// net_fdm.hxx -- defines a common net I/O interface to the flight // dynamics model // // Written by Curtis Olson, started September 2001. // // Copyright (C) 2001 Curtis L. Olson - curt@flightgear.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _NET_FDM_HXX #define _NET_FDM_HXX #ifndef __cplusplus # error This library requires C++ #endif #include // time_t const int FG_NET_FDM_VERSION = 10; // Define a structure containing the top level flight dynamics model // parameters class FGNetFDM { public: int version; // increment when data values change int pad; // keep doubles 64-bit aligned for some // hardware platforms, such as the Sun // SPARC, which don't like misaligned // data enum { FG_MAX_ENGINES = 4, FG_MAX_WHEELS = 3, FG_MAX_TANKS = 4 }; // Positions double longitude; // geodetic (radians) double latitude; // geodetic (radians) double altitude; // above sea level (meters) double agl; // above ground level (meters) double phi; // roll (radians) double theta; // pitch (radians) double psi; // yaw or true heading (radians) // Velocities double phidot; // roll rate (radians/sec) double thetadot; // pitch rate (radians/sec) double psidot; // yaw rate (radians/sec) double vcas; // calibrated airspeed double climb_rate; // feet per second double v_north; // north velocity in local/body frame, fps double v_east; // east velocity in local/body frame, fps double v_down; // down/vertical velocity in local/body frame, fps // Stall double stall_warning; // 0.0 - 1.0 indicating the amount of stall // Accelerations double A_X_pilot; // X accel in body frame ft/sec^2 double A_Y_pilot; // Y accel in body frame ft/sec^2 double A_Z_pilot; // Z accel in body frame ft/sec^2 // Engine status int num_engines; // Number of valid engines int eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running) double rpm[FG_MAX_ENGINES]; // Engine RPM rev/min double fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr double EGT[FG_MAX_ENGINES]; // Exhuast gas temp deg F double oil_temp[FG_MAX_ENGINES]; // Oil temp deg F double oil_px[FG_MAX_ENGINES]; // Oil pressure psi // Consumables int num_tanks; // Max number of fuel tanks double fuel_quantity[FG_MAX_TANKS]; // Gear and flaps status int num_wheels; bool wow[FG_MAX_WHEELS]; double flap_deflection; // normalized from 0 = up to 1 = full deflection // Environment time_t cur_time; // current unix time long int warp; // offset in seconds to unix time double visibility; // visibility in meters (for env. effects) }; #endif // _NET_FDM_HXX