_MAX); prop->setDoubleValue(sg_random() * (max - min) + min); return true; } /** * Built-in command: reinit the data logging system based on the * current contents of the /logger tree. */ static bool do_data_logging_commit (const SGPropertyNode * arg) { FGLogger *log = (FGLogger *)globals->get_subsystem("logger"); log->reinit(); return true; } /** * Built-in command: Add a dialog to the GUI system. Does *not* * display the dialog. The property node should have the same format * as a dialog XML configuration. It must include: * * name: the name of the GUI dialog for future reference. */ static bool do_dialog_new (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); // Note the casting away of const: this is *real*. Doing a // "dialog-apply" command later on will mutate this property node. // I'm not convinced that this isn't the Right Thing though; it // allows client to create a node, pass it to dialog-new, and get // the values back from the dialog by reading the same node. // Perhaps command arguments are not as "const" as they would // seem? gui->newDialog((SGPropertyNode*)arg); return true; } /** * Built-in command: Show an XML-configured dialog. * * dialog-name: the name of the GUI dialog to display. */ static bool do_dialog_show (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->showDialog(arg->getStringValue("dialog-name")); return true; } /** * Built-in Command: Hide the active XML-configured dialog. */ static bool do_dialog_close (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); if(arg->hasValue("dialog-name")) return gui->closeDialog(arg->getStringValue("dialog-name")); return gui->closeActiveDialog(); } /** * Update a value in the active XML-configured dialog. * * object-name: The name of the GUI object(s) (all GUI objects if omitted). */ static bool do_dialog_update (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); FGDialog * dialog; if (arg->hasValue("dialog-name")) dialog = gui->getDialog(arg->getStringValue("dialog-name")); else dialog = gui->getActiveDialog(); if (dialog != 0) { dialog->updateValues(arg->getStringValue("object-name")); return true; } else { return false; } } /** * Apply a value in the active XML-configured dialog. * * object-name: The name of the GUI object(s) (all GUI objects if omitted). */ static bool do_dialog_apply (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); FGDialog * dialog; if (arg->hasValue("dialog-name")) dialog = gui->getDialog(arg->getStringValue("dialog-name")); else dialog = gui->getActiveDialog(); if (dialog != 0) { dialog->applyValues(arg->getStringValue("object-name")); return true; } else { return false; } } /** * Redraw GUI (applying new widget colors). Doesn't reload the dialogs, * unlike reinit(). */ static bool do_gui_redraw (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->redraw(); return true; } /** * Built-in command: play an audio message (i.e. a wav file) This is * fire and forget. Call this once per message and it will get dumped * into a queue. Messages are played sequentially so they do not * overlap. */ static bool do_play_audio_message (const SGPropertyNode * arg) { FGFX *fx = (FGFX *)globals->get_subsystem("fx"); string path = arg->getStringValue("path"); string file = arg->getStringValue("file"); double volume = arg->getDoubleValue("volume"); // cout << "playing " << path << " / " << file << endl; fx->play_message( path, file, volume ); return true; } /** * Built-in command: commit presets (read from in /sim/presets/) */ static bool do_presets_commit (const SGPropertyNode * arg) { // unbind the current fdm state so property changes // don't get lost when we subsequently delete this fdm // and create a new one. cur_fdm_state->unbind(); // set position from presets fgInitPosition(); fgReInitSubsystems(); globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") ); #if 0 if ( ! fgGetBool("/sim/presets/onground") ) { fgSetBool( "/sim/freeze/master", true ); fgSetBool( "/sim/freeze/clock", true ); } #endif return true; } /** * Built-in command: set log level (0 ... 7) */ static bool do_log_level (const SGPropertyNode * arg) { sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() ); return true; } /** * Built-in command: replay the FDR buffer */ static bool do_replay (const SGPropertyNode * arg) { // freeze the master fdm fgSetInt( "/sim/freeze/replay-state", 1 ); FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" )); fgSetDouble( "/sim/replay/start-time", r->get_start_time() ); fgSetDouble( "/sim/replay/end-time", r->get_end_time() ); double duration = fgGetDouble( "/sim/replay/duration" ); if( duration && duration < (r->get_end_time() - r->get_start_time()) ) { fgSetDouble( "/sim/replay/time", r->get_end_time() - duration ); } else { fgSetDouble( "/sim/replay/time", r->get_start_time() ); } // cout << "start = " << r->get_start_time() // << " end = " << r->get_end_time() << endl; return true; } /** * Return terrain elevation for given longitude/latitude pair. */ static bool do_terrain_elevation (const SGPropertyNode * arg) { double lon = arg->getDoubleValue("longitude-deg", 0.0); double lat = arg->getDoubleValue("latitude-deg", 0.0); double elev; bool ret = globals->get_scenery()->get_elevation_m(lat, lon, 10000.0, elev, 0); const_cast<SGPropertyNode *>(arg)->setDoubleValue("elevation-m", elev); return ret; } static bool do_decrease_visibility (const SGPropertyNode * arg) { double new_value = fgGetDouble("/environment/visibility-m") * 0.9; fgSetDouble("/environment/visibility-m", new_value); fgDefaultWeatherValue("visibility-m", new_value); globals->get_subsystem("environment")->reinit(); return true; } static bool do_increase_visibility (const SGPropertyNode * arg) { double new_value = fgGetDouble("/environment/visibility-m") * 1.1; fgSetDouble("/environment/visibility-m", new_value); fgDefaultWeatherValue("visibility-m", new_value); globals->get_subsystem("environment")->reinit(); return true; } static bool do_hud_init(const SGPropertyNode *) { fgHUDInit(0); // minimal HUD return true; } static bool do_hud_init2(const SGPropertyNode *) { fgHUDInit2(0); // normal HUD return true; } /** * An fgcommand to allow loading of xml files via nasal, * the xml file's structure will be made available within * a (definable) property tree node * * @param filename a string to hold the complete path & filename of a XML file * @param targetnode a string pointing to a location within the property tree * where to store the parsed XML file */ static bool do_load_xml_to_proptree(const SGPropertyNode * node) { // SG_LOG(SG_GENERAL, SG_ALERT, "fgcommand loadxml executed"); SGPropertyNode * targetnode; targetnode = fgGetNode(node->getNode("targetnode")->getStringValue(),true); const char *filename = node->getNode("filename")->getStringValue(); try { fgLoadProps(filename, targetnode); } catch (const sg_exception &e) { string errmsg = "Error reading file " + string(filename) + ":\n"; guiErrorMessage(errmsg.c_str(), e); return false; } return true; } /** * an fgcommand to allow saving of xml files via nasal, * the file's structure will be determined based on what's * encountered in the passed (source) property tree node * * @param filename a string to hold the complete path & filename of the (new) * XML file * @param sourcenode a string pointing to a location within the property tree * where to find the nodes that should be written recursively into an XML file * * TODO: * deal with already existing filenames, optionally return error/success * values in a separate node to provide status information * * note: it's directly using writeProperties, which is not necessarily * preferable, but for now it should work ... */ static bool do_save_xml_from_proptree(const SGPropertyNode * node) { //TODO: do Parameter validation ! SGPropertyNode * sourcenode; sourcenode = fgGetNode(node->getNode("sourcenode")->getStringValue(),true); const char *filename = node->getNode("filename")->getStringValue(); try { writeProperties (filename, sourcenode, true); } catch (const sg_exception &e) { string errmsg = "Error writing file " + string(filename) + ":\n"; guiErrorMessage(errmsg.c_str(), e); return false; } return true; } static bool do_press_cockpit_button (const SGPropertyNode *arg) { const char *prefix = arg->getStringValue("prefix"); if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1) return true; string prop = string(prefix) + "-button"; double value; if (arg->getBoolValue("latching")) value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1; else value = 1; fgSetDouble(prop.c_str(), value); fgSetBool(arg->getStringValue("discrete"), value > 0); return true; } static bool do_release_cockpit_button (const SGPropertyNode *arg) { const char *prefix = arg->getStringValue("prefix"); if (arg->getBoolValue("guarded")) { string prop = string(prefix) + "-guard"; if (fgGetDouble(prop.c_str()) < 1) { fgSetDouble(prop.c_str(), 1); return true; } } if (! arg->getBoolValue("latching")) { fgSetDouble((string(prefix) + "-button").c_str(), 0); fgSetBool(arg->getStringValue("discrete"), false); } return true; } //////////////////////////////////////////////////////////////////////// // Command setup. //////////////////////////////////////////////////////////////////////// /** * Table of built-in commands. * * New commands do not have to be added here; any module in the application * can add a new command using globals->get_commands()->addCommand(...). */ static struct { const char * name; SGCommandMgr::command_t command; } built_ins [] = { { "null", do_null }, #if defined(HAVE_PLIB_PSL) { "script", do_script }, #endif // HAVE_PLIB_PSL { "nasal", do_nasal }, { "exit", do_exit }, { "reinit", do_reinit }, { "suspend", do_reinit }, { "resume", do_reinit }, { "load", do_load }, { "save", do_save }, { "panel-load", do_panel_load }, { "panel-mouse-click", do_panel_mouse_click }, { "preferences-load", do_preferences_load }, { "view-cycle", do_view_cycle }, { "screen-capture", do_screen_capture }, { "hires-screen-capture", do_hires_screen_capture }, { "tile-cache-reload", do_tile_cache_reload }, { "set-sea-level-air-temp-degc", do_set_sea_level_degc }, { "set-outside-air-temp-degc", do_set_oat_degc }, { "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc }, { "set-dewpoint-temp-degc", do_set_dewpoint_degc }, { "timeofday", do_timeofday }, { "property-toggle", do_property_toggle }, { "property-assign", do_property_assign }, { "property-adjust", do_property_adjust }, { "property-multiply", do_property_multiply }, { "property-swap", do_property_swap }, { "property-scale", do_property_scale }, { "property-cycle", do_property_cycle }, { "property-randomize", do_property_randomize }, { "data-logging-commit", do_data_logging_commit }, { "dialog-new", do_dialog_new }, { "dialog-show", do_dialog_show }, { "dialog-close", do_dialog_close }, { "dialog-update", do_dialog_update }, { "dialog-apply", do_dialog_apply }, { "gui-redraw", do_gui_redraw }, { "play-audio-message", do_play_audio_message }, { "presets-commit", do_presets_commit }, { "log-level", do_log_level }, { "replay", do_replay }, { "terrain-elevation", do_terrain_elevation }, { "decrease-visibility", do_decrease_visibility }, { "increase-visibility", do_increase_visibility }, { "hud-init", do_hud_init }, { "hud-init2", do_hud_init2 }, { "loadxml", do_load_xml_to_proptree}, { "savexml", do_save_xml_from_proptree }, { "press-cockpit-button", do_press_cockpit_button }, { "release-cockpit-button", do_release_cockpit_button }, { 0, 0 } // zero-terminated }; /** * Initialize the default built-in commands. * * Other commands may be added by other parts of the application. */ void fgInitCommands () { SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:"); for (int i = 0; built_ins[i].name != 0; i++) { SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name); globals->get_commands()->addCommand(built_ins[i].name, built_ins[i].command); } typedef bool (*dummy)(); fgTie( "/command/view/next", dummy(0), do_view_next ); fgTie( "/command/view/prev", dummy(0), do_view_prev ); } // end of fg_commands.cxx