#include "fgfs.hxx" #include #include "globals.hxx" #include "fg_props.hxx" //////////////////////////////////////////////////////////////////////// // Implementation of FGSubsystem //////////////////////////////////////////////////////////////////////// FGSubsystem::FGSubsystem () : _suspended(false) { } FGSubsystem::~FGSubsystem () { } void FGSubsystem::init () { } void FGSubsystem::bind () { } void FGSubsystem::unbind () { } void FGSubsystem::suspend () { _suspended = true; } void FGSubsystem::suspend (bool suspended) { _suspended = suspended; } void FGSubsystem::resume () { _suspended = false; } bool FGSubsystem::is_suspended () const { if (!_freeze_master_node.valid()) _freeze_master_node = fgGetNode("/sim/freeze/master", true); return _suspended || _freeze_master_node->getBoolValue(); } //////////////////////////////////////////////////////////////////////// // Implementation of FGSubsystemGroup. //////////////////////////////////////////////////////////////////////// FGSubsystemGroup::FGSubsystemGroup () { } FGSubsystemGroup::~FGSubsystemGroup () { for (int i = 0; i < _members.size(); i++) delete _members[i]; } void FGSubsystemGroup::init () { for (int i = 0; i < _members.size(); i++) _members[i]->subsystem->init(); } void FGSubsystemGroup::bind () { for (int i = 0; i < _members.size(); i++) _members[i]->subsystem->bind(); } void FGSubsystemGroup::unbind () { for (int i = 0; i < _members.size(); i++) _members[i]->subsystem->unbind(); } void FGSubsystemGroup::update (double delta_time_sec) { if (!is_suspended()) { for (int i = 0; i < _members.size(); i++) _members[i]->update(delta_time_sec); // indirect call } } void FGSubsystemGroup::set_subsystem (const string &name, FGSubsystem * subsystem, double min_step_sec) { Member * member = get_member(name, true); if (member->subsystem != 0) delete member->subsystem; member->name = name; member->subsystem = subsystem; member->min_step_sec = min_step_sec; } FGSubsystem * FGSubsystemGroup::get_subsystem (const string &name) { Member * member = get_member(name); if (member != 0) return member->subsystem; else return 0; } void FGSubsystemGroup::remove_subsystem (const string &name) { for (int i = 0; i < _members.size(); i++) { if (name == _members[i]->name) { _members.erase(_members.begin() + i); return; } } } bool FGSubsystemGroup::has_subsystem (const string &name) const { return (((FGSubsystemGroup *)this)->get_member(name) != 0); } FGSubsystemGroup::Member * FGSubsystemGroup::get_member (const string &name, bool create) { for (int i = 0; i < _members.size(); i++) { if (_members[i]->name == name) return _members[i]; } if (create) { Member * member = new Member; _members.push_back(member); return member; } else { return 0; } } //////////////////////////////////////////////////////////////////////// // Implementation of FGSubsystemGroup::Member //////////////////////////////////////////////////////////////////////// FGSubsystemGroup::Member::Member () : name(""), subsystem(0), min_step_sec(0), elapsed_sec(0) { } FGSubsystemGroup::Member::Member (const Member &) { Member(); } FGSubsystemGroup::Member::~Member () { // FIXME: causes a crash // delete subsystem; } void FGSubsystemGroup::Member::update (double delta_time_sec) { elapsed_sec += delta_time_sec; if (elapsed_sec >= min_step_sec) { subsystem->update(delta_time_sec); elapsed_sec -= min_step_sec; } } //////////////////////////////////////////////////////////////////////// // Implementation of FGSubsystemMgr. //////////////////////////////////////////////////////////////////////// FGSubsystemMgr::FGSubsystemMgr () { } FGSubsystemMgr::~FGSubsystemMgr () { } void FGSubsystemMgr::init () { for (int i = 0; i < MAX_GROUPS; i++) _groups[i].init(); } void FGSubsystemMgr::bind () { for (int i = 0; i < MAX_GROUPS; i++) _groups[i].bind(); } void FGSubsystemMgr::unbind () { for (int i = 0; i < MAX_GROUPS; i++) _groups[i].unbind(); } void FGSubsystemMgr::update (double delta_time_sec) { if (!is_suspended()) { for (int i = 0; i < MAX_GROUPS; i++) _groups[i].update(delta_time_sec); } } void FGSubsystemMgr::add (GroupType group, const string &name, FGSubsystem * subsystem, double min_time_sec) { SG_LOG(SG_GENERAL, SG_INFO, "Adding subsystem " << name); get_group(group)->set_subsystem(name, subsystem, min_time_sec); } FGSubsystemGroup * FGSubsystemMgr::get_group (GroupType group) { return &(_groups[group]); } // end of fgfs.cxx