/************************************************************************** * gui.cxx * * Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear * project. * * Additional mouse supported added by David Megginson, 1999. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ **************************************************************************/ #ifdef HAVE_CONFIG_H # include #endif #include #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include #include
#include
#include "gui.h" #include "gui_local.hxx" #include "net_dlg.hxx" #include "preset_dlg.hxx" // main.cxx hack, should come from an include someplace extern void fgInitVisuals( void ); extern void fgRenderFrame( void ); extern void initDialog (void); extern void mkDialogInit (void); extern void ConfirmExitDialogInit(void); puFont guiFnt = 0; fntTexFont *guiFntHandle = 0; /* ------------------------------------------------------------------------- init the gui _____________________________________________________________________*/ void guiInit() { char *mesa_win_state; // Initialize PUI puInit(); puSetDefaultStyle ( PUSTYLE_SMALL_BEVELLED ); //PUSTYLE_DEFAULT puSetDefaultColourScheme (0.8, 0.8, 0.9, 0.8); initDialog(); // Next check home directory SGPath fntpath; char* envp = ::getenv( "FG_FONTS" ); if ( envp != NULL ) { fntpath.set( envp ); } else { fntpath.set( globals->get_fg_root() ); fntpath.append( "Fonts" ); } // Install our fast fonts SGPropertyNode *locale = globals->get_locale(); fntpath.append(locale->getStringValue("font", "typewriter.txf")); guiFntHandle = new fntTexFont ; guiFntHandle -> load ( (char *)fntpath.c_str() ) ; puFont GuiFont ( guiFntHandle, 15 ) ; puSetDefaultFonts( GuiFont, GuiFont ) ; guiFnt = puGetDefaultLabelFont(); if (!fgHasNode("/sim/startup/mouse-pointer")) { // no preference specified for mouse pointer, attempt to autodetect... // Determine if we need to render the cursor, or if the windowing // system will do it. First test if we are rendering with glide. if ( strstr ( general.get_glRenderer(), "Glide" ) ) { // Test for the MESA_GLX_FX env variable if ( (mesa_win_state = getenv( "MESA_GLX_FX" )) != NULL) { // test if we are fullscreen mesa/glide if ( (mesa_win_state[0] == 'f') || (mesa_win_state[0] == 'F') ) { puShowCursor (); } } } // mouse_active = ~mouse_active; } else if ( !fgGetBool("/sim/startup/mouse-pointer") ) { // don't show pointer } else { // force showing pointer puShowCursor(); // mouse_active = ~mouse_active; } // MOUSE_VIEW mode stuff initMouseQuat(); // Set up our Dialog Boxes ConfirmExitDialogInit(); fgPresetInit(); #ifdef FG_NETWORK_OLK NewNetIdInit(); NewNetFGDInit(); #endif mkDialogInit(); }