// new_gui.cxx: implementation of XML-configurable GUI support. #include "new_gui.hxx" #include #include #include #include
#include "menubar.hxx" #include "dialog.hxx" //////////////////////////////////////////////////////////////////////// // Implementation of NewGUI. //////////////////////////////////////////////////////////////////////// NewGUI::NewGUI () : _menubar(new FGMenuBar), _current_widget(0) { } NewGUI::~NewGUI () { delete _menubar; } void NewGUI::init () { char path1[1024]; char path2[1024]; ulMakePath(path1, globals->get_fg_root().c_str(), "gui"); ulMakePath(path2, path1, "dialogs"); readDir(path2); #if !defined(FG_OLD_MENUBAR) _menubar->init(); #endif } void NewGUI::bind () { fgTie("/sim/menubar/visibility", this, &NewGUI::getMenuBarVisible, &NewGUI::setMenuBarVisible); } void NewGUI::unbind () { fgUntie("/sim/menubar/visibility"); } void NewGUI::update (double delta_time_sec) { // NO OP } void NewGUI::display (const string &name) { if (_widgets.find(name) == _widgets.end()) SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined"); else new FGDialog(_widgets[name]); } void NewGUI::setCurrentWidget (FGDialog * widget) { _current_widget = widget; } FGDialog * NewGUI::getCurrentWidget () { return _current_widget; } FGMenuBar * NewGUI::getMenuBar () { return _menubar; } bool NewGUI::getMenuBarVisible () const { return _menubar->isVisible(); } void NewGUI::setMenuBarVisible (bool visible) { if (visible) _menubar->show(); else _menubar->hide(); } void NewGUI::readDir (const char * path) { ulDir * dir = ulOpenDir(path); if (dir == 0) { SG_LOG(SG_GENERAL, SG_ALERT, "Failed to read GUI files from " << path); return; } ulDirEnt * dirEnt = ulReadDir(dir); while (dirEnt != 0) { char subpath[1024]; ulMakePath(subpath, path, dirEnt->d_name); if (dirEnt->d_isdir && dirEnt->d_name[0] != '.') { readDir(subpath); } else { SGPropertyNode_ptr props = new SGPropertyNode; try { readProperties(subpath, props); } catch (const sg_exception &ex) { SG_LOG(SG_INPUT, SG_ALERT, "Error parsing GUI file " << subpath); } if (!props->hasValue("name")) { SG_LOG(SG_INPUT, SG_WARN, "GUI file " << subpath << " has no name; skipping."); } else { string name = props->getStringValue("name"); SG_LOG(SG_INPUT, SG_BULK, "Saving GUI node " << name); _widgets[name] = props; } } dirEnt = ulReadDir(dir); } ulCloseDir(dir); } // end of new_gui.cxx