/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGSensor.cpp Author: Jon Berndt Date started: 9 July 2005 ------------- Copyright (C) 2005 ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGSensor.h" #include "input_output/FGXMLElement.h" #include <iostream> #include <cstdlib> using namespace std; namespace JSBSim { static const char *IdSrc = "$Id: FGSensor.cpp,v 1.20 2009/10/24 22:59:30 jberndt Exp $"; static const char *IdHdr = ID_SENSOR; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGSensor::FGSensor(FGFCS* fcs, Element* element) : FGFCSComponent(fcs, element) { double denom; // inputs are read from the base class constructor bits = quantized = divisions = 0; PreviousInput = PreviousOutput = 0.0; min = max = bias = gain = noise_variance = lag = drift_rate = drift = span = 0.0; granularity = 0.0; noise_type = 0; fail_low = fail_high = fail_stuck = false; Element* quantization_element = element->FindElement("quantization"); if ( quantization_element) { if ( quantization_element->FindElement("bits") ) { bits = (int)quantization_element->FindElementValueAsNumber("bits"); } divisions = (1<<bits); if ( quantization_element->FindElement("min") ) { min = quantization_element->FindElementValueAsNumber("min"); } if ( quantization_element->FindElement("max") ) { max = quantization_element->FindElementValueAsNumber("max"); } quant_property = quantization_element->GetAttributeValue("name"); span = max - min; granularity = span/divisions; } if ( element->FindElement("bias") ) { bias = element->FindElementValueAsNumber("bias"); } if ( element->FindElement("gain") ) { gain = element->FindElementValueAsNumber("gain"); } if ( element->FindElement("drift_rate") ) { drift_rate = element->FindElementValueAsNumber("drift_rate"); } if ( element->FindElement("lag") ) { lag = element->FindElementValueAsNumber("lag"); denom = 2.00 + dt*lag; ca = dt*lag / denom; cb = (2.00 - dt*lag) / denom; } if ( element->FindElement("noise") ) { noise_variance = element->FindElementValueAsNumber("noise"); string variation = element->FindElement("noise")->GetAttributeValue("variation"); if (variation == "PERCENT") { NoiseType = ePercent; } else if (variation == "ABSOLUTE") { NoiseType = eAbsolute; } else { NoiseType = ePercent; cerr << "Unknown noise type in sensor: " << Name << endl; cerr << " defaulting to PERCENT." << endl; } string distribution = element->FindElement("noise")->GetAttributeValue("distribution"); if (distribution == "UNIFORM") { DistributionType = eUniform; } else if (distribution == "GAUSSIAN") { DistributionType = eGaussian; } else { DistributionType = eUniform; cerr << "Unknown random distribution type in sensor: " << Name << endl; cerr << " defaulting to UNIFORM." << endl; } } FGFCSComponent::bind(); bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGSensor::~FGSensor() { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGSensor::Run(void) { Input = InputNodes[0]->getDoubleValue() * InputSigns[0]; ProcessSensorSignal(); return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::ProcessSensorSignal(void) { Output = Input; // perfect sensor // Degrade signal as specified if (fail_stuck) { Output = PreviousOutput; } else { if (lag != 0.0) Lag(); // models sensor lag and filter if (noise_variance != 0.0) Noise(); // models noise if (drift_rate != 0.0) Drift(); // models drift over time if (gain != 0.0) Gain(); // models a finite gain if (bias != 0.0) Bias(); // models a finite bias if (delay != 0) Delay(); // models system signal transport latencies if (fail_low) Output = -HUGE_VAL; if (fail_high) Output = HUGE_VAL; if (bits != 0) Quantize(); // models quantization degradation Clip(); } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::Noise(void) { double random_value=0.0; if (DistributionType == eUniform) { random_value = ((double)rand()/(double)RAND_MAX) - 0.5; } else { random_value = GaussianRandomNumber(); } switch( NoiseType ) { case ePercent: Output *= (1.0 + noise_variance*random_value); break; case eAbsolute: Output += noise_variance*random_value; break; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::Bias(void) { Output += bias; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::Gain(void) { Output *= gain; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::Drift(void) { drift += drift_rate*dt; Output += drift; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::Quantize(void) { if (Output < min) Output = min; if (Output > max) Output = max; double portion = Output - min; quantized = (int)(portion/granularity); Output = quantized*granularity + min; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::Lag(void) { // "Output" on the right side of the "=" is the current input Output = ca * (Output + PreviousInput) + PreviousOutput * cb; PreviousOutput = Output; PreviousInput = Input; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGSensor::bind(void) { string tmp = Name; if (Name.find("/") == string::npos) { tmp = "fcs/" + PropertyManager->mkPropertyName(Name, true); } const string tmp_low = tmp + "/malfunction/fail_low"; const string tmp_high = tmp + "/malfunction/fail_high"; const string tmp_stuck = tmp + "/malfunction/fail_stuck"; PropertyManager->Tie( tmp_low, this, &FGSensor::GetFailLow, &FGSensor::SetFailLow); PropertyManager->Tie( tmp_high, this, &FGSensor::GetFailHigh, &FGSensor::SetFailHigh); PropertyManager->Tie( tmp_stuck, this, &FGSensor::GetFailStuck, &FGSensor::SetFailStuck); if (!quant_property.empty()) { if (quant_property.find("/") == string::npos) { // not found string qprop = "fcs/" + PropertyManager->mkPropertyName(quant_property, true); PropertyManager->Tie(qprop, this, &FGSensor::GetQuantized); } } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGSensor::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor if (InputSigns.size() > 0) { if (InputSigns[0] < 0) cout << " INPUT: -" << InputNodes[0]->getName() << endl; else cout << " INPUT: " << InputNodes[0]->getName() << endl; } if (bits != 0) { if (quant_property.empty()) cout << " Quantized output" << endl; else cout << " Quantized output (property: " << quant_property << ")" << endl; cout << " Bits: " << bits << endl; cout << " Min value: " << min << endl; cout << " Max value: " << max << endl; cout << " (span: " << span << ", granularity: " << granularity << ")" << endl; } if (bias != 0.0) cout << " Bias: " << bias << endl; if (gain != 0.0) cout << " Gain: " << gain << endl; if (drift_rate != 0) cout << " Sensor drift rate: " << drift_rate << endl; if (lag != 0) cout << " Sensor lag: " << lag << endl; if (noise_variance != 0) { if (NoiseType == eAbsolute) { cout << " Noise variance (absolute): " << noise_variance << endl; } else if (NoiseType == ePercent) { cout << " Noise variance (percent): " << noise_variance << endl; } else { cout << " Noise variance type is invalid" << endl; } if (DistributionType == eUniform) { cout << " Random noise is uniformly distributed." << endl; } else if (DistributionType == eGaussian) { cout << " Random noise is gaussian distributed." << endl; } } if (IsOutput) { for (unsigned int i=0; i<OutputNodes.size(); i++) cout << " OUTPUT: " << OutputNodes[i]->getName() << endl; } } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGSensor" << endl; if (from == 1) cout << "Destroyed: FGSensor" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }