/***************************************************************************** Module: FGPhysicalProperties.cpp Author: Christian Mayer Date started: 28.05.99 Called by: main program -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) -------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ Initialice the FGPhysicalProperties struct to something sensible(?) HISTORY ------------------------------------------------------------------------------ 29.05.1999 Christian Mayer Created 16.06.1999 Durk Talsma Portability for Linux 20.06.1999 Christian Mayer added lots of consts 11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's suggestion 19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D and lots of wee code cleaning *****************************************************************************/ /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #include "FGPhysicalProperties.h" #include "FGWeatherDefs.h" #include "FGWeatherUtils.h" /****************************************************************************/ /********************************** CODE ************************************/ /****************************************************************************/ FGPhysicalProperties::FGPhysicalProperties() { sgVec3 zero; sgZeroVec3( zero ); /************************************************************************/ /* This standart constructor fills the class with a standard weather */ /************************************************************************/ Wind[-1000.0] = FGWindItem(zero); //no Wind by default Wind[10000.0] = FGWindItem(zero); //no Wind by default Turbulence[-1000.0] = FGTurbulenceItem(zero); //no Turbulence by default Turbulence[10000.0] = FGTurbulenceItem(zero); //no Turbulence by default //Initialice with the CINA atmosphere Temperature[ 0.0] = +15.0 + 273.16; Temperature[11000.0] = -56.5 + 273.16; Temperature[20000.0] = -56.5 + 273.16; AirPressure = FGAirPressureItem(101325.0); VaporPressure[ 0.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!) VaporPressure[10000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!) //Clouds.insert(FGCloudItem()) => none SnowRainIntensity = 0.0; snowRainType = Rain; LightningProbability = 0.0; } unsigned int FGPhysicalProperties::getNumberOfCloudLayers(void) const { return Clouds.size(); } FGCloudItem FGPhysicalProperties::getCloudLayer(unsigned int nr) const { map::const_iterator CloudsIt = Clouds.begin(); //set the iterator to the 'nr'th entry for (; nr > 0; nr--) CloudsIt++; return CloudsIt->second; } ostream& operator<< ( ostream& out, const FGPhysicalProperties2D& p ) { typedef map::const_iterator wind_iterator; typedef map::const_iterator turbulence_iterator; typedef map::const_iterator scalar_iterator; out << "Position: (" << p.p[0] << ", " << p.p[1] << ", " << p.p[2] << ")\n"; out << "Stored Wind: "; for (wind_iterator WindIt = p.Wind.begin(); WindIt != p.Wind.end(); WindIt++) out << "(" << WindIt->second.x() << ", " << WindIt->second.y() << ", " << WindIt->second.z() << ") m/s at (" << WindIt->first << ") m; "; out << "\n"; out << "Stored Turbulence: "; for (turbulence_iterator TurbulenceIt = p.Turbulence.begin(); TurbulenceIt != p.Turbulence.end(); TurbulenceIt++) out << "(" << TurbulenceIt->second.x() << ", " << TurbulenceIt->second.y() << ", " << TurbulenceIt->second.z() << ") m/s at (" << TurbulenceIt->first << ") m; "; out << "\n"; out << "Stored Temperature: "; for (scalar_iterator TemperatureIt = p.Temperature.begin(); TemperatureIt != p.Temperature.end(); TemperatureIt++) out << Kelvin2Celsius(TemperatureIt->second) << " degC at " << TemperatureIt->first << "m; "; out << "\n"; out << "Stored AirPressure: "; out << p.AirPressure.getValue(0)/100.0 << " hPa at " << 0.0 << "m; "; out << "\n"; out << "Stored VaporPressure: "; for (scalar_iterator VaporPressureIt = p.VaporPressure.begin(); VaporPressureIt != p.VaporPressure.end(); VaporPressureIt++) out << VaporPressureIt->second/100.0 << " hPa at " << VaporPressureIt->first << "m; "; out << "\n"; return out << "\n"; }