// CanvasWidget -- Using Canvas inside PUI dialogs // // Copyright (C) 2012 Thomas Geymayer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef CANVASWIDGET_HXX_ #define CANVASWIDGET_HXX_ #include
#include #include class CanvasMgr; class CanvasWidget: public puObject { public: CanvasWidget( int x, int y, int width, int height, SGPropertyNode* props, const std::string& module ); virtual ~CanvasWidget(); virtual void doHit (int button, int updown, int x, int y); virtual int checkKey(int key, int updown); virtual void setSize ( int w, int h ); virtual void draw(int dx, int dy); private: CanvasMgr *_canvas_mgr; // TODO maybe we should store this in some central // location or make it static... simgear::canvas::CanvasPtr _canvas; float _last_x, _last_y; bool _auto_viewport; //!< Set true to get the canvas view dimensions // automatically resized if the size of the widget // changes. static SGPropertyNode_ptr _time, _view_height; }; #endif /* CANVASWIDGET_HXX_ */