#ifndef _FG_OS_HXX #define _FG_OS_HXX #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include enum { MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_RIGHT }; enum { MOUSE_BUTTON_DOWN, MOUSE_BUTTON_UP }; enum { MOUSE_CURSOR_NONE, MOUSE_CURSOR_POINTER, MOUSE_CURSOR_WAIT, MOUSE_CURSOR_CROSSHAIR, MOUSE_CURSOR_LEFTRIGHT, MOUSE_CURSOR_TOPSIDE, MOUSE_CURSOR_BOTTOMSIDE, MOUSE_CURSOR_LEFTSIDE, MOUSE_CURSOR_RIGHTSIDE, MOUSE_CURSOR_TOPLEFT, MOUSE_CURSOR_TOPRIGHT, MOUSE_CURSOR_BOTTOMLEFT, MOUSE_CURSOR_BOTTOMRIGHT, }; enum { KEYMOD_NONE = 0, KEYMOD_RELEASED = 1, // Not a mod key, indicates "up" action KEYMOD_SHIFT = 2, KEYMOD_CTRL = 4, KEYMOD_ALT = 8, KEYMOD_META = 16, KEYMOD_SUPER = 32, KEYMOD_HYPER = 64, KEYMOD_MAX = 128 }; // A note on key codes: none are defined here. FlightGear has no // hard-coded interpretations of codes other than modifier keys, so we // can get away with that. The only firm requirement is that the // codes passed to the fgKeyHandler function be correctly interpreted // by the PUI library. Users who need to hard-code key codes // (probably not a good idea in any case) can use the pu.hxx header // for definitions. // // OS integration functions // void fgOSInit(int* argc, char** argv); void fgOSOpenWindow(bool stencil); void fgOSFullScreen(); int fgOSMainLoop(); void fgOSExit(int code); void fgSetMouseCursor(int cursor); int fgGetMouseCursor(); void fgWarpMouse(int x, int y); int fgGetKeyModifiers(); // // Callbacks and registration API // namespace osg { class Camera; class GraphicsContext; } namespace osgGA { class GUIEventAdapter; } typedef void (*fgIdleHandler)(); typedef void (*fgDrawHandler)(); typedef void (*fgWindowResizeHandler)(int w, int h); typedef void (*fgKeyHandler)(int key, int keymod, int mousex, int mousey); typedef void (*fgMouseClickHandler)(int button, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter*); typedef void (*fgMouseMotionHandler)(int x, int y); void fgRegisterIdleHandler(fgIdleHandler func); void fgRegisterDrawHandler(fgDrawHandler func); void fgRegisterWindowResizeHandler(fgWindowResizeHandler func); void fgRegisterKeyHandler(fgKeyHandler func); void fgRegisterMouseClickHandler(fgMouseClickHandler func); void fgRegisterMouseMotionHandler(fgMouseMotionHandler func); #endif // _FG_OS_HXX