/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGModel.cpp Author: Jon Berndt Date started: 11/11/98 Purpose: Base class for all models Called by: FGSimExec, et. al. ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This base class for the FGAero, FGRotational, etc. classes defines methods common to all models. HISTORY -------------------------------------------------------------------------------- 11/11/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGModel.h" #include "FGState.h" #include "FGFDMExec.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGPropulsion.h" #include "FGMassBalance.h" #include "FGAerodynamics.h" #include "FGInertial.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_MODEL; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GLOBAL DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ extern short debug_lvl; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGModel::FGModel(FGFDMExec* fdmex) { FDMExec = fdmex; NextModel = 0L; State = 0; Atmosphere = 0; FCS = 0; Propulsion = 0; MassBalance = 0; Aerodynamics = 0; Inertial = 0; Aircraft = 0; Translation = 0; Rotation = 0; Position = 0; Auxiliary = 0; Output = 0; exe_ctr = 1; if (debug_lvl & 2) cout << " FGModel Base Class" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGModel::~FGModel() { if (debug_lvl & 2) cout << "Destroyed: FGModel" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGModel::InitModel(void) { State = FDMExec->GetState(); Atmosphere = FDMExec->GetAtmosphere(); FCS = FDMExec->GetFCS(); Propulsion = FDMExec->GetPropulsion(); MassBalance = FDMExec->GetMassBalance(); Aerodynamics = FDMExec->GetAerodynamics(); Inertial = FDMExec->GetInertial(); Aircraft = FDMExec->GetAircraft(); Translation = FDMExec->GetTranslation(); Rotation = FDMExec->GetRotation(); Position = FDMExec->GetPosition(); Auxiliary = FDMExec->GetAuxiliary(); Output = FDMExec->GetOutput(); if (!State || !Atmosphere || !FCS || !Propulsion || !MassBalance || !Aerodynamics || !Inertial || !Aircraft || !Translation || !Rotation || !Position || !Auxiliary || !Output) return(false); else return(true); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGModel::Run() { if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl; if (exe_ctr == 1) { if (exe_ctr++ >= rate) exe_ctr = 1; return false; } else { if (exe_ctr++ >= rate) exe_ctr = 1; return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGModel::Debug(void) { //TODO: Add your source code here }