/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGTurbine.cpp Author: Jon S. Berndt Date started: 08/23/2002 Purpose: This module models a turbine engine. ------------- Copyright (C) 2002 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class descends from the FGEngine class and models a Turbine engine based on parameters given in the engine config file for this class HISTORY -------------------------------------------------------------------------------- 08/23/2002 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #include "FGTurbine.h" namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_TURBINE; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGTurbine::FGTurbine(FGFDMExec* exec, FGConfigFile* cfg) : FGEngine(exec) { Load(cfg); PowerCommand=0; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGTurbine::~FGTurbine() { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGTurbine::Calculate(double dummy) { double idle,mil,aug; double throttle=FCS->GetThrottlePos(EngineNumber); double dt=State->Getdt(); if( dt > 0 ) { PowerCommand+=dt*PowerLag( PowerCommand, ThrottleToPowerCommand(throttle) ); if(PowerCommand > 100 ) PowerCommand=100; else if(PowerCommand < 0 ) PowerCommand=0; } else { PowerCommand=ThrottleToPowerCommand(throttle); } mil=MaxMilThrust*ThrustTables[1]->TotalValue(); if( PowerCommand <= 50 ) { idle=MaxMilThrust*ThrustTables[0]->TotalValue(); Thrust = idle + (mil-idle)*PowerCommand*0.02; } else { aug=MaxAugThrust*ThrustTables[2]->TotalValue(); Thrust = mil + (aug-mil)*(PowerCommand-50)*0.02; } ConsumeFuel(); return Thrust; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGTurbine::ThrottleToPowerCommand(double throttle) { if( throttle <= 0.77 ) return 64.94*throttle; else return 217.38*throttle - 117.38; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGTurbine::PowerLag(double actual_power, double power_command) { double t, p2; if( power_command >= 50 ) { if( actual_power >= 50 ) { t=5; p2=power_command; } else { p2=60; t=rtau(p2-actual_power); } } else { if( actual_power >= 50 ) { t=5; p2=40; } else { p2=power_command; t=rtau(p2-actual_power); } } return t*(p2-actual_power); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGTurbine::rtau(double delta_power) { if( delta_power <= 25 ) return 1.0; else if ( delta_power >= 50) return 0.1; else return 1.9-0.036*delta_power; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doInlet(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doCompressor(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doBleedDuct(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doCombustor(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doTurbine(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doConvergingNozzle(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGTurbine::doTransition(void) { } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGTurbine::Load(FGConfigFile *Eng_cfg) { int i; string token; Name = Eng_cfg->GetValue("NAME"); cout << Name << endl; Eng_cfg->GetNextConfigLine(); *Eng_cfg >> token >> MaxMilThrust; *Eng_cfg >> token >> MaxAugThrust; i=0; while( Eng_cfg->GetValue() != string("/FG_TURBINE") && i < 10){ ThrustTables.push_back( new FGCoefficient(FDMExec) ); ThrustTables.back()->Load(Eng_cfg); i++; } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGTurbine::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGTurbine" << endl; if (from == 1) cout << "Destroyed: FGTurbine" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }