// MagicCarpet.cxx -- interface to the "Magic Carpet" flight model // // Written by Curtis Olson, started October 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #include
#include #include #include #include "MagicCarpet.hxx" // Initialize the Magic Carpet flight model, dt is the time increment // for each subsequent iteration through the EOM int FGMagicCarpet::init( double dt ) { // set valid time for this record stamp_time(); return 1; } // Run an iteration of the EOM (equations of motion) int FGMagicCarpet::update( int multiloop ) { // cout << "FGLaRCsim::update()" << endl; double time_step = (1.0 / current_options.get_model_hz()) * multiloop; // speed and distance traveled double speed = controls.get_throttle( 0 ) * 2000; // meters/sec double dist = speed * time_step; double kts = speed * METER_TO_NM * 3600.0; set_V_equiv_kts( kts ); set_V_ground_speed( kts ); // angle of turn double turn_rate = controls.get_aileron() * FG_PI_4; // radians/sec double turn = turn_rate * time_step; // update euler angles set_Euler_Angles( get_Phi(), get_Theta(), fmod(get_Psi() + turn, FG_2PI) ); // update (lon/lat) position Point3D start( get_Longitude(), get_Latitude(), 0.0 ); Point3D end = calc_lon_lat( start, -get_Psi(), dist ); set_Longitude( end.x() ); set_Latitude( end.y() ); double sl_radius, lat_geoc; fgGeodToGeoc( get_Latitude(), get_Altitude(), &sl_radius, &lat_geoc ); // update altitude double real_climb_rate = -controls.get_elevator() * 5000; // feet/sec set_Climb_Rate( real_climb_rate / 500.0 ); double climb = real_climb_rate * time_step; set_Geocentric_Position( lat_geoc, get_Longitude(), sl_radius + get_Altitude() + climb ); set_Geodetic_Position( end.y(), end.x(), get_Altitude() + climb ); return 1; }