// new_gui.hxx - XML-configured GUI subsystem. #ifndef __NEW_GUI_HXX #define __NEW_GUI_HXX 1 #ifndef __cplusplus # error This library requires C++ #endif #include #include // for SG_USING_STD #include #include #include SG_USING_STD(vector); #include SG_USING_STD(map); #include
class FGMenuBar; class FGDialog; class FGBinding; /** * XML-configured GUI subsystem. * * This subsystem manages the graphical user interface for FlightGear. * It creates a menubar from the XML configuration file in * $FG_ROOT/gui/menubar.xml, then stores the configuration properties * for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It * can show or hide the menubar, and can display any dialog by name. */ class NewGUI : public SGSubsystem { public: /** * Constructor. */ NewGUI (); /** * Destructor. */ virtual ~NewGUI (); /** * Initialize the GUI subsystem. */ virtual void init (); /** * Reinitialize the GUI subsystem. */ virtual void reinit (); /** * Bind properties for the GUI subsystem. * * Currently, this method binds the properties for showing and * hiding the menu. */ virtual void bind (); /** * Unbind properties for the GUI subsystem. */ virtual void unbind (); /** * Update the GUI subsystem. * * Currently, this method is a no-op, because nothing the GUI * subsystem does is time-dependent. */ virtual void update (double delta_time_sec); /** * Creates a new dialog box, using the same property format as the * gui/dialogs configuration files. Does not display the * resulting dialog. If a pre-existing dialog of the same name * exists, it will be deleted. The node argument will be stored * in the GUI subsystem using SGPropertNode_ptr reference counting. * It should not be deleted by user code. * * @param node A property node containing the dialog definition */ virtual void newDialog (SGPropertyNode* node); /** * Display a dialog box. * * At initialization time, the subsystem reads all of the XML * configuration files from the directory $FG_ROOT/gui/dialogs/. * The configuration for each dialog specifies a name, and this * method invokes the dialog with the name specified (if it * exists). * * @param name The name of the dialog box. * @return true if the dialog exists, false otherwise. */ virtual bool showDialog (const string &name); /** * Close the currenty active dialog. This function is intended to * be called from code (pui callbacks, for instance) that registers * its dialog object as active via setActiveDialog(). Other * user-level code should use the closeDialog(name) API. * * @return true if a dialog was active, false otherwise */ virtual bool closeActiveDialog (); /** * Close a named dialog, if it is open. * * @param name The name of the dialog box. * @return true if the dialog was active, false otherwise. */ virtual bool closeDialog (const string &name); /** * Return a pointer to the current menubar. */ virtual FGMenuBar * getMenuBar (); /** * Ignore this method. * * This method is for internal use only, but it has to be public * so that a non-class callback can see it. */ virtual void setActiveDialog (FGDialog * dialog); /** * Get the dialog currently active, if any. * * @return The active dialog, or 0 if none is active. */ virtual FGDialog * getActiveDialog (); protected: /** * Test if the menubar is visible. * * This method exists only for binding. */ virtual bool getMenuBarVisible () const; /** * Show or hide the menubar. * * This method exists only for binding. */ virtual void setMenuBarVisible (bool visible); private: // Free all allocated memory. void clear (); // Read all the configuration files in a directory. void readDir (const char * path); FGMenuBar * _menubar; FGDialog * _active_dialog; map _active_dialogs; map _dialog_props; }; #endif // __NEW_GUI_HXX