// assemtris.cxx -- reassemble the pieces produced by splittris // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include #include #include // for atoi() #include #include // for stat() #include // for stat() #include "assemtris.hxx" #include #include // #define OFFSET_LON 0.1 // #define OFFSET_LAT 0.1 #define OFFSET_LON 0.0 #define OFFSET_LAT 0.0 int nodecount = 0; int excount = 0; static double nodes[MAX_NODES][3]; static double exnodes[MAX_NODES][3]; fgBUCKET my_index; fgBUCKET ne_index, nw_index, sw_index, se_index; fgBUCKET north_index, south_index, east_index, west_index; // return the file base name ( foo/bar/file.ext = file.ext ) void extract_file(char *in, char *base) { int len, i; len = strlen(in); i = len - 1; while ( (i >= 0) && (in[i] != '/') ) { i--; } in += (i + 1); strcpy(base, in); } // return the file path name ( foo/bar/file.ext = foo/bar ) void extract_path(char *in, char *base) { int len, i; len = strlen(in); strcpy(base, in); i = len - 1; while ( (i >= 0) && (in[i] != '/') ) { i--; } base[i] = '\0'; } // check to see if specified node is in the extra list int is_extra_node(double *n) { int i; for ( i = 1; i <= excount; i++ ) { // we only check lon/lat in case the height got fooled with // along the way if ( (fabs(n[0] - exnodes[i][0]) < FG_EPSILON) && (fabs(n[1] - exnodes[i][1]) < FG_EPSILON) ) { return(i); } } return(0); } // Read all the extra nodes. These typically define inner areas to // exclude from triangulations. There will be a .poly file that // refers to these by position number which assumes all the extra // nodes come first in the generated .node file. void read_extra_nodes(char *exfile) { FILE *fd; int i, junk1, junk2, junk3; // load extra nodes if they exist excount = 0; if ( (fd = fopen(exfile, "r")) != NULL ) { printf("Found and 'extra' node file = %s\n", exfile); fscanf(fd, "%d %d %d %d", &excount, &junk1, &junk2, &junk3); if ( excount > MAX_NODES - 1 ) { printf("Error, too many 'extra' nodes, increase array size\n"); exit(-1); } else { printf(" Expecting %d 'extra' nodes\n", excount); } for ( i = 1; i <= excount; i++ ) { fscanf(fd, "%d %lf %lf %lf\n", &junk1, &exnodes[i][0], &exnodes[i][1], &exnodes[i][2]); printf("(extra) %d %.2f %.2f %.2f\n", i, exnodes[i][0], exnodes[i][1], exnodes[i][2]); } fclose(fd); } } // check if a file exists int file_exists(char *file) { struct stat stat_buf; int result; printf("checking %s ... ", file); result = stat(file, &stat_buf); if ( result != 0 ) { // stat failed, no file printf("not found.\n"); return(0); } else { // stat succeeded, file exists printf("exists.\n"); return(1); } } // check to see if a shared object exists int shared_object_exists(char *basepath, char *ext, char *file) { char scene_path[256]; long int index; if ( strcmp(ext, ".sw") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&sw_index, scene_path); index = fgBucketGenIndex(&sw_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".se") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&se_index, scene_path); index = fgBucketGenIndex(&se_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".ne") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&ne_index, scene_path); index = fgBucketGenIndex(&ne_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".nw") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&nw_index, scene_path); index = fgBucketGenIndex(&nw_index); sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".south") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&south_index, scene_path); index = fgBucketGenIndex(&south_index); sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".north") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&north_index, scene_path); index = fgBucketGenIndex(&north_index); sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".west") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&west_index, scene_path); index = fgBucketGenIndex(&west_index); sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".east") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } fgBucketGenBasePath(&east_index, scene_path); index = fgBucketGenIndex(&east_index); sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } if ( strcmp(ext, ".body") == 0 ) { fgBucketGenBasePath(&my_index, scene_path); index = fgBucketGenIndex(&my_index); sprintf(file, "%s/%s/%ld.1.body", basepath, scene_path, index); if ( file_exists(file) ) { return(1); } } return(0); } // my custom file opening routine ... don't open if a shared edge or // vertex alread exists FILE *my_open(char *basename, char *basepath, char *ext) { FILE *fp; char filename[256]; // check if a shared object already exists if ( shared_object_exists(basepath, ext, filename) ) { // not an actual file open error, but we've already got the // shared edge, so we don't want to create another one fp = fopen(filename, "r"); printf("Opening %s\n", filename); return(fp); } else { // open the file printf("not opening\n"); return(NULL); } } // given a file pointer, read all the gdn (geodetic nodes from it.) // The specified offset values (in arcsec) are used to overlap the // edges of the tile slightly to cover gaps induced by floating point // precision problems. 1 arcsec == about 100 feet so 0.01 arcsec == // about 1 foot void read_nodes(FILE *fp, double offset_lon, double offset_lat) { double n[3]; char line[256]; int ex_index; offset_lon = offset_lat = 0.0; while ( fgets(line, 250, fp) != NULL ) { if ( strncmp(line, "gdn ", 4) == 0 ) { sscanf(line, "gdn %lf %lf %lf\n", &n[0], &n[1], &n[2]); ex_index = is_extra_node(n); if ( ex_index == 0 ) { // not an extra node nodes[nodecount][0] = n[0] + offset_lon; nodes[nodecount][1] = n[1] + offset_lat; nodes[nodecount][2] = n[2]; // printf("read_nodes(%d) %.2f %.2f %.2f %s", nodecount, // nodes[nodecount][0], nodes[nodecount][1], // nodes[nodecount][2], line); nodecount++; } else { // is an extra node printf("found extra node %.2f %.2f %.2f\n", n[0], n[1], n[2]); // preserve the DEM altitude for now exnodes[ex_index][2] = n[2]; } } } } // load in nodes from the various split and shared pieces to // reconstruct a tile void build_node_list(char *basename, char *basepath) { char exfile[256]; FILE *ne, *nw, *se, *sw, *north, *south, *east, *west, *body; // load extra nodes if they exist strcpy(exfile, basename); strcat(exfile, ".node.ex"); read_extra_nodes(exfile); ne = my_open(basename, basepath, ".ne"); read_nodes(ne, OFFSET_LON, OFFSET_LAT); fclose(ne); nw = my_open(basename, basepath, ".nw"); read_nodes(nw, -1.0 * OFFSET_LON, OFFSET_LAT); fclose(nw); se = my_open(basename, basepath, ".se"); read_nodes(se, OFFSET_LON, -1.0 * OFFSET_LAT); fclose(se); sw = my_open(basename, basepath, ".sw"); read_nodes(sw, -1.0 * OFFSET_LON, -1.0 * OFFSET_LAT); fclose(sw); north = my_open(basename, basepath, ".north"); read_nodes(north, 0.0, OFFSET_LAT); fclose(north); south = my_open(basename, basepath, ".south"); read_nodes(south, 0.0, -1.0 * OFFSET_LAT); fclose(south); east = my_open(basename, basepath, ".east"); read_nodes(east, OFFSET_LON, 0.0); fclose(east); west = my_open(basename, basepath, ".west"); read_nodes(west, -1.0 * OFFSET_LON, 0.0); fclose(west); body = my_open(basename, basepath, ".body"); read_nodes(body, 0.0, 0.0); fclose(body); } // dump in WaveFront .obj format void dump_nodes(char *basename) { char file[256]; FILE *fd; int i; // generate output file name strcpy(file, basename); // len = strlen(file); // file[len-2] = '\0'; strcat(file, ".node"); // dump vertices printf("Creating node file: %s\n", file); printf(" writing vertices in .node format.\n"); fd = fopen(file, "w"); fprintf(fd, "%d 2 1 0\n", excount + nodecount); // now write out extra node data for ( i = 1; i <= excount; i++ ) { fprintf(fd, "%d %.2f %.2f %.2f 0\n", i, exnodes[i][0], exnodes[i][1], exnodes[i][2]); } // now write out actual node data for ( i = 0; i < nodecount; i++ ) { fprintf(fd, "%d %.2f %.2f %.2f 0\n", excount + i + 1, nodes[i][0], nodes[i][1], nodes[i][2]); } fclose(fd); } int main(int argc, char **argv) { char basename[256], basepath[256], temp[256]; long int tmp_index; int len; // derive base name strcpy(basename, argv[1]); len = strlen(basename); // find the base path of the file extract_path(basename, basepath); extract_path(basepath, basepath); extract_path(basepath, basepath); printf("%s\n", basepath); // find the index of the current file extract_file(basename, temp); // len = strlen(temp); // if ( len >= 2 ) { // temp[len-2] = '\0'; // } tmp_index = atoi(temp); printf("%ld\n", tmp_index); fgBucketParseIndex(tmp_index, &my_index); printf("bucket = %d %d %d %d\n", my_index.lon, my_index.lat, my_index.x, my_index.y); // generate the indexes of the neighbors fgBucketOffset(&my_index, &ne_index, 1, 1); fgBucketOffset(&my_index, &nw_index, -1, 1); fgBucketOffset(&my_index, &se_index, 1, -1); fgBucketOffset(&my_index, &sw_index, -1, -1); fgBucketOffset(&my_index, &north_index, 0, 1); fgBucketOffset(&my_index, &south_index, 0, -1); fgBucketOffset(&my_index, &east_index, 1, 0); fgBucketOffset(&my_index, &west_index, -1, 0); // printf("Corner indexes = %ld %ld %ld %ld\n", // ne_index, nw_index, sw_index, se_index); // printf("Edge indexes = %ld %ld %ld %ld\n", // north_index, south_index, east_index, west_index); // load the input data files build_node_list(basename, basepath); // dump in WaveFront .obj format dump_nodes(basename); return(0); } // $Log$ // Revision 1.3 1998/11/02 18:25:40 curt // Check for __CYGWIN__ (b20) as well as __CYGWIN32__ (pre b20 compilers) // Other misc. tweaks. // // Revision 1.2 1998/09/25 19:38:01 curt // Minor tweaks so that this actually compiles. // // Revision 1.1 1998/09/25 19:35:29 curt // Renamed assemtris.[ch] to assemtris.[ch]xx // // Revision 1.13 1998/09/21 20:56:30 curt // Changes to avoid setting airport area nodes back to their original // elevations if they have been changed. // // // Revision 1.12 1998/09/09 16:24:51 curt // Fixed a bug in the handling of exclude files which was causing // a crash by calling fclose() on an invalid file handle. // Removed overlapping offsets. // // Revision 1.11 1998/08/06 12:47:59 curt // Removed overlap in tiles as a test. // // Revision 1.10 1998/07/21 04:34:20 curt // Mods to handle extra nodes (i.e. preserve cutouts). // // Revision 1.9 1998/07/04 00:55:39 curt // typedef'd struct fgBUCKET. // // Revision 1.8 1998/06/01 17:58:19 curt // Added a slight border overlap to try to minimize pixel wide gaps between // tiles due to round off error. This is not a perfect solution, but helps. // // Revision 1.7 1998/04/14 02:26:00 curt // Code reorganizations. Added a Lib/ directory for more general libraries. // // Revision 1.6 1998/04/08 22:54:58 curt // Adopted Gnu automake/autoconf system. // // Revision 1.5 1998/03/03 16:00:52 curt // More c++ compile tweaks. // // Revision 1.4 1998/01/31 00:41:23 curt // Made a few changes converting floats to doubles. // // Revision 1.3 1998/01/27 18:37:00 curt // Lots of updates to get back in sync with changes made over in .../Src/ // // Revision 1.2 1998/01/15 21:33:36 curt // Assembling triangles and building a new .node file with the proper shared // vertices now works. Now we just have to use the shared normals and we'll // be all set. // // Revision 1.1 1998/01/15 02:45:26 curt // Initial revision. //