/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGTranslation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGTRANSLATION_H #define FGTRANSLATION_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # include #endif #include "FGModel.h" #include "FGMatrix.h" #define ID_TRANSLATION "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGTranslation : public FGModel { public: FGTranslation(FGFDMExec*); ~FGTranslation(); inline FGColumnVector GetUVW (void) { return vUVW; } inline float GetUVW (int idx) { return vUVW(idx); } inline FGColumnVector GetUVWdot(void) { return vUVWdot; } inline float GetUVWdot(int idx) { return vUVWdot(idx); } inline FGColumnVector GetNcg (void) { return vNcg; } inline float GetNcg (int idx) { return vNcg(idx); } inline FGColumnVector GetvAero (void) { return vAero; } inline float GetvAero (int idx) { return vAero(idx); } inline float Getalpha(void) { return alpha; } inline float Getbeta (void) { return beta; } inline float Getqbar (void) { return qbar; } inline float GetVt (void) { return Vt; } inline float GetMach (void) { return Mach; } inline float Getadot (void) { return adot; } inline float Getbdot (void) { return bdot; } void SetUVW(FGColumnVector tt) { vUVW = tt; } inline void Setalpha(float tt) { alpha = tt; } inline void Setbeta (float tt) { beta = tt; } inline void Setqbar (float tt) { qbar = tt; } inline void SetVt (float tt) { Vt = tt; } inline void SetMach (float tt) { Mach=tt; } inline void Setadot (float tt) { adot = tt; } inline void Setbdot (float tt) { bdot = tt; } inline void SetAB(float t1, float t2) { alpha=t1; beta=t2; } bool Run(void); protected: private: FGColumnVector vUVW; FGColumnVector vUVWdot; FGColumnVector vNcg; FGColumnVector vPQR; FGColumnVector vForces; FGColumnVector vEuler; FGColumnVector vlastUVWdot; FGMatrix mVel; FGColumnVector vAero; float Vt, qbar, Mach; float Mass, dt; float alpha, beta; float adot,bdot; float rho; void GetState(void); void Debug(void); }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif