/************************************************************************** * mesh.h -- data structures and routines for processing terrain meshes * * Written by Curtis Olson, started May 1997. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifndef MESH_H #define MESH_H struct mesh { /* start coordinates (in arc seconds) */ double originx, originy; /* number of rows and columns */ int rows, cols; /* Distance between row and column data points (in arc seconds) */ double row_step, col_step; /* pointer to the actual mesh data dynamically allocated */ float *mesh_data; /* a temporary values for the parser to use */ char option_name[32]; int cur_row, cur_col; }; /* return a pointer to a new mesh structure (no data array allocated yet) */ struct mesh *(new_mesh)(); /* return a pointer to a dynamically allocated array */ float *(new_mesh_data)(int nrows, int ncols); /* set the option name in the mesh data structure */ void mesh_set_option_name(struct mesh *m, char *name); /* set an option value in the mesh data structure */ void mesh_set_option_value(struct mesh *m, char *value); #endif MESH_H /* $Log$ /* Revision 1.1 1997/05/16 16:07:05 curt /* Initial revision. /* */