// new_gui.hxx - XML-configured GUI subsystem. #ifndef __NEW_GUI_HXX #define __NEW_GUI_HXX 1 #include #include #include #include #include #include #include #include
class SGBinding; class FGMenuBar; class FGDialog; class FGColor; class FGFontCache; /** * XML-configured GUI subsystem. * * This subsystem manages the graphical user interface for FlightGear. * It creates a menubar from the XML configuration file in * $FG_ROOT/gui/menubar.xml, then stores the configuration properties * for XML-configured dialog boxes found in $FG_ROOT/gui/dialogs/. It * can show or hide the menubar, and can display any dialog by name. */ class NewGUI : public SGSubsystem { public: /** * Constructor. */ NewGUI (); /** * Destructor. */ virtual ~NewGUI (); /** * Initialize the GUI subsystem. */ virtual void init (); /** * Reinitialize the GUI subsystem. Reloads all XML dialogs. */ virtual void reinit (); /** * Bind properties for the GUI subsystem. * * Currently, this method binds the properties for showing and * hiding the menu. */ virtual void bind (); /** * Unbind properties for the GUI subsystem. */ virtual void unbind (); /** * Update the GUI subsystem. * * Currently, this method is a no-op, because nothing the GUI * subsystem does is time-dependent. */ virtual void update (double delta_time_sec); /** * Redraw the GUI picking up new GUI colors. */ virtual void redraw (); /** * Creates a new dialog box, using the same property format as the * gui/dialogs configuration files. Does not display the * resulting dialog. If a pre-existing dialog of the same name * exists, it will be deleted. The node argument will be stored * in the GUI subsystem using SGPropertNode_ptr reference counting. * It should not be deleted by user code. * * @param node A property node containing the dialog definition */ virtual void newDialog (SGPropertyNode* node); /** * Display a dialog box. * * At initialization time, the subsystem reads all of the XML * configuration files from the directory $FG_ROOT/gui/dialogs/. * The configuration for each dialog specifies a name, and this * method invokes the dialog with the name specified (if it * exists). * * @param name The name of the dialog box. * @return true if the dialog exists, false otherwise. */ virtual bool showDialog (const std::string &name); /** * Close the currenty active dialog. This function is intended to * be called from code (pui callbacks, for instance) that registers * its dialog object as active via setActiveDialog(). Other * user-level code should use the closeDialog(name) API. * * @return true if a dialog was active, false otherwise */ virtual bool closeActiveDialog (); /** * Close a named dialog, if it is open. * * @param name The name of the dialog box. * @return true if the dialog was active, false otherwise. */ virtual bool closeDialog (const std::string &name); /** * Get dialog property tree's root node. * @param name The name of the dialog box. * @return node pointer if the dialog was found, zero otherwise. */ virtual SGPropertyNode_ptr getDialogProperties (const std::string &name); /** * Return a pointer to the current menubar. */ virtual FGMenuBar * getMenuBar (); /** * Ignore this method. * * This method is for internal use only, but it has to be public * so that a non-class callback can see it. */ virtual void setActiveDialog (FGDialog * dialog); /** * Get the dialog currently active, if any. * * @return The active dialog, or 0 if none is active. */ virtual FGDialog * getActiveDialog (); /** * Get the named dialog if active. * * @return The named dialog, or 0 if it isn't active. */ virtual FGDialog * getDialog (const std::string &name); virtual FGColor *getColor (const char * name) const { _citt_t it = _colors.find(name); return (it != _colors.end()) ? it->second : NULL; } virtual FGColor *getColor (const std::string &name) const { _citt_t it = _colors.find(name.c_str()); return (it != _colors.end()) ? it->second : NULL; } virtual puFont *getDefaultFont() { return _font; } protected: /** * Test if the menubar is visible. * * This method exists only for binding. */ virtual bool getMenuBarVisible () const; /** * Show or hide the menubar. * * This method exists only for binding. */ virtual void setMenuBarVisible (bool visible); virtual void setStyle (); virtual void setupFont (SGPropertyNode *); /** * Used by reinit() and redraw() to close all dialogs and to apply * current GUI colors. If "reload" is false, reopens all dialogs. * Otherwise reloads all XML dialog files from disk and reopens all * but Nasal * generated dialogs, omitting dynamic widgets. (This * is only useful for GUI development.) */ virtual void reset (bool reload); private: struct ltstr { bool operator()(const char* s1, const char* s2) const { return strcmp(s1, s2) < 0; } }; puFont *_font; map _colors; typedef map::iterator _itt_t; typedef map::const_iterator _citt_t; void clear_colors(); // Read all the configuration files in a directory. void readDir (const char * path); FGMenuBar * _menubar; FGDialog * _active_dialog; std::map _active_dialogs; std::map _dialog_props; }; class FGColor { public: FGColor() { clear(); } FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); } FGColor(const SGPropertyNode *prop) { set(prop); } FGColor(FGColor *c) { if (c) set(c->_red, c->_green, c->_blue, c->_alpha); } inline void clear() { _red = _green = _blue = _alpha = -1.0f; } // merges in non-negative components from property with children etc. bool merge(const SGPropertyNode *prop); bool merge(const FGColor *color); bool set(const SGPropertyNode *prop) { clear(); return merge(prop); }; bool set(const FGColor *color) { clear(); return merge(color); } bool set(float r, float g, float b, float a = 1.0f) { _red = r, _green = g, _blue = b, _alpha = a; return true; } bool isValid() const { return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0; } void print() const; inline void setRed(float red) { _red = red; } inline void setGreen(float green) { _green = green; } inline void setBlue(float blue) { _blue = blue; } inline void setAlpha(float alpha) { _alpha = alpha; } inline float red() const { return clamp(_red); } inline float green() const { return clamp(_green); } inline float blue() const { return clamp(_blue); } inline float alpha() const { return _alpha < 0.0 ? 1.0 : clamp(_alpha); } protected: float _red, _green, _blue, _alpha; private: float clamp(float f) const { return f < 0.0 ? 0.0 : f > 1.0 ? 1.0 : f; } }; /** * A class to keep all fonts available for future use. * This also assures a font isn't resident more than once. */ class FGFontCache { private: // The parameters of a request to the cache. struct FntParams { const std::string name; const float size; const float slant; FntParams() : size(0.0f), slant(0.0f) {} FntParams(const FntParams& rhs) : name(rhs.name), size(rhs.size), slant(rhs.slant) { } FntParams(const std::string& name_, float size_, float slant_) : name(name_), size(size_), slant(slant_) { } }; struct FntParamsLess : public std::binary_function { bool operator() (const FntParams& f1, const FntParams& f2) const; }; struct fnt { fnt(puFont *pu = 0) : pufont(pu), texfont(0) {} ~fnt() { if (texfont) { delete pufont; delete texfont; } } // Font used by plib GUI code puFont *pufont; // TXF font fntTexFont *texfont; }; // Path to the font directory SGPath _path; typedef map TexFontMap; typedef map PuFontMap; TexFontMap _texFonts; PuFontMap _puFonts; bool _initialized; struct fnt *getfnt(const char *name, float size, float slant); void init(); public: FGFontCache(); ~FGFontCache(); puFont *get(const char *name, float size=15.0, float slant=0.0); puFont *get(SGPropertyNode *node); fntTexFont *getTexFont(const char *name, float size=15.0, float slant=0.0); SGPath getfntpath(const char *name); /** * Preload all the fonts in the FlightGear font directory. It is * important to load the font textures early, with the proper * graphics context current, so that no plib (or our own) code * tries to load a font from disk when there's no current graphics * context. */ bool initializeFonts(); }; #endif // __NEW_GUI_HXX