// tilecache.hxx -- routines to handle scenery tile caching // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _TILECACHE_HXX #define _TILECACHE_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include "tileentry.hxx" FG_USING_STD(vector); // A class to store and manage a pile of tiles class FGTileCache { // cache storage space tile_list tile_cache; public: // Constructor FGTileCache( void ); // Initialize the tile cache subsystem void init( void ); // Search for the specified "bucket" in the cache int exists( const FGBucket& p ); // Return index of next available slot in tile cache int next_avail( void ); // Free a tile cache entry void entry_free( int index ); // Fill in a tile cache entry with real data for the specified bucket void fill_in( int index, const FGBucket& p ); // Return a pointer to the specified tile cache entry FGTileEntry *get_tile( int index ) { return &tile_cache[index]; } // Destructor ~FGTileCache( void ); }; // the tile cache extern FGTileCache global_tile_cache; #endif // _TILECACHE_HXX