/***************************************************************************** Header: FGWindItem.h Author: Christian Mayer Date started: 28.05.99 -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) -------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ wind item that gets stored in the micro weather class HISTORY ------------------------------------------------------------------------------ 28.05.1999 Christian Mayer Created 16.06.1999 Durk Talsma Portability for Linux 20.06.1999 Christian Mayer added lots of consts 11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's suggestion 19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D and lots of wee code cleaning *****************************************************************************/ /****************************************************************************/ /* SENTRY */ /****************************************************************************/ #ifndef FGWindItem_H #define FGWindItem_H /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #include "sg.h" #include "FGWeatherDefs.h" /****************************************************************************/ /* DEFINES */ /****************************************************************************/ class FGWindItem; FGWindItem operator-(const FGWindItem& arg); /****************************************************************************/ /* CLASS DECLARATION */ /****************************************************************************/ class FGWindItem { private: sgVec3 value; protected: public: FGWindItem(const sgVec3& v) { sgCopyVec3(value, v); } FGWindItem() { sgZeroVec3(value); } void getValue(sgVec3 ret) const { sgCopyVec3(ret, value); }; const sgVec3* getValue(void) const { return &value; }; WeatherPrecision x(void) const { return value[0]; }; WeatherPrecision y(void) const { return value[1]; }; WeatherPrecision z(void) const { return value[2]; }; FGWindItem& operator*= (const WeatherPrecision arg); FGWindItem& operator+= (const FGWindItem& arg); FGWindItem& operator-= (const FGWindItem& arg); friend FGWindItem operator-(const FGWindItem& arg); }; inline FGWindItem& FGWindItem::operator*= (const WeatherPrecision arg) { sgScaleVec3(value, arg); return *this; } inline FGWindItem& FGWindItem::operator+= (const FGWindItem& arg) { sgAddVec3(value, *arg.getValue()); return *this; } inline FGWindItem& FGWindItem::operator-= (const FGWindItem& arg) { sgSubVec3(value, *arg.getValue()); return *this; } inline FGWindItem operator-(const FGWindItem& arg) { sgVec3 temp; sgNegateVec3(temp, *arg.getValue()); return FGWindItem(temp); } /****************************************************************************/ #endif /*FGWindItem_H*/