// FGAIAircraft - FGAIBase-derived class creates an AI airplane // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include #include
#include
#include
#include #include #include #include #include #ifdef _MSC_VER # include # define finite _finite #elif defined(__sun) || defined(sgi) # include #endif SG_USING_STD(string); #include "AIAircraft.hxx" static string tempReg; // // accel, decel, climb_rate, descent_rate, takeoff_speed, climb_speed, // cruise_speed, descent_speed, land_speed // const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = { // light aircraft {2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0}, // ww2_fighter {4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0}, // jet_transport {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0}, // jet_fighter {7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0}, // tanker {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0} }; FGAIAircraft::FGAIAircraft(FGAIManager* mgr, FGAISchedule *ref) { trafficRef = ref; if (trafficRef) groundOffset = trafficRef->getGroundOffset(); else groundOffset = 0; manager = mgr; _type_str = "aircraft"; _otype = otAircraft; fp = 0; dt_count = 0; dt_elev_count = 0; use_perf_vs = true; isTanker = false; // set heading and altitude locks hdg_lock = false; alt_lock = false; roll = 0; headingChangeRate = 0.0; } FGAIAircraft::~FGAIAircraft() { } bool FGAIAircraft::init() { refuel_node = fgGetNode("systems/refuel/contact", true); return FGAIBase::init(); } void FGAIAircraft::bind() { FGAIBase::bind(); props->tie("controls/gear/gear-down", SGRawValueMethods(*this, &FGAIAircraft::_getGearDown)); #if 0 props->getNode("controls/lighting/landing-lights", true) ->alias("controls/gear/gear-down"); #endif } void FGAIAircraft::unbind() { FGAIBase::unbind(); props->untie("controls/gear/gear-down"); #if 0 props->getNode("controls/lighting/landing-lights")->unalias(); #endif } void FGAIAircraft::update(double dt) { FGAIBase::update(dt); Run(dt); Transform(); } void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) { performance = ps; } void FGAIAircraft::Run(double dt) { FGAIAircraft::dt = dt; if (fp) { time_t now = time(NULL) + fgGetLong("/sim/time/warp"); ProcessFlightPlan(dt, now); if (now < fp->getStartTime()) { // Do execute Ground elev for inactive aircraft, so they // Are repositioned to the correct ground altitude when the user flies within visibility range. if (no_roll) { Transform(); // make sure aip is initialized. getGroundElev(dt); // make sure it's exectuted first time around, so force a large dt value //getGroundElev(dt); // Need to do this twice. //cerr << trafficRef->getRegistration() << " Setting altitude to " << tgt_altitude; doGroundAltitude(); //cerr << " Actual altitude " << altitude << endl; // Transform(); pos.setelev(altitude * SG_FEET_TO_METER); } return; } } double turn_radius_ft; double turn_circum_ft; double speed_north_deg_sec; double speed_east_deg_sec; double dist_covered_ft; double alpha; // adjust speed double speed_diff; //= tgt_speed - speed; if (!no_roll) { speed_diff = tgt_speed - speed; } else { speed_diff = groundTargetSpeed - speed; } if (fabs(speed_diff) > 0.2) { if (speed_diff > 0.0) speed += performance->accel * dt; if (speed_diff < 0.0) { if (no_roll) { // was (!no_roll) but seems more logical this way (ground brakes). speed -= performance->decel * dt * 3; } else { speed -= performance->decel * dt; } } } // convert speed to degrees per second speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lat; speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setlat( pos.lat() + speed_north_deg_sec * dt); pos.setlon( pos.lon() + speed_east_deg_sec * dt); //if (!(finite(pos.lat()) && finite(pos.lon()))) // { // cerr << "Position is not finite" << endl; // cerr << "speed = " << speed << endl; // cerr << "dt" << dt << endl; // cerr << "heading " << hdg << endl; // cerr << "speed east " << speed_east_deg_sec << endl; // cerr << "speed nrth " << speed_north_deg_sec << endl; // cerr << "deg_lat " << ft_per_deg_lat << endl; // cerr << "deg_lon " << ft_per_deg_lon << endl; // } // adjust heading based on current bank angle if (roll == 0.0) roll = 0.01; if (roll != 0.0) { // double turnConstant; //if (no_roll) // turnConstant = 0.0088362; //else // turnConstant = 0.088362; // If on ground, calculate heading change directly if (no_roll) { double headingDiff = fabs(hdg-tgt_heading); if (headingDiff > 180) headingDiff = fabs(headingDiff - 360); groundTargetSpeed = tgt_speed - (tgt_speed * (headingDiff/45)); if (sign(groundTargetSpeed) != sign(tgt_speed)) groundTargetSpeed = 0.21 * sign(tgt_speed); // to prevent speed getting stuck in 'negative' mode if (headingDiff > 30.0) { headingChangeRate += dt * sign(roll); // invert if pushed backward // Print some debug statements to find out why aircraft may get stuck // forever turning //if (trafficRef->getDepartureAirport()->getId() == string("EHAM")) // { //cerr << "Turning : " << trafficRef->getRegistration() //cerr << " Speed = " << speed << " Heading " << hdg //<< " Target Heading " << tgt_heading // << " Lead Distance " << fp->getLeadDistance() // << " Distance to go " // << fp->getDistanceToGo(pos.lat(), pos.lon(), fp->getCurrentWaypoint()) // << "waypoint name " << fp->getCurrentWaypoint()->name // << endl; //} if (headingChangeRate > 30) { headingChangeRate = 30; } else if (headingChangeRate < -30) { headingChangeRate = -30; } } else { if (fabs(headingChangeRate) > headingDiff) headingChangeRate = headingDiff*sign(roll); else headingChangeRate += dt * sign(roll); } hdg += headingChangeRate * dt; //cerr << "On ground. Heading: " << hdg << ". Target Heading: " << tgt_heading << ". Target speed: " << groundTargetSpeed << ". heading change rate" << headingChangeRate << endl; } else { if (fabs(speed) > 1.0) { turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / SG_RADIANS_TO_DEGREES ); } else { turn_radius_ft = 1.0; // Check if turn_radius_ft == 0; this might lead to a division by 0. } turn_circum_ft = SGD_2PI * turn_radius_ft; dist_covered_ft = speed * 1.686 * dt; alpha = dist_covered_ft / turn_circum_ft * 360.0; hdg += alpha * sign(roll); } while ( hdg > 360.0 ) { hdg -= 360.0; spinCounter++; } while ( hdg < 0.0) { hdg += 360.0; spinCounter--; } } // adjust target bank angle if heading lock engaged if (hdg_lock) { double bank_sense = 0.0; double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { bank_sense = 1.0; // right turn } else { bank_sense = -1.0; // left turn } if (diff < 30) { tgt_roll = diff * bank_sense; } else { tgt_roll = 30.0 * bank_sense; } if ((fabs((double) spinCounter) > 1) && (diff > 30)) { tgt_speed *= 0.999; // Ugly hack: If aircraft get stuck, they will continually spin around. // The only way to resolve this is to make them slow down. //if (tempReg.empty()) // tempReg = trafficRef->getRegistration(); //if (trafficRef->getRegistration() == tempReg) // { // cerr << trafficRef->getRegistration() // << " appears to be spinning: " << spinCounter << endl // << " speed " << speed << endl // << " heading " << hdg << endl // << " lead distance " << fp->getLeadDistance() << endl // << " waypoint " << fp->getCurrentWaypoint()->name // << " target heading " << tgt_heading << endl // << " lead in angle " << fp->getLeadInAngle()<< endl // << " roll " << roll << endl // << " target_roll " << tgt_roll << endl; // } } } // adjust bank angle, use 9 degrees per second double bank_diff = tgt_roll - roll; if (fabs(bank_diff) > 0.2) { if (bank_diff > 0.0) roll += 9.0 * dt; if (bank_diff < 0.0) roll -= 9.0 * dt; //while (roll > 180) roll -= 360; //while (roll < 180) roll += 360; } // adjust altitude (meters) based on current vertical speed (fpm) altitude += vs / 60.0 * dt; pos.setelev(altitude * SG_FEET_TO_METER); double altitude_ft = altitude; // adjust target Altitude, based on ground elevation when on ground if (no_roll) { getGroundElev(dt); doGroundAltitude(); } else { // find target vertical speed if altitude lock engaged if (alt_lock && use_perf_vs) { if (altitude_ft < tgt_altitude) { tgt_vs = tgt_altitude - altitude_ft; if (tgt_vs > performance->climb_rate) tgt_vs = performance->climb_rate; } else { tgt_vs = tgt_altitude - altitude_ft; if (tgt_vs < (-performance->descent_rate)) tgt_vs = -performance->descent_rate; } } if (alt_lock && !use_perf_vs) { double max_vs = 4*(tgt_altitude - altitude); double min_vs = 100; if (tgt_altitude < altitude) min_vs = -100.0; if ((fabs(tgt_altitude - altitude) < 1500.0) && (fabs(max_vs) < fabs(tgt_vs))) tgt_vs = max_vs; if (fabs(tgt_vs) < fabs(min_vs)) tgt_vs = min_vs; } } // adjust vertical speed double vs_diff = tgt_vs - vs; if (fabs(vs_diff) > 10.0) { if (vs_diff > 0.0) { vs += 900.0 * dt; if (vs > tgt_vs) vs = tgt_vs; } else { vs -= 400.0 * dt; if (vs < tgt_vs) vs = tgt_vs; } } // match pitch angle to vertical speed if (vs > 0){ pitch = vs * 0.005; } else { pitch = vs * 0.002; } //###########################// // do calculations for radar // //###########################// double range_ft2 = UpdateRadar(manager); //************************************// // Tanker code // //************************************// if ( isTanker) { if ( (range_ft2 < 250.0 * 250.0) && (y_shift > 0.0) && (elevation > 0.0) ) { refuel_node->setBoolValue(true); } else { refuel_node->setBoolValue(false); } } } void FGAIAircraft::AccelTo(double speed) { tgt_speed = speed; } void FGAIAircraft::PitchTo(double angle) { tgt_pitch = angle; alt_lock = false; } void FGAIAircraft::RollTo(double angle) { tgt_roll = angle; hdg_lock = false; } void FGAIAircraft::YawTo(double angle) { tgt_yaw = angle; } void FGAIAircraft::ClimbTo(double altitude) { tgt_altitude = altitude; alt_lock = true; } void FGAIAircraft::TurnTo(double heading) { tgt_heading = heading; hdg_lock = true; } double FGAIAircraft::sign(double x) { if ( x < 0.0 ) { return -1.0; } else { return 1.0; } } void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) { fp = f; } void FGAIAircraft::ProcessFlightPlan( double dt, time_t now ) { bool eraseWaypoints; if (trafficRef) { // FGAirport *arr; // FGAirport *dep; eraseWaypoints = true; // cerr << trafficRef->getRegistration(); // cerr << "Departure airport " << endl; // dep = trafficRef->getDepartureAirport(); // if (dep) // cerr << dep->getId() << endl; // cerr << "Arrival airport " << endl; // arr = trafficRef->getArrivalAirport(); // if (arr) // cerr << arr->getId() <getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); dt_count += dt; if (!prev) { //beginning of flightplan, do this initialization once //setBank(0.0); spinCounter = 0; tempReg = ""; //prev_dist_to_go = HUGE; //cerr << "Before increment " << curr-> name << endl; fp->IncrementWaypoint(eraseWaypoints); //prev = fp->getPreviousWaypoint(); //first waypoint //curr = fp->getCurrentWaypoint(); //second waypoint //next = fp->getNextWaypoint(); //third waypoint (might not exist!) //cerr << "After increment " << prev-> name << endl; if (!(fp->getNextWaypoint()) && trafficRef) { loadNextLeg(); } //cerr << "After load " << prev-> name << endl; prev = fp->getPreviousWaypoint(); //first waypoint curr = fp->getCurrentWaypoint(); //second waypoint next = fp->getNextWaypoint(); //third waypoint (might not exist!) //cerr << "After load " << prev-> name << endl; setLatitude(prev->latitude); setLongitude(prev->longitude); setSpeed(prev->speed); setAltitude(prev->altitude); if (prev->speed > 0.0) setHeading(fp->getBearing(prev->latitude, prev->longitude, curr)); else { setHeading(fp->getBearing(curr->latitude, curr->longitude, prev)); } // If next doesn't exist, as in incrementally created flightplans for // AI/Trafficmanager created plans, // Make sure lead distance is initialized otherwise if (next) fp->setLeadDistance(speed, hdg, curr, next); if (curr->crossat > -1000.0) { //use a calculated descent/climb rate use_perf_vs = false; tgt_vs = (curr->crossat - prev->altitude)/ (fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/ 6076.0/prev->speed*60.0); tgt_altitude = curr->crossat; } else { use_perf_vs = true; tgt_altitude = prev->altitude; } alt_lock = hdg_lock = true; no_roll = prev->on_ground; if (no_roll) { Transform(); // make sure aip is initialized. getGroundElev(60.1); // make sure it's exectuted first time around, so force a large dt value //getGroundElev(60.1); // Need to do this twice. //cerr << trafficRef->getRegistration() << " Setting altitude to " << tgt_altitude << endl; doGroundAltitude(); //(tgt_altitude); } prevSpeed = 0; //cout << "First waypoint: " << prev->name << endl; //cout << " Target speed: " << tgt_speed << endl; //cout << " Target altitude: " << tgt_altitude << endl; //cout << " Target heading: " << tgt_heading << endl << endl; //cerr << "Done Flightplan init" << endl; return; } // end of initialization // let's only process the flight plan every 100 ms. if ((dt_count < 0.1) || (now < fp->getStartTime())) { //cerr << "done fp dt" << endl; return; } else { dt_count = 0; } // check to see if we've reached the lead point for our next turn double dist_to_go = fp->getDistanceToGo(pos.lat(), pos.lon(), curr); //cerr << "2" << endl; double lead_dist = fp->getLeadDistance(); //cerr << " Distance : " << dist_to_go << ": Lead distance " << lead_dist << endl; // experimental: Use fabs, because speed can be negative (I hope) during push_back. if (lead_dist < fabs(2*speed)) { lead_dist = fabs(2*speed); //don't skip over the waypoint //cerr << "Extending lead distance to " << lead_dist << endl; } // FGAirport * apt = trafficRef->getDepartureAirport(); // if ((dist_to_go > prev_dist_to_go) && trafficRef && apt) // { // if (apt->getId() == string("EHAM")) // cerr << "Alert: " << trafficRef->getRegistration() << " is moving away from waypoint " << curr->name << endl // << "Target heading : " << tgt_heading << "act heading " << hdg << " Tgt speed : " << tgt_speed << endl // << "Lead distance : " << lead_dist << endl // << "Distance to go: " << dist_to_go << endl; // } prev_dist_to_go = dist_to_go; //cerr << "2" << endl; //if (no_roll) // lead_dist = 10.0; //cout << "Leg : " << (fp->getLeg()-1) << ". dist_to_go: " << dist_to_go << ", lead_dist: " << lead_dist << ", tgt_speed " << tgt_speed << ", tgt_heading " << tgt_heading << " speed " << speed << " hdg " << hdg << ". Altitude " << altitude << " TAget alt :" << tgt_altitude << endl; if ( dist_to_go < lead_dist ) { //prev_dist_to_go = HUGE; // For traffic manager generated aircraft: // check if the aircraft flies of of user range. And adjust the // Current waypoint's elevation according to Terrain Elevation if (curr->finished) { //end of the flight plan { if (fp->getRepeat()) { fp->restart(); } else { setDie(true); } //cerr << "Done die end of fp" << endl; } return; } // we've reached the lead-point for the waypoint ahead //cerr << "4" << endl; //cerr << "Situation after lead point" << endl; //cerr << "Prviious: " << prev->name << endl; //cerr << "Current : " << curr->name << endl; //cerr << "Next : " << next->name << endl; if (next) { tgt_heading = fp->getBearing(curr, next); spinCounter = 0; } fp->IncrementWaypoint(eraseWaypoints); if (!(fp->getNextWaypoint()) && trafficRef) { loadNextLeg(); } prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); // Now that we have incremented the waypoints, excute some traffic manager specific code // based on the name of the waypoint we just passed. if (trafficRef) { double userLatitude = fgGetDouble("/position/latitude-deg"); double userLongitude = fgGetDouble("/position/longitude-deg"); double course, distance; SGWayPoint current (pos.lon(), pos.lat(), 0); SGWayPoint user ( userLongitude, userLatitude, 0); user.CourseAndDistance(current, &course, &distance); if ((distance * SG_METER_TO_NM) > TRAFFICTOAIDIST) { setDie(true); //cerr << "done fp die out of range" << endl; return; } FGAirport * dep = trafficRef->getDepartureAirport(); FGAirport * arr = trafficRef->getArrivalAirport(); // At parking the beginning of the airport if (!( dep && arr)) { setDie(true); return; } //if ((dep->getId() == string("EHAM") || (arr->getId() == string("EHAM")))) // { // cerr << trafficRef->getRegistration() // << " Enroute from " << dep->getId() // << " to " << arr->getId() // << " just crossed " << prev->name // << " Assigned rwy " << fp->getRunwayId() // << " " << fp->getRunway() << endl; // } //if ((dep->getId() == string("EHAM")) && (prev->name == "park2")) // { // cerr << "Schiphol ground " // << trafficRef->getCallSign(); // if (trafficRef->getHeavy()) // cerr << "Heavy"; // cerr << ", is type " // << trafficRef->getAircraft() // << " ready to go. IFR to " // << arr->getId() <name == "park2") { dep->getDynamics()->releaseParking(fp->getGate()); } // Some debug messages, specific to TESTING THE Logical networks. //if ((arr->getId() == string("EHAM")) && (prev->name == "Center")) // { // // cerr << "Schiphol ground " // << trafficRef->getCallSign(); // if (trafficRef->getHeavy()) // cerr << "Heavy"; // cerr << " landed runway " // << fp->getRunway() // << " request taxi to gate " // << arr->getParkingName(fp->getGate()) // << endl; // } if (prev->name == "END") fp->setTime(trafficRef->getDepartureTime()); //cerr << "5" << endl; } if (next) { //cerr << "Current waypoint" << curr->name << endl; //cerr << "Next waypoint" << next->name << endl; fp->setLeadDistance(speed, tgt_heading, curr, next); } //cerr << "5.1" << endl; if (!(prev->on_ground)) { // only update the tgt altitude from flightplan if not on the ground tgt_altitude = prev->altitude; if (curr->crossat > -1000.0) { //cerr << "5.1a" << endl; use_perf_vs = false; tgt_vs = (curr->crossat - altitude)/ (fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/6076.0/speed*60.0); //cerr << "5.1b" << endl; tgt_altitude = curr->crossat; } else { //cerr << "5.1c" << endl; use_perf_vs = true; //cerr << "5.1d" << endl; //cerr << "Setting target altitude : " <speed; hdg_lock = alt_lock = true; no_roll = prev->on_ground; //cout << "Crossing waypoint: " << prev->name << endl; //cout << " Target speed: " << tgt_speed << endl; //cout << " Target altitude: " << tgt_altitude << endl; //cout << " Target heading: " << tgt_heading << endl << endl; } else { double calc_bearing = fp->getBearing(pos.lat(), pos.lon(), curr); //cerr << "Bearing = " << calc_bearing << endl; if (speed < 0) { calc_bearing +=180; if (calc_bearing > 360) calc_bearing -= 360; } if (finite(calc_bearing)) { double hdg_error = calc_bearing - tgt_heading; if (fabs(hdg_error) > 1.0) { TurnTo( calc_bearing ); } } else { cerr << "calc_bearing is not a finite number : " << "Speed " << speed << "pos : " << pos.lat() << ", " << pos.lon() << "waypoint " << curr->latitude << ", " << curr->longitude << endl; cerr << "waypoint name " << curr->name; exit(1); } double speed_diff = speed - prevSpeed; // Update the lead distance calculation if speed has changed sufficiently // to prevent spinning (hopefully); if (fabs(speed_diff) > 10) { prevSpeed = speed; fp->setLeadDistance(speed, tgt_heading, curr, next); } //cerr << "Done Processing FlightPlan"<< endl; } // if (dt count) else } bool FGAIAircraft::_getGearDown() const { return ((props->getFloatValue("position/altitude-agl-ft") < 900.0) && (props->getFloatValue("velocities/airspeed-kt") < performance->land_speed*1.25)); } void FGAIAircraft::loadNextLeg() { //delete fp; //time_t now = time(NULL) + fgGetLong("/sim/time/warp"); //FGAIModelEntity entity; //entity.m_class = "jet_transport"; //entity.path = modelPath.c_str(); //entity.flightplan = "none"; //entity.latitude = _getLatitude(); //entity.longitude = _getLongitude(); //entity.altitude = trafficRef->getCruiseAlt() * 100; // convert from FL to feet //entity.speed = 450; // HACK ALERT //entity.fp = new FGAIFlightPlan(&entity, courseToDest, i->getDepartureTime(), dep, arr); int leg; if ((leg = fp->getLeg()) == 10) { trafficRef->next(); leg = 1; fp->setLeg(leg); //cerr << "Resetting leg : " << leg << endl; } //{ //leg++; //fp->setLeg(leg); //cerr << "Creating leg number : " << leg << endl; FGAirport *dep = trafficRef->getDepartureAirport(); FGAirport *arr = trafficRef->getArrivalAirport(); if (!(dep && arr)) { setDie(true); //cerr << "Failed to get airport in AIAircraft::ProcessFlightplan()" << endl; //if (dep) // cerr << "Departure " << dep->getId() << endl; //if (arr) // cerr << "Arrival " << arr->getId() << endl; } else { double cruiseAlt = trafficRef->getCruiseAlt() * 100; //cerr << "Creating new leg using " << cruiseAlt << " as cruise altitude."<< endl; fp->create (dep, arr, leg, cruiseAlt, //(trafficRef->getCruiseAlt() * 100), // convert from FL to feet trafficRef->getSpeed(), _getLatitude(), _getLongitude(), false, trafficRef->getRadius(), trafficRef->getFlightType(), acType, company); //prev = fp->getPreviousWaypoint(); //curr = fp->getCurrentWaypoint(); //next = fp->getNextWaypoint(); //cerr << "25" << endl; //if (next) // { // //cerr << "Next waypoint" << next->name << endl; // fp->setLeadDistance(speed, tgt_heading, curr, next); // } //cerr << "25.1" << endl; //if (curr->crossat > -1000.0) { // //cerr << "25.1a" << endl; // use_perf_vs = false; // // tgt_vs = (curr->crossat - altitude)/ // (fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/6076.0/speed*60.0); // //cerr << "25.1b" << endl; // tgt_altitude = curr->crossat; //} else { // //cerr << "25.1c" << endl; // use_perf_vs = true; // //cerr << "25.1d" << endl; // tgt_altitude = prev->altitude; // //cerr << "Setting target altitude : " <speed; //hdg_lock = alt_lock = true; //no_roll = prev->on_ground; } //} //else //{ //delete entity.fp; //entity.fp = new FGAIFlightPlan(&entity, // 999, // A hack // trafficRef->getDepartureTime(), // trafficRef->getDepartureAirport(), // trafficRef->getArrivalAirport(), // false, // acType, // company); //SetFlightPlan(entity.fp); } // Note: This code is copied from David Luff's AILocalTraffic // Warning - ground elev determination is CPU intensive // Either this function or the logic of how often it is called // will almost certainly change. void FGAIAircraft::getGroundElev(double dt) { dt_elev_count += dt; //return; if (dt_elev_count < (3.0) + (rand() % 10)) //Update minimally every three secs, but add some randomness to prevent all IA objects doing this in synchrony { return; } else { dt_elev_count = 0; } // It would be nice if we could set the correct tile center here in order to get a correct // answer with one call to the function, but what I tried in the two commented-out lines // below only intermittently worked, and I haven't quite groked why yet. //SGBucket buck(pos.lon(), pos.lat()); //aip.getSGLocation()->set_tile_center(Point3D(buck.get_center_lon(), buck.get_center_lat(), 0.0)); // Only do the proper hitlist stuff if we are within visible range of the viewer. double visibility_meters = fgGetDouble("/environment/visibility-m"); FGViewer* vw = globals->get_current_view(); double course, distance; //Point3D currView(vw->getLongitude_deg(), // vw->getLatitude_deg(), 0.0); SGWayPoint current (pos.lon(), pos.lat(), 0); SGWayPoint view ( vw->getLongitude_deg(), vw->getLatitude_deg(), 0); view.CourseAndDistance(current, &course, &distance); if(distance > visibility_meters) { //aip.getSGLocation()->set_cur_elev_m(aptElev); return; } // FIXME: make sure the pos.lat/pos.lon values are in degrees ... double range = 500.0; if (!globals->get_tile_mgr()->scenery_available(pos.lat(), pos.lon(), range)) { // Try to shedule tiles for that position. globals->get_tile_mgr()->update( aip.getSGLocation(), range ); } // FIXME: make sure the pos.lat/pos.lon values are in degrees ... double alt; if (globals->get_scenery()->get_elevation_m(pos.lat(), pos.lon(), 20000.0, alt)) tgt_altitude = alt * SG_METER_TO_FEET; //cerr << "Target altitude : " << tgt_altitude << endl; // if (globals->get_scenery()->get_elevation_m(pos.lat(), pos.lon(), // 20000.0, alt)) // tgt_altitude = alt * SG_METER_TO_FEET; //cerr << "Target altitude : " << tgt_altitude << endl; } void FGAIAircraft::doGroundAltitude() { if (fabs(altitude - (tgt_altitude+groundOffset)) > 1000.0) altitude = (tgt_altitude + groundOffset); else altitude += 0.1 * ((tgt_altitude+groundOffset) - altitude); }