/************************************************************************** * gui.cxx * * Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear * project. * * Additional mouse supported added by David Megginson, 1999. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Id$ **************************************************************************/ #ifdef HAVE_CONFIG_H # include #endif #include #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include #include
#include
#include
#include #include "gui.h" #include "gui_local.hxx" #include "layout.hxx" puFont guiFnt = 0; /* ------------------------------------------------------------------------- init the gui _____________________________________________________________________*/ void guiInit() { char *mesa_win_state; // Initialize PUI #ifndef PU_USE_NONE puInit(); #endif puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT puSetDefaultColourScheme (0.8, 0.8, 0.9, 1); FGFontCache *fc = globals->get_fontcache(); puFont *GuiFont = fc->get(globals->get_locale()->getStringValue("font", "typewriter.txf"), 15); puSetDefaultFonts(*GuiFont, *GuiFont); guiFnt = puGetDefaultLabelFont(); LayoutWidget::setDefaultFont(GuiFont, 15); if (!fgHasNode("/sim/startup/mouse-pointer")) { // no preference specified for mouse pointer, attempt to autodetect... // Determine if we need to render the cursor, or if the windowing // system will do it. First test if we are rendering with glide. if ( strstr ( general.get_glRenderer(), "Glide" ) ) { // Test for the MESA_GLX_FX env variable if ( (mesa_win_state = getenv( "MESA_GLX_FX" )) != NULL) { // test if we are fullscreen mesa/glide if ( (mesa_win_state[0] == 'f') || (mesa_win_state[0] == 'F') ) { puShowCursor (); } } } // mouse_active = ~mouse_active; } else if ( !fgGetBool("/sim/startup/mouse-pointer") ) { // don't show pointer } else { // force showing pointer puShowCursor(); // mouse_active = ~mouse_active; } // MOUSE_VIEW mode stuff initMouseQuat(); }