// new_gui.hxx - XML-configured GUI subsystem. #ifndef __NEW_GUI_HXX #define __NEW_GUI_HXX 1 #include #include #include #include #include #include // for unique_ptr on some systems #include // for strcmp in lstr() (in this header, alas) class FGMenuBar; class FGDialog; class FGColor; class FGFontCache; class puFont; /** * XML-configured GUI subsystem. * * This subsystem manages the graphical user interface for FlightGear. * It creates a menubar from the XML configuration file in * $FG_ROOT/gui/menubar.xml, then stores the configuration properties * for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It * can show or hide the menubar, and can display any dialog by name. */ class NewGUI : public SGSubsystem { public: /** * Constructor. */ NewGUI (); /** * Destructor. */ virtual ~NewGUI (); // Subsystem API. void bind() override; void init() override; void reinit() override; void shutdown() override; void unbind() override; void update(double delta_time_sec) override; // Subsystem identification. static const char* staticSubsystemClassId() { return "gui"; } /** * Redraw the GUI picking up new GUI colors. */ virtual void redraw (); /** * Creates a new dialog box, using the same property format as the * gui/dialogs configuration files. Does not display the * resulting dialog. If a pre-existing dialog of the same name * exists, it will be deleted. The node argument will be stored * in the GUI subsystem using SGPropertNode_ptr reference counting. * It should not be deleted by user code. * * @param node A property node containing the dialog definition */ virtual void newDialog (SGPropertyNode* node); /** * Display a dialog box. * * At initialization time, the subsystem reads all of the XML * configuration files from the directory $FG_ROOT/gui/dialogs/. * The configuration for each dialog specifies a name, and this * method invokes the dialog with the name specified (if it * exists). * * @param name The name of the dialog box. * @return true if the dialog exists, false otherwise. */ virtual bool showDialog (const std::string &name); /** * Close the currenty active dialog. This function is intended to * be called from code (pui callbacks, for instance) that registers * its dialog object as active via setActiveDialog(). Other * user-level code should use the closeDialog(name) API. * * @return true if a dialog was active, false otherwise */ virtual bool closeActiveDialog (); /** * Close a named dialog, if it is open. * * @param name The name of the dialog box. * @return true if the dialog was active, false otherwise. */ virtual bool closeDialog (const std::string &name); /** * Get dialog property tree's root node. * @param name The name of the dialog box. * @return node pointer if the dialog was found, zero otherwise. */ virtual SGPropertyNode_ptr getDialogProperties (const std::string &name); /** * Return a pointer to the current menubar. */ virtual FGMenuBar * getMenuBar (); /** * Ignore this method. * * This method is for internal use only, but it has to be public * so that a non-class callback can see it. */ virtual void setActiveDialog (FGDialog * dialog); /** * Get the dialog currently active, if any. * * @return The active dialog, or 0 if none is active. */ virtual FGDialog * getActiveDialog (); /** * Get the named dialog if active. * * @return The named dialog, or 0 if it isn't active. */ virtual FGDialog * getDialog (const std::string &name); virtual FGColor *getColor (const char * name) const { _citt_t it = _colors.find(name); return (it != _colors.end()) ? it->second : NULL; } virtual FGColor *getColor (const std::string &name) const { _citt_t it = _colors.find(name.c_str()); return (it != _colors.end()) ? it->second : NULL; } virtual puFont *getDefaultFont() { return _font; } protected: /** * Test if the menubar is visible. * * This method exists only for binding. */ virtual bool getMenuBarVisible () const; /** * Show or hide the menubar. * * This method exists only for binding. */ virtual void setMenuBarVisible (bool visible); virtual void setStyle (); virtual void setupFont (SGPropertyNode *); /** * Used by reinit() and redraw() to close all dialogs and to apply * current GUI colors. If "reload" is false, reopens all dialogs. * Otherwise reloads all XML dialog files from disk and reopens all * but Nasal * generated dialogs, omitting dynamic widgets. (This * is only useful for GUI development.) */ virtual void reset (bool reload); bool getMenuBarOverlapHide() const; void setMenuBarOverlapHide(bool hide); private: void createMenuBarImplementation(); struct ltstr { bool operator()(const char* s1, const char* s2) const { return strcmp(s1, s2) < 0; } }; puFont *_font; typedef std::map ColourDict; ColourDict _colors; typedef ColourDict::iterator _itt_t; typedef ColourDict::const_iterator _citt_t; void clear_colors(); // Read all the configuration files in a directory. void readDir (const SGPath& path); std::unique_ptr _menubar; FGDialog * _active_dialog; typedef std::map DialogDict; DialogDict _active_dialogs; typedef std::map NamePathDict; // mapping from dialog names to the corresponding XML property list // which defines them NamePathDict _dialog_names; // cache of loaded dialog proeprties typedef std::map NameDialogDict; NameDialogDict _dialog_props; }; #endif // __NEW_GUI_HXX