#ifdef HAVE_CONFIG_H # include "config.h" #endif #include <simgear/debug/logstream.hxx> #include <simgear/math/sg_geodesy.hxx> #include <simgear/misc/sg_path.hxx> #include <simgear/scene/model/placement.hxx> #include <simgear/xml/easyxml.hxx> #include <Main/globals.hxx> #include <Main/fg_props.hxx> #include "FGFDM.hpp" #include "Atmosphere.hpp" #include "Math.hpp" #include "Airplane.hpp" #include "Model.hpp" #include "Integrator.hpp" #include "Glue.hpp" #include "Gear.hpp" #include "Hook.hpp" #include "Launchbar.hpp" #include "FGGround.hpp" #include "PropEngine.hpp" #include "PistonEngine.hpp" #include "YASim.hxx" using namespace yasim; static const float YASIM_PI = 3.14159265358979323846; static const float RAD2DEG = 180/YASIM_PI; static const float PI2 = YASIM_PI*2; static const float RAD2RPM = 9.54929658551; static const float M2FT = 3.2808399; static const float FT2M = 0.3048; static const float MPS2KTS = 3600.0/1852.0; static const float CM2GALS = 264.172037284; // gallons/cubic meter static const float KG2LBS = 2.20462262185; static const float W2HP = 1.3416e-3; static const float INHG2PA = 3386.389; static const float SLUG2KG = 14.59390; YASim::YASim(double dt) : _simTime(0) { // set_delta_t(dt); _fdm = new FGFDM(); _dt = dt; _fdm->getAirplane()->getModel()->setGroundCallback( new FGGround(this) ); _fdm->getAirplane()->getModel()->getIntegrator()->setInterval(_dt); } YASim::~YASim() { delete _fdm; } void YASim::report() { Airplane* a = _fdm->getAirplane(); float aoa = a->getCruiseAoA() * RAD2DEG; float tail = -1 * a->getTailIncidence() * RAD2DEG; float drag = 1000 * a->getDragCoefficient(); SG_LOG(SG_FLIGHT,SG_INFO,"YASim solution results:"); SG_LOG(SG_FLIGHT,SG_INFO," Iterations: "<<a->getSolutionIterations()); SG_LOG(SG_FLIGHT,SG_INFO," Drag Coefficient: "<< drag); SG_LOG(SG_FLIGHT,SG_INFO," Lift Ratio: "<<a->getLiftRatio()); SG_LOG(SG_FLIGHT,SG_INFO," Cruise AoA: "<< aoa); SG_LOG(SG_FLIGHT,SG_INFO," Tail Incidence: "<< tail); SG_LOG(SG_FLIGHT,SG_INFO,"Approach Elevator: "<<a->getApproachElevator()); float cg[3]; char buf[256]; a->getModel()->getBody()->getCG(cg); sprintf(buf, " CG: %.3f, %.3f, %.3f", cg[0], cg[1], cg[2]); SG_LOG(SG_FLIGHT, SG_INFO, buf); if(a->getFailureMsg()) { SG_LOG(SG_FLIGHT, SG_ALERT, "YASim SOLUTION FAILURE:"); SG_LOG(SG_FLIGHT, SG_ALERT, a->getFailureMsg()); exit(1); } } void YASim::bind() { // Run the superclass bind to set up a bunch of property ties FGInterface::bind(); // Now UNtie the ones that we are going to set ourselves. fgUntie("/consumables/fuel/tank[0]/level-gal_us"); fgUntie("/consumables/fuel/tank[1]/level-gal_us"); char buf[256]; for(int i=0; i<_fdm->getAirplane()->getModel()->numThrusters(); i++) { sprintf(buf, "/engines/engine[%d]/fuel-flow-gph", i); fgUntie(buf); sprintf(buf, "/engines/engine[%d]/rpm", i); fgUntie(buf); sprintf(buf, "/engines/engine[%d]/mp-osi", i); fgUntie(buf); sprintf(buf, "/engines/engine[%d]/egt-degf", i); fgUntie(buf); sprintf(buf, "/engines/engine[%d]/oil-temperature-degf", i); fgUntie(buf); } } void YASim::init() { Airplane* a = _fdm->getAirplane(); Model* m = a->getModel(); // Superclass hook common_init(); m->setCrashed(false); // Figure out the initial speed type string speed_set = fgGetString("/sim/presets/speed-set", "UVW"); if (speed_set == "NED") _speed_set = NED; else if (speed_set == "UVW") _speed_set = UVW; else if (speed_set == "knots") _speed_set = KNOTS; else if (speed_set == "mach") _speed_set = MACH; else { _speed_set = UVW; SG_LOG(SG_FLIGHT, SG_ALERT, "Unknown speed type " << speed_set); } // Build a filename and parse it SGPath f(fgGetString("/sim/aircraft-dir")); f.append(fgGetString("/sim/aero")); f.concat(".xml"); readXML(f.str(), *_fdm); // Compile it into a real airplane, and tell the user what they got a->compile(); report(); _fdm->init(); // Create some FG{Eng|Gear}Interface objects int i; for(i=0; i<a->numGear(); i++) { Gear* g = a->getGear(i); SGPropertyNode * node = fgGetNode("gear/gear", i, true); float pos[3]; g->getPosition(pos); node->setDoubleValue("xoffset-in", pos[0] * M2FT * 12); node->setDoubleValue("yoffset-in", pos[1] * M2FT * 12); node->setDoubleValue("zoffset-in", pos[2] * M2FT * 12); } // Are we at ground level? If so, lift the plane up so the gear // clear the ground. double runway_altitude = get_Runway_altitude(); if(get_Altitude() - runway_altitude < 50) { fgSetBool("/controls/gear/gear-down", false); float minGearZ = 1e18; for(i=0; i<a->numGear(); i++) { Gear* g = a->getGear(i); float pos[3]; g->getPosition(pos); if(pos[2] < minGearZ) minGearZ = pos[2]; } _set_Altitude(runway_altitude - minGearZ*M2FT); fgSetBool("/controls/gear/gear-down", true); } // Blank the state, and copy in ours State s; m->setState(&s); copyToYASim(true); _fdm->getExternalInput(); _fdm->getAirplane()->initEngines(); set_inited(true); } void YASim::update(double dt) { if (is_suspended()) return; int iterations = _calc_multiloop(dt); // If we're crashed, then we don't care if(_fdm->getAirplane()->getModel()->isCrashed()) { if(!fgGetBool("/sim/crashed")) fgSetBool("/sim/crashed", true); return; } // ground. Calculate a cartesian coordinate for the ground under // us, find the (geodetic) up vector normal to the ground, then // use that to find the final (radius) term of the plane equation. float v[3] = { get_uBody(), get_vBody(), get_wBody() }; float lat = get_Latitude(); float lon = get_Longitude(); float alt = get_Altitude() * FT2M; double xyz[3]; sgGeodToCart(lat, lon, alt, xyz); // build the environment cache. float vr = _fdm->getVehicleRadius(); vr += 2.0*FT2M*dt*Math::mag3(v); prepare_ground_cache_m( _simTime, _simTime + dt, xyz, vr ); // Track time increments. FGGround* gr = (FGGround*)_fdm->getAirplane()->getModel()->getGroundCallback(); int i; for(i=0; i<iterations; i++) { gr->setTimeOffset(_simTime + i*_dt); copyToYASim(false); _fdm->iterate(_dt); copyFromYASim(); } // Increment the local sim time _simTime += dt; gr->setTimeOffset(_simTime); } void YASim::copyToYASim(bool copyState) { // Physical state double lat = get_Latitude(); double lon = get_Longitude(); float alt = get_Altitude() * FT2M; float roll = get_Phi(); float pitch = get_Theta(); float hdg = get_Psi(); // Environment float wind[3]; wind[0] = get_V_north_airmass() * FT2M * -1.0; wind[1] = get_V_east_airmass() * FT2M * -1.0; wind[2] = get_V_down_airmass() * FT2M * -1.0; float pressure = fgGetFloat("/environment/pressure-inhg") * INHG2PA; float temp = fgGetFloat("/environment/temperature-degc") + 273.15; float dens = fgGetFloat("/environment/density-slugft3") * SLUG2KG * M2FT*M2FT*M2FT; // Convert and set: Model* model = _fdm->getAirplane()->getModel(); State s; float xyz2ned[9]; Glue::xyz2nedMat(lat, lon, xyz2ned); // position sgGeodToCart(lat, lon, alt, s.pos); // orientation Glue::euler2orient(roll, pitch, hdg, s.orient); Math::mmul33(s.orient, xyz2ned, s.orient); // Velocity string speed_set = fgGetString("/sim/presets/speed-set", "UVW"); float v[3]; bool needCopy = false; switch (_speed_set) { case NED: v[0] = get_V_north() * FT2M * -1.0; v[1] = get_V_east() * FT2M * -1.0; v[2] = get_V_down() * FT2M * -1.0; break; case UVW: v[0] = get_uBody() * FT2M; v[1] = get_vBody() * FT2M; v[2] = get_wBody() * FT2M; Math::tmul33(s.orient, v, v); break; case KNOTS: v[0] = Atmosphere::spdFromVCAS(get_V_calibrated_kts()/MPS2KTS, pressure, temp); v[1] = 0; v[2] = 0; Math::tmul33(s.orient, v, v); needCopy = true; break; case MACH: v[0] = Atmosphere::spdFromMach(get_Mach_number(), temp); v[1] = 0; v[2] = 0; Math::tmul33(s.orient, v, v); needCopy = true; break; default: v[0] = 0; v[1] = 0; v[2] = 0; break; } if (!copyState) _speed_set = UVW; // change to this after initial setting Math::set3(v, s.v); if(copyState || needCopy) model->setState(&s); // wind Math::tmul33(xyz2ned, wind, wind); model->setWind(wind); // air model->setAir(pressure, temp, dens); // Query a ground plane for each gear/hook/launchbar and // write that value into the corresponding class. _fdm->getAirplane()->getModel()->updateGround(&s); Launchbar* l = model->getLaunchbar(); if (l) l->setLaunchCmd(0.0<fgGetFloat("/controls/gear/catapult-launch-cmd")); } // All the settables: // // These are set below: // _set_Accels_Local // _set_Accels_Body // _set_Accels_CG_Body // _set_Accels_Pilot_Body // _set_Accels_CG_Body_N // _set_Velocities_Local // _set_Velocities_Ground // _set_Velocities_Wind_Body // _set_Omega_Body // _set_Euler_Rates // _set_Euler_Angles // _set_V_rel_wind // _set_V_ground_speed // _set_V_equiv_kts // _set_V_calibrated_kts // _set_Alpha // _set_Beta // _set_Mach_number // _set_Climb_Rate // _set_Tank1Fuel // _set_Tank2Fuel // _set_Altitude_AGL // _set_Geodetic_Position // _set_Runway_altitude // Ignoring these, because they're unused: // _set_Geocentric_Position // _set_Geocentric_Rates // _set_Cos_phi // _set_Cos_theta // _set_Earth_position_angle (WTF?) // _set_Gamma_vert_rad // _set_Inertias // _set_T_Local_to_Body // _set_CG_Position // _set_Sea_Level_Radius // Externally set via the weather code: // _set_Velocities_Local_Airmass // _set_Density // _set_Static_pressure // _set_Static_temperature void YASim::copyFromYASim() { Airplane* airplane = _fdm->getAirplane(); Model* model = airplane->getModel(); State* s = model->getState(); // position double lat, lon, alt; sgCartToGeod(s->pos, &lat, &lon, &alt); _set_Geodetic_Position(lat, lon, alt*M2FT); double groundlevel_m = get_groundlevel_m(lat, lon, alt); _set_Runway_altitude(groundlevel_m*SG_METER_TO_FEET); _set_Altitude_AGL((alt-groundlevel_m)*SG_METER_TO_FEET); // the smallest agl of all gears fgSetFloat("/position/gear-agl-m", model->getAGL()); fgSetFloat("/position/gear-agl-ft", model->getAGL()*M2FT); // UNUSED //_set_Geocentric_Position(Glue::geod2geocLat(lat), lon, alt*M2FT); // useful conversion matrix float xyz2ned[9]; Glue::xyz2nedMat(lat, lon, xyz2ned); // velocity float v[3]; Math::vmul33(xyz2ned, s->v, v); _set_Velocities_Local(M2FT*v[0], M2FT*v[1], M2FT*v[2]); _set_V_ground_speed(Math::sqrt(M2FT*v[0]*M2FT*v[0] + M2FT*v[1]*M2FT*v[1])); _set_Climb_Rate(-M2FT*v[2]); // The HUD uses this, but inverts down (?!) _set_Velocities_Ground(M2FT*v[0], M2FT*v[1], -M2FT*v[2]); // _set_Geocentric_Rates(M2FT*v[0], M2FT*v[1], M2FT*v[2]); // UNUSED // Airflow velocity. float wind[3]; wind[0] = get_V_north_airmass() * FT2M * -1.0; // Wind in NED wind[1] = get_V_east_airmass() * FT2M * -1.0; wind[2] = get_V_down_airmass() * FT2M * -1.0; Math::tmul33(xyz2ned, wind, wind); // Wind in global Math::sub3(s->v, wind, v); // V - wind in global Math::vmul33(s->orient, v, v); // to body coordinates _set_Velocities_Wind_Body(v[0]*M2FT, -v[1]*M2FT, -v[2]*M2FT); _set_V_rel_wind(Math::mag3(v)*M2FT); // units? float P = fgGetDouble("/environment/pressure-inhg") * INHG2PA; float T = fgGetDouble("/environment/temperature-degc") + 273.15; float D = fgGetFloat("/environment/density-slugft3") *SLUG2KG * M2FT*M2FT*M2FT; _set_V_equiv_kts(Atmosphere::calcVEAS(v[0], P, T, D)*MPS2KTS); _set_V_calibrated_kts(Atmosphere::calcVCAS(v[0], P, T)*MPS2KTS); _set_Mach_number(Atmosphere::calcMach(v[0], T)); // acceleration Math::vmul33(xyz2ned, s->acc, v); _set_Accels_Local(M2FT*v[0], M2FT*v[1], M2FT*v[2]); Math::vmul33(s->orient, s->acc, v); _set_Accels_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]); _set_Accels_CG_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]); _fdm->getAirplane()->getPilotAccel(v); _set_Accels_Pilot_Body(-M2FT*v[0], M2FT*v[1], M2FT*v[2]); // There is no property for pilot G's, but I need it for a panel // instrument. Hack this in here, and REMOVE IT WHEN IT FINDS A // REAL HOME! fgSetFloat("/accelerations/pilot-g", -v[2]/9.8); // The one appears (!) to want inverted pilot acceleration // numbers, in G's... Math::mul3(1.0/9.8, v, v); _set_Accels_CG_Body_N(v[0], -v[1], -v[2]); // orientation float alpha, beta; Glue::calcAlphaBeta(s, wind, &alpha, &beta); _set_Alpha(alpha); _set_Beta(beta); float tmp[9]; Math::trans33(xyz2ned, tmp); Math::mmul33(s->orient, tmp, tmp); float roll, pitch, hdg; Glue::orient2euler(tmp, &roll, &pitch, &hdg); // make heading positive value if(hdg < 0.0) hdg += PI2; _set_Euler_Angles(roll, pitch, hdg); // rotation Math::vmul33(s->orient, s->rot, v); _set_Omega_Body(v[0], -v[1], -v[2]); Glue::calcEulerRates(s, &roll, &pitch, &hdg); _set_Euler_Rates(roll, pitch, hdg); // Fill out our engine and gear objects int i; for(i=0; i<airplane->numGear(); i++) { Gear* g = airplane->getGear(i); SGPropertyNode * node = fgGetNode("gear/gear", i, true); node->setBoolValue("has-brake", g->getBrake() != 0); node->setBoolValue("wow", g->getCompressFraction() != 0); node->setFloatValue("compression-norm", g->getCompressFraction()); node->setFloatValue("compression-m", g->getCompressDist()); node->setFloatValue("caster-angle-deg", g->getCasterAngle() * RAD2DEG); node->setFloatValue("rollspeed-ms", g->getRollSpeed()); node->setBoolValue("ground-is-solid", g->getGroundIsSolid()!=0); node->setFloatValue("ground-friction-factor", g->getGroundFrictionFactor()); } Hook* h = airplane->getHook(); if(h) { SGPropertyNode * node = fgGetNode("gear/tailhook", 0, true); node->setFloatValue("position-norm", h->getCompressFraction()); } Launchbar* l = airplane->getLaunchbar(); if(l) { SGPropertyNode * node = fgGetNode("gear/launchbar", 0, true); node->setFloatValue("position-norm", l->getCompressFraction()); node->setFloatValue("holdback-position-norm", l->getHoldbackCompressFraction()); node->setStringValue("state", l->getState()); node->setBoolValue("strop", l->getStrop()); } }