// // fg_init.cxx -- Flight Gear top level initialization routines // // Written by Curtis Olson, started August 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // // $Id$ // (Log is kept at end of this file) #ifdef HAVE_CONFIG_H # include <config.h> #endif #include <stdio.h> #include <stdlib.h> // work around a stdc++ lib bug in some versions of linux, but doesn't // seem to hurt to have this here for all versions of Linux. #ifdef linux # define _G_NO_EXTERN_TEMPLATES #endif #include <string> #include <Include/fg_constants.h> #include <Include/general.h> #include <Aircraft/aircraft.h> #include <Airports/simple.hxx> // #include <Astro/moon.hxx> // #include <Astro/planets.hxx> #include <Astro/sky.hxx> #include <Astro/stars.hxx> // #include <Astro/sun.hxx> #include <Astro/solarsystem.hxx> #include <Autopilot/autopilot.h> #include <Cockpit/cockpit.hxx> #include <Debug/fg_debug.h> #include <Joystick/joystick.h> #include <Math/fg_geodesy.h> #include <Math/fg_random.h> #include <Math/polar3d.hxx> #include <Scenery/scenery.hxx> #include <Scenery/tilemgr.hxx> #include <Time/event.hxx> #include <Time/fg_time.hxx> #include <Time/light.hxx> #include <Time/sunpos.hxx> #include <Weather/weather.h> #include "fg_init.hxx" #include "options.hxx" #include "views.hxx" extern const char *default_root; // Set initial position and orientation int fgInitPosition( void ) { string id; fgFLIGHT *f; f = current_aircraft.flight; id = current_options.get_airport_id(); if ( id.length() ) { // set initial position from airport id fgAIRPORTS airports; fgAIRPORT a; fgPrintf( FG_GENERAL, FG_INFO, "Attempting to set starting position from airport code %s.\n", id.c_str() ); airports.load("apt_simple"); if ( ! airports.search( id, &a ) ) { fgPrintf( FG_GENERAL, FG_EXIT, "Failed to find %s in database.\n", id.c_str() ); } else { FG_Longitude = a.longitude * DEG_TO_RAD; FG_Latitude = a.latitude * DEG_TO_RAD; } } else { // set initial position from default or command line coordinates FG_Longitude = current_options.get_lon() * DEG_TO_RAD; FG_Latitude = current_options.get_lat() * DEG_TO_RAD; } printf("starting altitude is = %.2f\n", current_options.get_altitude()); FG_Altitude = current_options.get_altitude() * METER_TO_FEET; FG_Runway_altitude = FG_Altitude - 3.758099; fgPrintf( FG_GENERAL, FG_INFO, "Initial position is: (%.4f, %.4f, %.2f)\n", FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); return(1); } // General house keeping initializations int fgInitGeneral( void ) { fgGENERAL *g; string root; int i; g = &general; fgPrintf( FG_GENERAL, FG_INFO, "General Initialization\n" ); fgPrintf( FG_GENERAL, FG_INFO, "======= ==============\n" ); g->glVendor = (char *)glGetString ( GL_VENDOR ); g->glRenderer = (char *)glGetString ( GL_RENDERER ); g->glVersion = (char *)glGetString ( GL_VERSION ); root = current_options.get_fg_root(); if ( ! root.length() ) { // No root path set? Then bail ... fgPrintf( FG_GENERAL, FG_EXIT, "%s %s\n", "Cannot continue without environment variable FG_ROOT", "being defined."); } fgPrintf( FG_GENERAL, FG_INFO, "FG_ROOT = %s\n\n", root.c_str() ); // prime the frame rate counter pump for ( i = 0; i < FG_FRAME_RATE_HISTORY; i++ ) { g->frames[i] = 0.0; } return ( 1 ); } // convert a geodetic point lon(radians), lat(radians), elev(meter) to // a cartesian point fgPoint3d geod_to_cart(double geod[3]) { fgPoint3d cp; fgPoint3d pp; double gc_lon, gc_lat, sl_radius; // printf("A geodetic point is (%.2f, %.2f, %.2f)\n", // geod[0], geod[1], geod[2]); gc_lon = geod[0]; fgGeodToGeoc(geod[1], geod[2], &sl_radius, &gc_lat); // printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon, // gc_lat, sl_radius+geod[2]); pp.lon = gc_lon; pp.lat = gc_lat; pp.radius = sl_radius + geod[2]; cp = fgPolarToCart3d(pp); // printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z); return(cp); } // This is the top level init routine which calls all the other // initialization routines. If you are adding a subsystem to flight // gear, its initialization call should located in this routine. // Returns non-zero if a problem encountered. int fgInitSubsystems( void ) { fgFLIGHT *f; fgLIGHT *l; fgTIME *t; fgVIEW *v; double geod_pos[3]; fgPoint3d abs_view_pos; l = &cur_light_params; t = &cur_time_params; v = ¤t_view; fgPrintf( FG_GENERAL, FG_INFO, "Initialize Subsystems\n"); fgPrintf( FG_GENERAL, FG_INFO, "========== ==========\n"); // seed the random number generater fg_srandom(); // allocates structures so must happen before any of the flight // model or control parameters are set fgAircraftInit(); // In the future this might not be the case. f = current_aircraft.flight; // set the initial position fgInitPosition(); // Initialize the Scenery Management subsystem if ( fgSceneryInit() ) { // Scenery initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Scenery initialization!\n" ); } if( fgTileMgrInit() ) { // Load the local scenery data fgTileMgrUpdate(); } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Tile Manager initialization!\n" ); } // calculalate a cartesian point somewhere along the line between // the center of the earth and our view position geod_pos[0] = FG_Longitude; geod_pos[1] = FG_Latitude; // doesn't have to be the exact elevation (this is good because we // don't know it yet :-) geod_pos[2] = 0; abs_view_pos = geod_to_cart(geod_pos); // Calculate ground elevation at starting point scenery.cur_elev = fgTileMgrCurElev( FG_Longitude, FG_Latitude, &abs_view_pos ); FG_Runway_altitude = scenery.cur_elev * METER_TO_FEET; // Reset our altitude if we are below ground if ( FG_Altitude < FG_Runway_altitude + 3.758099) { FG_Altitude = FG_Runway_altitude + 3.758099; } fgPrintf( FG_GENERAL, FG_INFO, "Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n", FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); // end of thing that I just stuck in that I should probably move // The following section sets up the flight model EOM parameters // and should really be read in from one or more files. // Initial Velocity FG_V_north = 0.0; // 7.287719E+00 FG_V_east = 0.0; // 1.521770E+03 FG_V_down = 0.0; // -1.265722E-05 // Initial Orientation FG_Phi = current_options.get_roll() * DEG_TO_RAD; FG_Theta = current_options.get_pitch() * DEG_TO_RAD; FG_Psi = current_options.get_heading() * DEG_TO_RAD; // Initial Angular B rates FG_P_body = 7.206685E-05; FG_Q_body = 0.000000E+00; FG_R_body = 9.492658E-05; FG_Earth_position_angle = 0.000000E+00; // Mass properties and geometry values FG_Mass = 8.547270E+01; FG_I_xx = 1.048000E+03; FG_I_yy = 3.000000E+03; FG_I_zz = 3.530000E+03; FG_I_xz = 0.000000E+00; // CG position w.r.t. ref. point FG_Dx_cg = 0.000000E+00; FG_Dy_cg = 0.000000E+00; FG_Dz_cg = 0.000000E+00; // Initialize the event manager global_events.Init(); // Output event stats every 60 seconds global_events.Register( "fgEVENT_MGR::PrintStats()", fgMethodCallback<fgEVENT_MGR>( &global_events, &fgEVENT_MGR::PrintStats), fgEVENT::FG_EVENT_READY, 60000 ); // Initialize the time dependent variables fgTimeInit(t); fgTimeUpdate(f, t); // Initialize view parameters v->Init(); v->UpdateViewMath(f); v->UpdateWorldToEye(f); // Build the solar system //fgSolarSystemInit(*t); fgPrintf(FG_GENERAL, FG_INFO, "Building SolarSystem\n"); SolarSystem::theSolarSystem = new SolarSystem(t); // Initialize the Stars subsystem if( fgStarsInit() ) { // Stars initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Stars initialization!\n" ); } // Initialize the planetary subsystem // global_events.Register( "fgPlanetsInit()", fgPlanetsInit, // fgEVENT::FG_EVENT_READY, 600000); // Initialize the sun's position // global_events.Register( "fgSunInit()", fgSunInit, // fgEVENT::FG_EVENT_READY, 30000 ); // Intialize the moon's position // global_events.Register( "fgMoonInit()", fgMoonInit, // fgEVENT::FG_EVENT_READY, 600000 ); // register the periodic update of Sun, moon, and planets global_events.Register( "ssolsysUpdate", solarSystemRebuild, fgEVENT::FG_EVENT_READY, 600000); // fgUpdateSunPos() needs a few position and view parameters set // so it can calculate local relative sun angle and a few other // things for correctly orienting the sky. fgUpdateSunPos(); global_events.Register( "fgUpdateSunPos()", fgUpdateSunPos, fgEVENT::FG_EVENT_READY, 60000); // Initialize Lighting interpolation tables l->Init(); // update the lighting parameters (based on sun angle) global_events.Register( "fgLight::Update()", fgMethodCallback<fgLIGHT>( &cur_light_params, &fgLIGHT::Update), fgEVENT::FG_EVENT_READY, 30000 ); // Initialize the weather modeling subsystem fgWeatherInit(); // update the weather for our current position global_events.Register( "fgWeatherUpdate()", fgWeatherUpdate, fgEVENT::FG_EVENT_READY, 120000 ); // Initialize the Cockpit subsystem if( fgCockpitInit( ¤t_aircraft )) { // Cockpit initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Cockpit initialization!\n" ); } // Initialize the "sky" fgSkyInit(); // Initialize the flight model subsystem data structures base on // above values fgFlightModelInit( current_options.get_flight_model(), f, 1.0 / DEFAULT_MODEL_HZ ); // I'm just sticking this here for now, it should probably move // eventually scenery.cur_elev = FG_Runway_altitude * FEET_TO_METER; if ( FG_Altitude < FG_Runway_altitude + 3.758099) { FG_Altitude = FG_Runway_altitude + 3.758099; } fgPrintf( FG_GENERAL, FG_INFO, "Updated position (after elevation adj): (%.4f, %.4f, %.2f)\n", FG_Latitude * RAD_TO_DEG, FG_Longitude * RAD_TO_DEG, FG_Altitude * FEET_TO_METER); // end of thing that I just stuck in that I should probably move // Joystick support if (fgJoystickInit(0) ) { // Joystick initialized ok. } else { fgPrintf( FG_GENERAL, FG_EXIT, "Error in Joystick initialization!\n" ); } // Autopilot init added here, by Jeff Goeke-Smith fgAPInit(¤t_aircraft); fgPrintf(FG_GENERAL, FG_INFO,"\n"); return(1); } // $Log$ // Revision 1.38 1998/09/15 04:27:30 curt // Changes for new Astro code. // // Revision 1.37 1998/09/15 02:09:26 curt // Include/fg_callback.hxx // Moved code inline to stop g++ 2.7 from complaining. // // Simulator/Time/event.[ch]xx // Changed return type of fgEVENT::printStat(). void caused g++ 2.7 to // complain bitterly. // // Minor bugfix and changes. // // Simulator/Main/GLUTmain.cxx // Added missing type to idle_state definition - eliminates a warning. // // Simulator/Main/fg_init.cxx // Changes to airport lookup. // // Simulator/Main/options.cxx // Uses fg_gzifstream when loading config file. // // Revision 1.36 1998/09/08 21:40:08 curt // Fixes by Charlie Hotchkiss. // // Revision 1.35 1998/08/29 13:09:26 curt // Changes to event manager from Bernie Bright. // // Revision 1.34 1998/08/27 17:02:06 curt // Contributions from Bernie Bright <bbright@c031.aone.net.au> // - use strings for fg_root and airport_id and added methods to return // them as strings, // - inlined all access methods, // - made the parsing functions private methods, // - deleted some unused functions. // - propogated some of these changes out a bit further. // // Revision 1.33 1998/08/25 20:53:32 curt // Shuffled $FG_ROOT file layout. // // Revision 1.32 1998/08/25 16:59:09 curt // Directory reshuffling. // // Revision 1.31 1998/08/22 14:49:57 curt // Attempting to iron out seg faults and crashes. // Did some shuffling to fix a initialization order problem between view // position, scenery elevation. // // Revision 1.30 1998/08/20 20:32:33 curt // Reshuffled some of the code in and around views.[ch]xx // // Revision 1.29 1998/07/30 23:48:27 curt // Output position & orientation when pausing. // Eliminated libtool use. // Added options to specify initial position and orientation. // Changed default fov to 55 degrees. // Added command line option to start in paused or unpaused state. // // Revision 1.28 1998/07/27 18:41:25 curt // Added a pause command "p" // Fixed some initialization order problems between pui and glut. // Added an --enable/disable-sound option. // // Revision 1.27 1998/07/24 21:39:10 curt // Debugging output tweaks. // Cast glGetString to (char *) to avoid compiler errors. // Optimizations to fgGluLookAt() by Norman Vine. // // Revision 1.26 1998/07/22 21:40:44 curt // Clear to adjusted fog color (for sunrise/sunset effects) // Make call to fog sunrise/sunset adjustment method. // Add a stdc++ library bug work around to fg_init.cxx // // Revision 1.25 1998/07/13 21:01:38 curt // Wrote access functions for current fgOPTIONS. // // Revision 1.24 1998/07/13 15:32:39 curt // Clear color buffer if drawing wireframe. // When specifying and airport, start elevation at -1000 and let the system // position you at ground level. // // Revision 1.23 1998/07/12 03:14:43 curt // Added ground collision detection. // Did some serious horsing around to be able to "hug" the ground properly // and still be able to take off. // Set the near clip plane to 1.0 meters when less than 10 meters above the // ground. // Did some serious horsing around getting the initial airplane position to be // correct based on rendered terrain elevation. // Added a little cheat/hack that will prevent the view position from ever // dropping below the terrain, even when the flight model doesn't quite // put you as high as you'd like. // // Revision 1.22 1998/07/04 00:52:25 curt // Add my own version of gluLookAt() (which is nearly identical to the // Mesa/glu version.) But, by calculating the Model View matrix our selves // we can save this matrix without having to read it back in from the video // card. This hopefully allows us to save a few cpu cycles when rendering // out the fragments because we can just use glLoadMatrixd() with the // precalculated matrix for each tile rather than doing a push(), translate(), // pop() for every fragment. // // Panel status defaults to off for now until it gets a bit more developed. // // Extract OpenGL driver info on initialization. // // Revision 1.21 1998/06/27 16:54:33 curt // Replaced "extern displayInstruments" with a entry in fgOPTIONS. // Don't change the view port when displaying the panel. // // Revision 1.20 1998/06/17 21:35:12 curt // Refined conditional audio support compilation. // Moved texture parameter setup calls to ../Scenery/materials.cxx // #include <string.h> before various STL includes. // Make HUD default state be enabled. // // Revision 1.19 1998/06/08 17:57:05 curt // Minor sound/startup position tweaks. // // Revision 1.18 1998/06/03 00:47:14 curt // Updated to compile in audio support if OSS available. // Updated for new version of Steve's audio library. // STL includes don't use .h // Small view optimizations. // // Revision 1.17 1998/06/01 17:54:42 curt // Added Linux audio support. // avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color. // map stl tweaks. // // Revision 1.16 1998/05/29 20:37:24 curt // Tweaked material properties & lighting a bit in GLUTmain.cxx. // Read airport list into a "map" STL for dynamic list sizing and fast tree // based lookups. // // Revision 1.15 1998/05/22 21:28:53 curt // Modifications to use the new fgEVENT_MGR class. // // Revision 1.14 1998/05/20 20:51:35 curt // Tweaked smooth shaded texture lighting properties. // Converted fgLIGHT to a C++ class. // // Revision 1.13 1998/05/16 13:08:35 curt // C++ - ified views.[ch]xx // Shuffled some additional view parameters into the fgVIEW class. // Changed tile-radius to tile-diameter because it is a much better // name. // Added a WORLD_TO_EYE transformation to views.cxx. This allows us // to transform world space to eye space for view frustum culling. // // Revision 1.12 1998/05/13 18:29:58 curt // Added a keyboard binding to dynamically adjust field of view. // Added a command line option to specify fov. // Adjusted terrain color. // Root path info moved to fgOPTIONS. // Added ability to parse options out of a config file. // // Revision 1.11 1998/05/07 23:14:15 curt // Added "D" key binding to set autopilot heading. // Made frame rate calculation average out over last 10 frames. // Borland C++ floating point exception workaround. // Added a --tile-radius=n option. // // Revision 1.10 1998/05/06 03:16:24 curt // Added an averaged global frame rate counter. // Added an option to control tile radius. // // Revision 1.9 1998/05/03 00:47:31 curt // Added an option to enable/disable full-screen mode. // // Revision 1.8 1998/04/30 12:34:18 curt // Added command line rendering options: // enable/disable fog/haze // specify smooth/flat shading // disable sky blending and just use a solid color // enable wireframe drawing mode // // Revision 1.7 1998/04/28 01:20:22 curt // Type-ified fgTIME and fgVIEW. // Added a command line option to disable textures. // // Revision 1.6 1998/04/26 05:10:03 curt // "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. // // Revision 1.5 1998/04/25 22:06:30 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.4 1998/04/25 20:24:01 curt // Cleaned up initialization sequence to eliminate interdependencies // between sun position, lighting, and view position. This creates a // valid single pass initialization path. // // Revision 1.3 1998/04/25 15:11:11 curt // Added an command line option to set starting position based on airport ID. // // Revision 1.2 1998/04/24 00:49:20 curt // Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H" // Trying out some different option parsing code. // Some code reorganization. // // Revision 1.1 1998/04/22 13:25:44 curt // C++ - ifing the code. // Starting a bit of reorganization of lighting code. // // Revision 1.56 1998/04/18 04:11:28 curt // Moved fg_debug to it's own library, added zlib support. // // Revision 1.55 1998/04/14 02:21:03 curt // Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith // <jgoeke@voyager.net> // // Revision 1.54 1998/04/08 23:35:36 curt // Tweaks to Gnu automake/autoconf system. // // Revision 1.53 1998/04/03 22:09:06 curt // Converting to Gnu autoconf system. // // Revision 1.52 1998/03/23 21:24:38 curt // Source code formating tweaks. // // Revision 1.51 1998/03/14 00:31:22 curt // Beginning initial terrain texturing experiments. // // Revision 1.50 1998/03/09 22:46:19 curt // Minor tweaks. // // Revision 1.49 1998/02/23 19:07:59 curt // Incorporated Durk's Astro/ tweaks. Includes unifying the sun position // calculation code between sun display, and other FG sections that use this // for things like lighting. // // Revision 1.48 1998/02/21 14:53:15 curt // Added Charlie's HUD changes. // // Revision 1.47 1998/02/19 13:05:53 curt // Incorporated some HUD tweaks from Michelle America. // Tweaked the sky's sunset/rise colors. // Other misc. tweaks. // // Revision 1.46 1998/02/18 15:07:06 curt // Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated // drivers will work.) // // Revision 1.45 1998/02/16 13:39:43 curt // Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole // tiles to occasionally be missing. // // Revision 1.44 1998/02/12 21:59:50 curt // Incorporated code changes contributed by Charlie Hotchkiss // <chotchkiss@namg.us.anritsu.com> // // Revision 1.43 1998/02/11 02:50:40 curt // Minor changes. // // Revision 1.42 1998/02/09 22:56:58 curt // Removed "depend" files from cvs control. Other minor make tweaks. // // Revision 1.41 1998/02/09 15:07:50 curt // Minor tweaks. // // Revision 1.40 1998/02/07 15:29:44 curt // Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss // <chotchkiss@namg.us.anritsu.com> // // Revision 1.39 1998/02/03 23:20:25 curt // Lots of little tweaks to fix various consistency problems discovered by // Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper // passed arguments along to the real printf(). Also incorporated HUD changes // by Michele America. // // Revision 1.38 1998/02/02 20:53:58 curt // Incorporated Durk's changes. // // Revision 1.37 1998/02/01 03:39:54 curt // Minor tweaks. // // Revision 1.36 1998/01/31 00:43:13 curt // Added MetroWorks patches from Carmen Volpe. // // Revision 1.35 1998/01/27 00:47:57 curt // Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message // system and commandline/config file processing code. // // Revision 1.34 1998/01/22 02:59:37 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.33 1998/01/21 21:11:34 curt // Misc. tweaks. // // Revision 1.32 1998/01/19 19:27:08 curt // Merged in make system changes from Bob Kuehne <rpk@sgi.com> // This should simplify things tremendously. // // Revision 1.31 1998/01/19 18:40:32 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.30 1998/01/13 00:23:09 curt // Initial changes to support loading and management of scenery tiles. Note, // there's still a fair amount of work left to be done. // // Revision 1.29 1998/01/08 02:22:08 curt // Beginning to integrate Tile management subsystem. // // Revision 1.28 1998/01/07 03:18:58 curt // Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/ // // Revision 1.27 1998/01/05 18:44:35 curt // Add an option to advance/decrease time from keyboard. // // Revision 1.26 1997/12/30 23:09:04 curt // Tweaking initialization sequences. // // Revision 1.25 1997/12/30 22:22:33 curt // Further integration of event manager. // // Revision 1.24 1997/12/30 20:47:44 curt // Integrated new event manager with subsystem initializations. // // Revision 1.23 1997/12/30 16:36:50 curt // Merged in Durk's changes ... // // Revision 1.22 1997/12/19 23:34:05 curt // Lot's of tweaking with sky rendering and lighting. // // Revision 1.21 1997/12/19 16:45:00 curt // Working on scene rendering order and options. // // Revision 1.20 1997/12/18 23:32:33 curt // First stab at sky dome actually starting to look reasonable. :-) // // Revision 1.19 1997/12/17 23:13:36 curt // Began working on rendering a sky. // // Revision 1.18 1997/12/15 23:54:49 curt // Add xgl wrappers for debugging. // Generate terrain normals on the fly. // // Revision 1.17 1997/12/15 20:59:09 curt // Misc. tweaks. // // Revision 1.16 1997/12/12 19:52:48 curt // Working on lightling and material properties. // // Revision 1.15 1997/12/11 04:43:55 curt // Fixed sun vector and lighting problems. I thing the moon is now lit // correctly. // // Revision 1.14 1997/12/10 22:37:47 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.13 1997/11/25 19:25:32 curt // Changes to integrate Durk's moon/sun code updates + clean up. // // Revision 1.12 1997/11/15 18:16:35 curt // minor tweaks. // // Revision 1.11 1997/10/30 12:38:42 curt // Working on new scenery subsystem. // // Revision 1.10 1997/10/25 03:24:23 curt // Incorporated sun, moon, and star positioning code contributed by Durk Talsma. // // Revision 1.9 1997/09/23 00:29:39 curt // Tweaks to get things to compile with gcc-win32. // // Revision 1.8 1997/09/22 14:44:20 curt // Continuing to try to align stars correctly. // // Revision 1.7 1997/09/16 15:50:30 curt // Working on star alignment and time issues. // // Revision 1.6 1997/09/05 14:17:30 curt // More tweaking with stars. // // Revision 1.5 1997/09/04 02:17:36 curt // Shufflin' stuff. // // Revision 1.4 1997/08/27 21:32:26 curt // Restructured view calculation code. Added stars. // // Revision 1.3 1997/08/27 03:30:19 curt // Changed naming scheme of basic shared structures. // // Revision 1.2 1997/08/25 20:27:23 curt // Merged in initial HUD and Joystick code. // // Revision 1.1 1997/08/23 01:46:20 curt // Initial revision. //