// modelmgr.cxx - manage a collection of 3D models. // Written by David Megginson, started 2002. // // This file is in the Public Domain, and comes with no warranty. #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include
#include #include "modelmgr.hxx" SG_USING_STD(vector); // OSGFIXME // extern SGShadowVolume *shadows; FGModelMgr::FGModelMgr () : _models(fgGetNode("/models", true)), _listener(new Listener(this)) { _models->addChangeListener(_listener); } FGModelMgr::~FGModelMgr () { _models->removeChangeListener(_listener); delete _listener; for (unsigned int i = 0; i < _instances.size(); i++) { globals->get_scenery()->get_scene_graph() ->removeChild(_instances[i]->model->getSceneGraph()); delete _instances[i]; } } void FGModelMgr::init () { vector model_nodes = _models->getChildren("model"); for (unsigned int i = 0; i < model_nodes.size(); i++) add_model(model_nodes[i]); } void FGModelMgr::add_model (SGPropertyNode * node) { SG_LOG(SG_GENERAL, SG_INFO, "Adding model " << node->getStringValue("name", "[unnamed]")); Instance * instance = new Instance; SGModelPlacement *model = new SGModelPlacement; instance->model = model; instance->node = node; SGModelLib *model_lib = globals->get_model_lib(); const char *path = node->getStringValue("path", "Models/Geometry/glider.ac"); osg::Node *object; try { object = model_lib->load_model( globals->get_fg_root(), path, globals->get_props(), globals->get_sim_time_sec(), /*cache_object=*/false); } catch (const sg_throwable& t) { SG_LOG(SG_GENERAL, SG_ALERT, "Error loading " << path << ":\n " << t.getFormattedMessage() << t.getOrigin()); return; } model->init( object ); // Set position and orientation either // indirectly through property refs // or directly with static values. SGPropertyNode * child = node->getChild("longitude-deg-prop"); if (child != 0) instance->lon_deg_node = fgGetNode(child->getStringValue(), true); else model->setLongitudeDeg(node->getDoubleValue("longitude-deg")); child = node->getChild("latitude-deg-prop"); if (child != 0) instance->lat_deg_node = fgGetNode(child->getStringValue(), true); else model->setLatitudeDeg(node->getDoubleValue("latitude-deg")); child = node->getChild("elevation-ft-prop"); if (child != 0) instance->elev_ft_node = fgGetNode(child->getStringValue(), true); else model->setElevationFt(node->getDoubleValue("elevation-ft")); child = node->getChild("roll-deg-prop"); if (child != 0) instance->roll_deg_node = fgGetNode(child->getStringValue(), true); else model->setRollDeg(node->getDoubleValue("roll-deg")); child = node->getChild("pitch-deg-prop"); if (child != 0) instance->pitch_deg_node = fgGetNode(child->getStringValue(), true); else model->setPitchDeg(node->getDoubleValue("pitch-deg")); child = node->getChild("heading-deg-prop"); if (child != 0) instance->heading_deg_node = fgGetNode(child->getStringValue(), true); else model->setHeadingDeg(node->getDoubleValue("heading-deg")); // Add this model to the global scene graph globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph()); // Save this instance for updating add_instance(instance); } void FGModelMgr::bind () { } void FGModelMgr::unbind () { } void FGModelMgr::update (double dt) { for (unsigned int i = 0; i < _instances.size(); i++) { Instance * instance = _instances[i]; SGModelPlacement * model = instance->model; // Optionally set position from properties if (instance->lon_deg_node != 0) model->setLongitudeDeg(instance->lon_deg_node->getDoubleValue()); if (instance->lat_deg_node != 0) model->setLatitudeDeg(instance->lat_deg_node->getDoubleValue()); if (instance->elev_ft_node != 0) model->setElevationFt(instance->elev_ft_node->getDoubleValue()); // Optionally set orientation from properties if (instance->roll_deg_node != 0) model->setRollDeg(instance->roll_deg_node->getDoubleValue()); if (instance->pitch_deg_node != 0) model->setPitchDeg(instance->pitch_deg_node->getDoubleValue()); if (instance->heading_deg_node != 0) model->setHeadingDeg(instance->heading_deg_node->getDoubleValue()); instance->model->update(); // OSGFIXME // if (shadows && !instance->shadow) { // osg::Node *branch = instance->model->getSceneGraph(); // shadows->addOccluder(branch, SGShadowVolume::occluderTypeTileObject); // instance->shadow = true; // } } } void FGModelMgr::add_instance (Instance * instance) { _instances.push_back(instance); } void FGModelMgr::remove_instance (Instance * instance) { vector::iterator it; for (it = _instances.begin(); it != _instances.end(); it++) { if (*it == instance) { _instances.erase(it); delete instance; return; } } } //////////////////////////////////////////////////////////////////////// // Implementation of FGModelMgr::Instance //////////////////////////////////////////////////////////////////////// FGModelMgr::Instance::Instance () : model(0), node(0), lon_deg_node(0), lat_deg_node(0), elev_ft_node(0), roll_deg_node(0), pitch_deg_node(0), heading_deg_node(0), shadow(false) { } FGModelMgr::Instance::~Instance () { delete model; } //////////////////////////////////////////////////////////////////////// // Implementation of FGModelMgr::Listener //////////////////////////////////////////////////////////////////////// void FGModelMgr::Listener::childAdded(SGPropertyNode * parent, SGPropertyNode * child) { if (strcmp(parent->getName(), "model") || strcmp(child->getName(), "load")) return; _mgr->add_model(parent); } void FGModelMgr::Listener::childRemoved(SGPropertyNode * parent, SGPropertyNode * child) { if (strcmp(parent->getName(), "models") || strcmp(child->getName(), "model")) return; // search instance by node and remove it from scenegraph vector::iterator it = _mgr->_instances.begin(); vector::iterator end = _mgr->_instances.end(); for (; it != end; ++it) { Instance *instance = *it; if (instance->node != child) continue; _mgr->_instances.erase(it); osg::Node *branch = instance->model->getSceneGraph(); // OSGFIXME // if (shadows && instance->shadow) // shadows->deleteOccluder(branch); globals->get_scenery()->get_scene_graph()->removeChild(branch); delete instance; break; } } // end of modelmgr.cxx