// fg_commands.cxx - internal FGFS commands. #ifdef HAVE_CONFIG_H # include "config.h" #endif #include // strcmp() #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "fg_init.hxx" #include "fg_io.hxx" #include "fg_os.hxx" #include "fg_commands.hxx" #include "fg_props.hxx" #include "globals.hxx" #include "logger.hxx" #include "util.hxx" #include "main.hxx" #include using std::string; using std::ifstream; using std::ofstream; //////////////////////////////////////////////////////////////////////// // Static helper functions. //////////////////////////////////////////////////////////////////////// static inline SGPropertyNode * get_prop (const SGPropertyNode * arg) { return fgGetNode(arg->getStringValue("property[0]", "/null"), true); } static inline SGPropertyNode * get_prop2 (const SGPropertyNode * arg) { return fgGetNode(arg->getStringValue("property[1]", "/null"), true); } /** * Get a double value and split it as required. */ static void split_value (double full_value, const char * mask, double * unmodifiable, double * modifiable) { if (!strcmp("integer", mask)) { *modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value)); *unmodifiable = full_value - *modifiable; } else if (!strcmp("decimal", mask)) { *unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value)); *modifiable = full_value - *unmodifiable; } else { if (strcmp("all", mask)) SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;" << " assuming 'all'"); *unmodifiable = 0; *modifiable = full_value; } } /** * Clamp or wrap a value as specified. */ static void limit_value (double * value, const SGPropertyNode * arg) { const SGPropertyNode * min_node = arg->getChild("min"); const SGPropertyNode * max_node = arg->getChild("max"); bool wrap = arg->getBoolValue("wrap"); if (min_node == 0 || max_node == 0) wrap = false; if (wrap) { // wrap such that min <= x < max double min_val = min_node->getDoubleValue(); double max_val = max_node->getDoubleValue(); double resolution = arg->getDoubleValue("resolution"); if (resolution > 0.0) { // snap to (min + N*resolution), taking special care to handle imprecision int n = (int)floor((*value - min_val) / resolution + 0.5); int steps = (int)floor((max_val - min_val) / resolution + 0.5); SG_NORMALIZE_RANGE(n, 0, steps); *value = min_val + resolution * n; } else { // plain circular wrapping SG_NORMALIZE_RANGE(*value, min_val, max_val); } } else { // clamp such that min <= x <= max if ((min_node != 0) && (*value < min_node->getDoubleValue())) *value = min_node->getDoubleValue(); else if ((max_node != 0) && (*value > max_node->getDoubleValue())) *value = max_node->getDoubleValue(); } } static bool compare_values (SGPropertyNode * value1, SGPropertyNode * value2) { switch (value1->getType()) { case simgear::props::BOOL: return (value1->getBoolValue() == value2->getBoolValue()); case simgear::props::INT: return (value1->getIntValue() == value2->getIntValue()); case simgear::props::LONG: return (value1->getLongValue() == value2->getLongValue()); case simgear::props::FLOAT: return (value1->getFloatValue() == value2->getFloatValue()); case simgear::props::DOUBLE: return (value1->getDoubleValue() == value2->getDoubleValue()); default: return !strcmp(value1->getStringValue(), value2->getStringValue()); } } //////////////////////////////////////////////////////////////////////// // Command implementations. //////////////////////////////////////////////////////////////////////// /** * Built-in command: do nothing. */ static bool do_null (const SGPropertyNode * arg) { return true; } /** * Built-in command: run a Nasal script. */ static bool do_nasal (const SGPropertyNode * arg) { return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg); } /** * Built-in command: exit FlightGear. * * status: the exit status to return to the operating system (defaults to 0) */ static bool do_exit (const SGPropertyNode * arg) { SG_LOG(SG_INPUT, SG_INFO, "Program exit requested."); fgSetBool("/sim/signals/exit", true); globals->saveUserSettings(); fgOSExit(arg->getIntValue("status", 0)); return true; } /** * Reset FlightGear (Shift-Escape or Menu->File->Reset) */ static bool do_reset (const SGPropertyNode * arg) { fgReInitSubsystems(); return true; } /** * Built-in command: reinitialize one or more subsystems. * * subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if * none is specified, reinitialize all of them. */ static bool do_reinit (const SGPropertyNode * arg) { bool result = true; vector subsystems = arg->getChildren("subsystem"); if (subsystems.size() == 0) { globals->get_subsystem_mgr()->reinit(); } else { for ( unsigned int i = 0; i < subsystems.size(); i++ ) { const char * name = subsystems[i]->getStringValue(); SGSubsystem * subsystem = globals->get_subsystem(name); if (subsystem == 0) { result = false; SG_LOG( SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found" ); } else { subsystem->reinit(); } } } globals->get_event_mgr()->reinit(); return result; } #if 0 // // these routines look useful ??? but are never used in the code ??? // /** * Built-in command: suspend one or more subsystems. * * subsystem[*] - the name(s) of the subsystem(s) to suspend. */ static bool do_suspend (const SGPropertyNode * arg) { bool result = true; vector subsystems = arg->getChildren("subsystem"); for ( unsigned int i = 0; i < subsystems.size(); i++ ) { const char * name = subsystems[i]->getStringValue(); SGSubsystem * subsystem = globals->get_subsystem(name); if (subsystem == 0) { result = false; SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found"); } else { subsystem->suspend(); } } return result; } /** * Built-in command: suspend one or more subsystems. * * subsystem[*] - the name(s) of the subsystem(s) to suspend. */ static bool do_resume (const SGPropertyNode * arg) { bool result = true; vector subsystems = arg->getChildren("subsystem"); for ( unsigned int i = 0; i < subsystems.size(); i++ ) { const char * name = subsystems[i]->getStringValue(); SGSubsystem * subsystem = globals->get_subsystem(name); if (subsystem == 0) { result = false; SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found"); } else { subsystem->resume(); } } return result; } #endif /** * Built-in command: replay the FDR buffer */ static bool do_replay (const SGPropertyNode * arg) { FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" )); return r->start(); } /** * Built-in command: pause/unpause the sim */ static bool do_pause (const SGPropertyNode * arg) { bool paused = fgGetBool("/sim/freeze/master",true) || fgGetBool("/sim/freeze/clock",true); if (paused && (fgGetInt("/sim/freeze/replay-state",0)>0)) { do_replay(NULL); } else { fgSetBool("/sim/freeze/master",!paused); fgSetBool("/sim/freeze/clock",!paused); } return true; } /** * Built-in command: load flight. * * file (optional): the name of the file to load (relative to current * directory). Defaults to "fgfs.sav" */ static bool do_load (const SGPropertyNode * arg) { string file = arg->getStringValue("file", "fgfs.sav"); if (file.size() < 4 || file.substr(file.size() - 4) != ".sav") file += ".sav"; if (!fgValidatePath(file.c_str(), false)) { SG_LOG(SG_IO, SG_ALERT, "load: reading '" << file << "' denied " "(unauthorized access)"); return false; } ifstream input(file.c_str()); if (input.good() && fgLoadFlight(input)) { input.close(); SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file); return true; } else { SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file); return false; } } /** * Built-in command: save flight. * * file (optional): the name of the file to save (relative to the * current directory). Defaults to "fgfs.sav". */ static bool do_save (const SGPropertyNode * arg) { string file = arg->getStringValue("file", "fgfs.sav"); if (file.size() < 4 || file.substr(file.size() - 4) != ".sav") file += ".sav"; if (!fgValidatePath(file.c_str(), false)) { SG_LOG(SG_IO, SG_ALERT, "save: writing '" << file << "' denied " "(unauthorized access)"); return false; } bool write_all = arg->getBoolValue("write-all", false); SG_LOG(SG_INPUT, SG_INFO, "Saving flight"); ofstream output(file.c_str()); if (output.good() && fgSaveFlight(output, write_all)) { output.close(); SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file); return true; } else { SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file); return false; } } /** * Built-in command: (re)load the panel. * * path (optional): the file name to load the panel from * (relative to FG_ROOT). Defaults to the value of /sim/panel/path, * and if that's unspecified, to "Panels/Default/default.xml". */ static bool do_panel_load (const SGPropertyNode * arg) { string panel_path = arg->getStringValue("path"); if (!panel_path.empty()) { // write to the standard property, which will force a load fgSetString("/sim/panel/path", panel_path.c_str()); } return true; } /** * Built-in command: (re)load preferences. * * path (optional): the file name to load the panel from (relative * to FG_ROOT). Defaults to "preferences.xml". */ static bool do_preferences_load (const SGPropertyNode * arg) { try { fgLoadProps(arg->getStringValue("path", "preferences.xml"), globals->get_props()); } catch (const sg_exception &e) { guiErrorMessage("Error reading global preferences: ", e); return false; } SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences."); return true; } static void do_view_next( bool ) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->next_view(); } static void do_view_prev( bool ) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->prev_view(); } /** * Built-in command: cycle view. */ static bool do_view_cycle (const SGPropertyNode * arg) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->next_view(); return true; } /** * Built-in command: capture screen. */ static bool do_screen_capture (const SGPropertyNode * arg) { return fgDumpSnapShot(); } static bool do_reload_shaders (const SGPropertyNode*) { simgear::reload_shaders(); return true; } static bool do_dump_scene_graph (const SGPropertyNode*) { fgDumpSceneGraph(); return true; } static bool do_dump_terrain_branch (const SGPropertyNode*) { fgDumpTerrainBranch(); double lon_deg = fgGetDouble("/position/longitude-deg"); double lat_deg = fgGetDouble("/position/latitude-deg"); SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0); SGVec3d zero = SGVec3d::fromGeod(geodPos); SG_LOG(SG_INPUT, SG_INFO, "Model parameters:"); SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() ); SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg ); return true; } static bool do_print_visible_scene_info(const SGPropertyNode*) { fgPrintVisibleSceneInfoCommand(); return true; } /** * Built-in command: hires capture screen. */ static bool do_hires_screen_capture (const SGPropertyNode * arg) { fgHiResDump(); return true; } /** * Reload the tile cache. */ static bool do_tile_cache_reload (const SGPropertyNode * arg) { static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache"); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } globals->get_subsystem("tile-manager")->reinit(); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } return true; } /** * Reload the materials definition */ static bool do_materials_reload (const SGPropertyNode * arg) { SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials"); SGMaterialLib* new_matlib = new SGMaterialLib; SGPath mpath( globals->get_fg_root() ); mpath.append( fgGetString("/sim/rendering/materials-file") ); bool loaded = new_matlib->load(globals->get_fg_root(), mpath.str(), globals->get_props()); if ( ! loaded ) { SG_LOG( SG_GENERAL, SG_ALERT, "Error loading materials file " << mpath.str() ); return false; } globals->set_matlib(new_matlib); return true; } #if 0 These do_set_(some-environment-parameters) are deprecated and no longer useful/functional - Torsten Dreyer, January 2011 /** * Set the sea level outside air temperature and assigning that to all * boundary and aloft environment layers. */ static bool do_set_sea_level_degc ( double temp_sea_level_degc) { SGPropertyNode *node, *child; // boundary layers node = fgGetNode( "/environment/config/boundary" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "temperature-sea-level-degc", temp_sea_level_degc ); ++i; } } // aloft layers node = fgGetNode( "/environment/config/aloft" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "temperature-sea-level-degc", temp_sea_level_degc ); ++i; } } return true; } static bool do_set_sea_level_degc (const SGPropertyNode * arg) { return do_set_sea_level_degc( arg->getDoubleValue("temp-degc", 15.0) ); } /** * Set the outside air temperature at the "current" altitude by first * calculating the corresponding sea level temp, and assigning that to * all boundary and aloft environment layers. */ static bool do_set_oat_degc (const SGPropertyNode * arg) { double oat_degc = arg->getDoubleValue("temp-degc", 15.0); // check for an altitude specified in the arguments, otherwise use // current aircraft altitude. const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft"); if ( altitude_ft == NULL ) { altitude_ft = fgGetNode("/position/altitude-ft"); } FGEnvironment dummy; // instantiate a dummy so we can leech a method dummy.set_elevation_ft( altitude_ft->getDoubleValue() ); dummy.set_temperature_degc( oat_degc ); return do_set_sea_level_degc( dummy.get_temperature_sea_level_degc()); } /** * Set the sea level outside air dewpoint and assigning that to all * boundary and aloft environment layers. */ static bool do_set_dewpoint_sea_level_degc (double dewpoint_sea_level_degc) { SGPropertyNode *node, *child; // boundary layers node = fgGetNode( "/environment/config/boundary" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "dewpoint-sea-level-degc", dewpoint_sea_level_degc ); ++i; } } // aloft layers node = fgGetNode( "/environment/config/aloft" ); if ( node != NULL ) { int i = 0; while ( ( child = node->getNode( "entry", i ) ) != NULL ) { child->setDoubleValue( "dewpoint-sea-level-degc", dewpoint_sea_level_degc ); ++i; } } return true; } static bool do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg) { return do_set_dewpoint_sea_level_degc(arg->getDoubleValue("dewpoint-degc", 5.0)); } /** * Set the outside air dewpoint at the "current" altitude by first * calculating the corresponding sea level dewpoint, and assigning * that to all boundary and aloft environment layers. */ static bool do_set_dewpoint_degc (const SGPropertyNode * arg) { double dewpoint_degc = arg->getDoubleValue("dewpoint-degc", 5.0); // check for an altitude specified in the arguments, otherwise use // current aircraft altitude. const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft"); if ( altitude_ft == NULL ) { altitude_ft = fgGetNode("/position/altitude-ft"); } FGEnvironment dummy; // instantiate a dummy so we can leech a method dummy.set_elevation_ft( altitude_ft->getDoubleValue() ); dummy.set_dewpoint_degc( dewpoint_degc ); return do_set_dewpoint_sea_level_degc(dummy.get_dewpoint_sea_level_degc()); } #endif /** * Built-in command: toggle a bool property value. * * property: The name of the property to toggle. */ static bool do_property_toggle (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); return prop->setBoolValue(!prop->getBoolValue()); } /** * Built-in command: assign a value to a property. * * property: the name of the property to assign. * value: the value to assign; or * property[1]: the property to copy from. */ static bool do_property_assign (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); const SGPropertyNode * value = arg->getNode("value"); if (value != 0) return prop->setUnspecifiedValue(value->getStringValue()); else { const SGPropertyNode * prop2 = get_prop2(arg); if (prop2) return prop->setUnspecifiedValue(prop2->getStringValue()); else return false; } } /** * Built-in command: increment or decrement a property value. * * If the 'step' argument is present, it will be used; otherwise, * the command uses 'offset' and 'factor', usually from the mouse. * * property: the name of the property to increment or decrement. * step: the amount of the increment or decrement (default: 0). * offset: offset from the current setting (used for the mouse; multiplied * by factor) * factor: scaling amount for the offset (defaults to 1). * min: the minimum allowed value (default: no minimum). * max: the maximum allowed value (default: no maximum). * mask: 'integer' to apply only to the left of the decimal point, * 'decimal' to apply only to the right of the decimal point, * or 'all' to apply to the whole number (the default). * wrap: true if the value should be wrapped when it passes min or max; * both min and max must be present for this to work (default: * false). */ static bool do_property_adjust (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double amount = 0; if (arg->hasValue("step")) amount = arg->getDoubleValue("step"); else amount = (arg->getDoubleValue("factor", 1) * arg->getDoubleValue("offset")); double unmodifiable, modifiable; split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"), &unmodifiable, &modifiable); modifiable += amount; limit_value(&modifiable, arg); prop->setDoubleValue(unmodifiable + modifiable); return true; } /** * Built-in command: multiply a property value. * * property: the name of the property to multiply. * factor: the amount by which to multiply. * min: the minimum allowed value (default: no minimum). * max: the maximum allowed value (default: no maximum). * mask: 'integer' to apply only to the left of the decimal point, * 'decimal' to apply only to the right of the decimal point, * or 'all' to apply to the whole number (the default). * wrap: true if the value should be wrapped when it passes min or max; * both min and max must be present for this to work (default: * false). */ static bool do_property_multiply (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double factor = arg->getDoubleValue("factor", 1); double unmodifiable, modifiable; split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"), &unmodifiable, &modifiable); modifiable *= factor; limit_value(&modifiable, arg); prop->setDoubleValue(unmodifiable + modifiable); return true; } /** * Built-in command: swap two property values. * * property[0]: the name of the first property. * property[1]: the name of the second property. */ static bool do_property_swap (const SGPropertyNode * arg) { SGPropertyNode * prop1 = get_prop(arg); SGPropertyNode * prop2 = get_prop2(arg); // FIXME: inefficient const string & tmp = prop1->getStringValue(); return (prop1->setUnspecifiedValue(prop2->getStringValue()) && prop2->setUnspecifiedValue(tmp.c_str())); } /** * Built-in command: Set a property to an axis or other moving input. * * property: the name of the property to set. * setting: the current input setting, usually between -1.0 and 1.0. * offset: the offset to shift by, before applying the factor. * factor: the factor to multiply by (use negative to reverse). */ static bool do_property_scale (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double setting = arg->getDoubleValue("setting"); double offset = arg->getDoubleValue("offset", 0.0); double factor = arg->getDoubleValue("factor", 1.0); bool squared = arg->getBoolValue("squared", false); int power = arg->getIntValue("power", (squared ? 2 : 1)); int sign = (setting < 0 ? -1 : 1); switch (power) { case 1: break; case 2: setting = setting * setting * sign; break; case 3: setting = setting * setting * setting; break; case 4: setting = setting * setting * setting * setting * sign; break; default: setting = pow(setting, power); if ((power % 2) == 0) setting *= sign; break; } return prop->setDoubleValue((setting + offset) * factor); } /** * Built-in command: cycle a property through a set of values. * * If the current value isn't in the list, the cycle will * (re)start from the beginning. * * property: the name of the property to cycle. * value[*]: the list of values to cycle through. */ static bool do_property_cycle (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); vector values = arg->getChildren("value"); int selection = -1; int nSelections = values.size(); if (nSelections < 1) { SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle"); return false; } // Try to find the current selection for (int i = 0; i < nSelections; i++) { if (compare_values(prop, values[i])) { selection = i + 1; break; } } // Default or wrap to the first selection if (selection < 0 || selection >= nSelections) selection = 0; prop->setUnspecifiedValue(values[selection]->getStringValue()); return true; } /** * Built-in command: randomize a numeric property value. * * property: the name of the property value to randomize. * min: the minimum allowed value. * max: the maximum allowed value. */ static bool do_property_randomize (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); double min = arg->getDoubleValue("min", DBL_MIN); double max = arg->getDoubleValue("max", DBL_MAX); prop->setDoubleValue(sg_random() * (max - min) + min); return true; } /** * Built-in command: interpolate a property value over time * * property: the name of the property value to interpolate. * value[0..n] any number of constant values to interpolate * time[0..n] time between each value, number of time elements must * match those of value elements * -or- * property[1..n] any number of target values taken from named properties * time[0..n] time between each value, number of time elements must * match those of property elements minus one */ static bool do_property_interpolate (const SGPropertyNode * arg) { SGPropertyNode * prop = get_prop(arg); simgear::PropertyList valueNodes = arg->getChildren( "value" ); simgear::PropertyList timeNodes = arg->getChildren( "time" ); boost::scoped_array value; boost::scoped_array time; if( valueNodes.size() > 0 ) { // must match if( timeNodes.size() != valueNodes.size() ) return false; value.reset( new double[valueNodes.size()] ); for( simgear::PropertyList::size_type n = 0; n < valueNodes.size(); n++ ) { value[n] = valueNodes[n]->getDoubleValue(); } } else { valueNodes = arg->getChildren("property"); // must have one more property node if( valueNodes.size() - 1 != timeNodes.size() ) return false; value.reset( new double[valueNodes.size()-1] ); for( simgear::PropertyList::size_type n = 0; n < valueNodes.size()-1; n++ ) { value[n] = fgGetNode(valueNodes[n+1]->getStringValue(), "/null")->getDoubleValue(); } } time.reset( new double[timeNodes.size()] ); for( simgear::PropertyList::size_type n = 0; n < timeNodes.size(); n++ ) { time[n] = timeNodes[n]->getDoubleValue(); } ((SGInterpolator*)globals->get_subsystem_mgr() ->get_group(SGSubsystemMgr::INIT)->get_subsystem("interpolator")) ->interpolate(prop, timeNodes.size(), value.get(), time.get() ); return true; } /** * Built-in command: reinit the data logging system based on the * current contents of the /logger tree. */ static bool do_data_logging_commit (const SGPropertyNode * arg) { FGLogger *log = (FGLogger *)globals->get_subsystem("logger"); log->reinit(); return true; } /** * Built-in command: Add a dialog to the GUI system. Does *not* * display the dialog. The property node should have the same format * as a dialog XML configuration. It must include: * * name: the name of the GUI dialog for future reference. */ static bool do_dialog_new (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); // Note the casting away of const: this is *real*. Doing a // "dialog-apply" command later on will mutate this property node. // I'm not convinced that this isn't the Right Thing though; it // allows client to create a node, pass it to dialog-new, and get // the values back from the dialog by reading the same node. // Perhaps command arguments are not as "const" as they would // seem? gui->newDialog((SGPropertyNode*)arg); return true; } /** * Built-in command: Show an XML-configured dialog. * * dialog-name: the name of the GUI dialog to display. */ static bool do_dialog_show (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->showDialog(arg->getStringValue("dialog-name")); return true; } /** * Built-in Command: Hide the active XML-configured dialog. */ static bool do_dialog_close (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); if(arg->hasValue("dialog-name")) return gui->closeDialog(arg->getStringValue("dialog-name")); return gui->closeActiveDialog(); } /** * Update a value in the active XML-configured dialog. * * object-name: The name of the GUI object(s) (all GUI objects if omitted). */ static bool do_dialog_update (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); FGDialog * dialog; if (arg->hasValue("dialog-name")) dialog = gui->getDialog(arg->getStringValue("dialog-name")); else dialog = gui->getActiveDialog(); if (dialog != 0) { dialog->updateValues(arg->getStringValue("object-name")); return true; } else { return false; } } static bool do_open_browser (const SGPropertyNode * arg) { string path; if (arg->hasValue("path")) path = arg->getStringValue("path"); else if (arg->hasValue("url")) path = arg->getStringValue("url"); else return false; return openBrowser(path); } /** * Apply a value in the active XML-configured dialog. * * object-name: The name of the GUI object(s) (all GUI objects if omitted). */ static bool do_dialog_apply (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); FGDialog * dialog; if (arg->hasValue("dialog-name")) dialog = gui->getDialog(arg->getStringValue("dialog-name")); else dialog = gui->getActiveDialog(); if (dialog != 0) { dialog->applyValues(arg->getStringValue("object-name")); return true; } else { return false; } } /** * Redraw GUI (applying new widget colors). Doesn't reload the dialogs, * unlike reinit(). */ static bool do_gui_redraw (const SGPropertyNode * arg) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->redraw(); return true; } /** * Adds model to the scenery. The path to the added branch (/models/model[*]) * is returned in property "property". */ static bool do_add_model (const SGPropertyNode * arg) { SGPropertyNode * model = fgGetNode("models", true); int i; for (i = 0; model->hasChild("model",i); i++); model = model->getChild("model", i, true); copyProperties(arg, model); if (model->hasValue("elevation-m")) model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m") * SG_METER_TO_FEET); model->getNode("load", true); model->removeChildren("load"); const_cast(arg)->setStringValue("property", model->getPath()); return true; } /** * Set mouse cursor coordinates and cursor shape. */ static bool do_set_cursor (const SGPropertyNode * arg) { if (arg->hasValue("x") || arg->hasValue("y")) { SGPropertyNode *mx = fgGetNode("/devices/status/mice/mouse/x", true); SGPropertyNode *my = fgGetNode("/devices/status/mice/mouse/y", true); int x = arg->getIntValue("x", mx->getIntValue()); int y = arg->getIntValue("y", my->getIntValue()); fgWarpMouse(x, y); mx->setIntValue(x); my->setIntValue(y); } SGPropertyNode *cursor = const_cast(arg)->getNode("cursor", true); if (cursor->getType() != simgear::props::NONE) fgSetMouseCursor(cursor->getIntValue()); cursor->setIntValue(fgGetMouseCursor()); return true; } /** * Built-in command: play an audio message (i.e. a wav file) This is * fire and forget. Call this once per message and it will get dumped * into a queue. Messages are played sequentially so they do not * overlap. */ static bool do_play_audio_sample (const SGPropertyNode * arg) { string path = arg->getStringValue("path"); string file = arg->getStringValue("file"); float volume = arg->getFloatValue("volume"); // cout << "playing " << path << " / " << file << endl; try { static FGSampleQueue *queue = 0; if ( !queue ) { SGSoundMgr *smgr = globals->get_soundmgr(); queue = new FGSampleQueue(smgr, "chatter"); queue->tie_to_listener(); } SGSoundSample *msg = new SGSoundSample(file.c_str(), path); msg->set_volume( volume ); queue->add( msg ); return true; } catch (const sg_io_exception&) { SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: " "failed to load" << path << '/' << file); return false; } } /** * Built-in command: commit presets (read from in /sim/presets/) */ static bool do_presets_commit (const SGPropertyNode * arg) { if (fgGetBool("/sim/initialized", false)) { fgReInitSubsystems(); } else { // Nasal can trigger this during initial init, which confuses // the logic in ReInitSubsystems, since initial state has not been // saved at that time. Short-circuit everything here. fgInitPosition(); } return true; } /** * Built-in command: set log level (0 ... 7) */ static bool do_log_level (const SGPropertyNode * arg) { sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() ); return true; } /* static bool do_decrease_visibility (const SGPropertyNode * arg) { Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 ); return true; } static bool do_increase_visibility (const SGPropertyNode * arg) { Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 ); return true; } */ /** * An fgcommand to allow loading of xml files via nasal, * the xml file's structure will be made available within * a property tree node defined under argument "targetnode", * or in the given argument tree under "data" otherwise. * * @param filename a string to hold the complete path & filename of an XML file * @param targetnode a string pointing to a location within the property tree * where to store the parsed XML file. If is undefined, then the * file contents are stored under a node in the argument tree. */ static bool do_load_xml_to_proptree(const SGPropertyNode * arg) { SGPath file(arg->getStringValue("filename")); if (file.str().empty()) return false; if (file.extension() != "xml") file.concat(".xml"); std::string icao = arg->getStringValue("icao"); if (icao.empty()) { if (file.isRelative()) { SGPath absPath = globals->resolve_maybe_aircraft_path(file.str()); if (!absPath.isNull()) file = absPath; else { SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '" << file.str() << "'."); return false; } } } else { if (!XMLLoader::findAirportData(icao, file.str(), file)) { SG_LOG(SG_IO, SG_INFO, "loadxml: failed to find airport data for " << file.str() << " at ICAO:" << icao); return false; } } if (!fgValidatePath(file.c_str(), false)) { SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file.str() << "' denied " "(unauthorized access)"); return false; } SGPropertyNode *targetnode; if (arg->hasValue("targetnode")) targetnode = fgGetNode(arg->getStringValue("targetnode"), true); else targetnode = const_cast(arg)->getNode("data", true); try { readProperties(file.c_str(), targetnode, true); } catch (const sg_exception &e) { SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage()); return false; } return true; } class RemoteXMLRequest : public simgear::HTTP::Request { public: SGPropertyNode_ptr _complete; SGPropertyNode_ptr _status; SGPropertyNode_ptr _failed; SGPropertyNode_ptr _target; string propsData; RemoteXMLRequest(const std::string& url, SGPropertyNode* targetNode) : simgear::HTTP::Request(url), _target(targetNode) { } void setCompletionProp(SGPropertyNode_ptr p) { _complete = p; } void setStatusProp(SGPropertyNode_ptr p) { _status = p; } void setFailedProp(SGPropertyNode_ptr p) { _failed = p; } protected: virtual void gotBodyData(const char* s, int n) { propsData += string(s, n); } virtual void responseComplete() { int response = responseCode(); bool failed = false; if (response == 200) { try { const char* buffer = propsData.c_str(); readProperties(buffer, propsData.size(), _target, true); } catch (const sg_exception &e) { SG_LOG(SG_IO, SG_WARN, "parsing XML from remote, failed: " << e.getFormattedMessage()); failed = true; response = 406; // 'not acceptable', anything better? } } else { failed = true; } // now the response data is output, signal Nasal / listeners if (_complete) _complete->setBoolValue(true); if (_status) _status->setIntValue(response); if (_failed) _failed->setBoolValue(failed); } }; static bool do_load_xml_from_url(const SGPropertyNode * arg) { std::string url(arg->getStringValue("url")); if (url.empty()) return false; SGPropertyNode *targetnode; if (arg->hasValue("targetnode")) targetnode = fgGetNode(arg->getStringValue("targetnode"), true); else targetnode = const_cast(arg)->getNode("data", true); RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode); // connect up optional reporting properties if (arg->hasValue("complete")) req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true)); if (arg->hasValue("failure")) req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true)); if (arg->hasValue("status")) req->setStatusProp(fgGetNode(arg->getStringValue("status"), true)); FGHTTPClient::instance()->makeRequest(req); return true; } /** * An fgcommand to allow saving of xml files via nasal, * the file's structure will be determined based on what's * encountered in the passed (source) property tree node * * @param filename a string to hold the complete path & filename of the (new) * XML file * @param sourcenode a string pointing to a location within the property tree * where to find the nodes that should be written recursively into an XML file * @param data if no sourcenode is given, then the file contents are taken from * the argument tree's "data" node. */ static bool do_save_xml_from_proptree(const SGPropertyNode * arg) { SGPath file(arg->getStringValue("filename")); if (file.str().empty()) return false; if (file.extension() != "xml") file.concat(".xml"); if (!fgValidatePath(file.c_str(), true)) { SG_LOG(SG_IO, SG_ALERT, "savexml: writing to '" << file.str() << "' denied " "(unauthorized access)"); return false; } SGPropertyNode *sourcenode; if (arg->hasValue("sourcenode")) sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true); else if (arg->getNode("data", false)) sourcenode = const_cast(arg)->getNode("data"); else return false; try { writeProperties (file.c_str(), sourcenode, true); } catch (const sg_exception &e) { SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage()); return false; } return true; } static bool do_press_cockpit_button (const SGPropertyNode *arg) { const char *prefix = arg->getStringValue("prefix"); if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1) return true; string prop = string(prefix) + "-button"; double value; if (arg->getBoolValue("latching")) value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1; else value = 1; fgSetDouble(prop.c_str(), value); fgSetBool(arg->getStringValue("discrete"), value > 0); return true; } static bool do_release_cockpit_button (const SGPropertyNode *arg) { const char *prefix = arg->getStringValue("prefix"); if (arg->getBoolValue("guarded")) { string prop = string(prefix) + "-guard"; if (fgGetDouble(prop.c_str()) < 1) { fgSetDouble(prop.c_str(), 1); return true; } } if (! arg->getBoolValue("latching")) { fgSetDouble((string(prefix) + "-button").c_str(), 0); fgSetBool(arg->getStringValue("discrete"), false); } return true; } //////////////////////////////////////////////////////////////////////// // Command setup. //////////////////////////////////////////////////////////////////////// /** * Table of built-in commands. * * New commands do not have to be added here; any module in the application * can add a new command using globals->get_commands()->addCommand(...). */ static struct { const char * name; SGCommandMgr::command_t command; } built_ins [] = { { "null", do_null }, { "nasal", do_nasal }, { "exit", do_exit }, { "reset", do_reset }, { "reinit", do_reinit }, { "suspend", do_reinit }, { "resume", do_reinit }, { "pause", do_pause }, { "load", do_load }, { "save", do_save }, { "panel-load", do_panel_load }, { "preferences-load", do_preferences_load }, { "view-cycle", do_view_cycle }, { "screen-capture", do_screen_capture }, { "hires-screen-capture", do_hires_screen_capture }, { "tile-cache-reload", do_tile_cache_reload }, /* { "set-sea-level-air-temp-degc", do_set_sea_level_degc }, { "set-outside-air-temp-degc", do_set_oat_degc }, { "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc }, { "set-dewpoint-temp-degc", do_set_dewpoint_degc }, */ { "property-toggle", do_property_toggle }, { "property-assign", do_property_assign }, { "property-adjust", do_property_adjust }, { "property-multiply", do_property_multiply }, { "property-swap", do_property_swap }, { "property-scale", do_property_scale }, { "property-cycle", do_property_cycle }, { "property-randomize", do_property_randomize }, { "property-interpolate", do_property_interpolate }, { "data-logging-commit", do_data_logging_commit }, { "dialog-new", do_dialog_new }, { "dialog-show", do_dialog_show }, { "dialog-close", do_dialog_close }, { "dialog-update", do_dialog_update }, { "dialog-apply", do_dialog_apply }, { "open-browser", do_open_browser }, { "gui-redraw", do_gui_redraw }, { "add-model", do_add_model }, { "set-cursor", do_set_cursor }, { "play-audio-sample", do_play_audio_sample }, { "presets-commit", do_presets_commit }, { "log-level", do_log_level }, { "replay", do_replay }, /* { "decrease-visibility", do_decrease_visibility }, { "increase-visibility", do_increase_visibility }, */ { "loadxml", do_load_xml_to_proptree}, { "savexml", do_save_xml_from_proptree }, { "xmlhttprequest", do_load_xml_from_url }, { "press-cockpit-button", do_press_cockpit_button }, { "release-cockpit-button", do_release_cockpit_button }, { "dump-scenegraph", do_dump_scene_graph }, { "dump-terrainbranch", do_dump_terrain_branch }, { "print-visible-scene", do_print_visible_scene_info }, { "reload-shaders", do_reload_shaders }, { "reload-materials", do_materials_reload }, { 0, 0 } // zero-terminated }; /** * Initialize the default built-in commands. * * Other commands may be added by other parts of the application. */ void fgInitCommands () { SG_LOG(SG_GENERAL, SG_BULK, "Initializing basic built-in commands:"); for (int i = 0; built_ins[i].name != 0; i++) { SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name); globals->get_commands()->addCommand(built_ins[i].name, built_ins[i].command); } typedef bool (*dummy)(); fgTie( "/command/view/next", dummy(0), do_view_next ); fgTie( "/command/view/prev", dummy(0), do_view_prev ); } // end of fg_commands.cxx