// fg_fx.cxx -- Sound effect management class implementation // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // // Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef _MSC_VER #pragma warning (disable: 4786) #endif #ifdef HAVE_CONFIG_H # include #endif #include "fg_fx.hxx" #include
#include #include #include #include FGFX::FGFX ( SGSoundMgr *smgr, const string &refname ) : _enabled( fgGetNode("/sim/sound/effects/enabled", true) ), _volume( fgGetNode("/sim/sound/effects/volume", true) ), _avionics_enabled( fgGetNode("/sim/sound/avionics/enabled", true) ), _avionics_volume( fgGetNode("/sim/sound/avionics/volume", true) ) { SGSampleGroup::_smgr = smgr; SGSampleGroup::_refname = refname; SGSampleGroup::_smgr->add(this, refname); _avionics = _smgr->find("avionics", true); _avionics->tie_to_listener(); } FGFX::~FGFX () { for (unsigned int i = 0; i < _sound.size(); i++ ) { delete _sound[i]; } _sound.clear(); } void FGFX::init() { SGPropertyNode *node = fgGetNode("/sim/sound", true); string path_str = node->getStringValue("path"); SGPath path( globals->get_fg_root() ); if (path_str.empty()) { SG_LOG(SG_GENERAL, SG_ALERT, "No path in /sim/sound/path"); return; } path.append(path_str.c_str()); SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName() << " from " << path.str()); SGPropertyNode root; try { readProperties(path.str(), &root); } catch (const sg_exception &) { SG_LOG(SG_GENERAL, SG_ALERT, "Error reading file '" << path.str() << '\''); return; } node = root.getNode("fx"); if(node) { for (int i = 0; i < node->nChildren(); ++i) { SGXmlSound *sound = new SGXmlSound(); try { sound->init(globals->get_props(), node->getChild(i), this, _avionics, globals->get_fg_root()); _sound.push_back(sound); } catch ( sg_exception &e ) { SG_LOG(SG_GENERAL, SG_ALERT, e.getFormattedMessage()); delete sound; } } } } void FGFX::reinit() { _sound.clear(); init(); }; void FGFX::update (double dt) { if ( _avionics_enabled->getBoolValue() ) _avionics->resume(); // no-op if already in resumed state else _avionics->suspend(); _avionics->set_volume( _avionics_volume->getDoubleValue() ); if ( _enabled->getBoolValue() ) { set_volume( _volume->getDoubleValue() ); resume(); // update sound effects if not paused for ( unsigned int i = 0; i < _sound.size(); i++ ) { _sound[i]->update(dt); } SGSampleGroup::update(dt); } else suspend(); } // end of fg_fx.cxx