// groundcache.hxx -- carries a small subset of the scenegraph near the vehicle // // Written by Mathias Froehlich, started Nov 2004. // // Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _GROUNDCACHE_HXX #define _GROUNDCACHE_HXX #include #include #include #include class FGGroundCache { public: FGGroundCache(); ~FGGroundCache(); ////////////////////////////////////////////////////////////////////////// // Ground handling routines ////////////////////////////////////////////////////////////////////////// // Prepare the ground cache for the wgs84 position pt_*. // That is take all vertices in the ball with radius rad around the // position given by the pt_* and store them in a local scene graph. bool prepare_ground_cache(double ref_time, const double pt[3], double rad); // Returns true if the cache is valid. // Also the reference time, point and radius values where the cache // is valid for are returned. bool is_valid(double *ref_time, double pt[3], double *rad); // Return the nearest catapult to the given point // pt in wgs84 coordinates. double get_cat(double t, const double pt[3], double end[2][3], double vel[2][3]); // Return the altitude above ground below the wgs84 point pt // Search for the nearest triangle to pt. // Return ground properties like the ground type, the maximum load // this kind kind of ground can carry, the friction factor between // 0 and 1 which can be used to model lower friction with wet runways // and finally the altitude above ground. bool get_agl(double t, const double pt[3], double contact[3], double normal[3], double vel[3], int *type, double *loadCapacity, double *frictionFactor, double *agl); // Return 1 if the hook intersects with a wire. // That test is done by checking if the quad spanned by the points pt* // intersects with the line representing the wire. // If the wire is caught, the cache will trace this wires endpoints until // the FDM calls release_wire(). bool caught_wire(double t, const double pt[4][3]); // Return the location and speed of the wire endpoints. bool get_wire_ends(double t, double end[2][3], double vel[2][3]); // Tell the cache code that it does no longer need to care for // the wire end position. void release_wire(void); private: // Holds the private ground triangle cache ... // The surface cache itself. ssgRoot cache_root; // The center of the cache. sgdVec3 cache_center; // Approximate ground radius. // In case the aircraft is too high above ground. double ground_radius; // The time reference for later call to intersection test routines. // Is required since we will have moving triangles in carriers. double cache_ref_time; // The wire identifier to track. int wire_id; // The point and radius where the cache is built around. // That are the arguments that were given to prepare_ground_cache. sgdVec3 reference_wgs84_point; double reference_vehicle_radius; bool found_ground; // Fills the environment cache with everything inside the sphere sp. void cache_fill(ssgBranch *branch, sgMat4 xform, sgSphere* sp, sgVec3 down, sgSphere* wsp); // Helper class to hold some properties of the ground triangle. class GroundProperty : public ssgBase { public: GroundProperty() : type(0) {} int type; int wire_id; sgVec3 vel; // not yet implemented ... // double loadCapacity; }; // compute the ground property of this leaf. static GroundProperty *extractGroundProperty( ssgLeaf* leaf ); // compute the ground property of this leaf. void putSurfaceLeafIntoCache(const sgSphere *sp, const sgMat4 xform, bool sphIsec, sgVec3 down, ssgLeaf *l); void putLineLeafIntoCache(const sgSphere *wsp, const sgMat4 xform, ssgLeaf *l); void addAndFlattenLeaf(GLenum ty, ssgLeaf *l, ssgIndexArray *ia, const sgMat4 xform); void extractCacheRelativeVertex(double t, ssgVtxArray *va, GroundProperty *gp, short i, sgVec3 rel_pos, sgdVec3 wgs84_vel); void extractWgs84Vertex(double t, ssgVtxArray *va, GroundProperty *gp, short i, sgdVec3 wgs84_pos, sgdVec3 wgs84_vel); }; #endif