// fg_fx.cxx -- Sound effect management class implementation // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // // Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef _MSC_VER #pragma warning (disable: 4786) #endif #include #include #ifdef __BORLANDC__ # define exception c_exception #endif #include #include #include #include
#include "fg_fx.hxx" FGFX::FGFX () : _volume( fgGetNode("/sim/sound/volume") ), _pause( fgGetNode("/sim/sound/pause") ), last_pause( true ), last_volume( 0.0 ) { } FGFX::~FGFX () { _sound.clear(); } void FGFX::init() { SGPropertyNode *node = fgGetNode("/sim/sound", true); int i; string path_str = node->getStringValue("path"); SGPath path( globals->get_fg_root() ); if (path_str.empty()) { SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file."); return; } path.append(path_str.c_str()); SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName() << " from " << path.str()); SGPropertyNode root; try { readProperties(path.str(), &root); } catch (const sg_exception &e) { SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path specified in configuration file"); return; } node = root.getNode("fx"); for (i = 0; i < node->nChildren(); i++) { SGXmlSound *sound = new SGXmlSound(); sound->init(globals->get_props(), node->getChild(i), globals->get_soundmgr(), globals->get_fg_root()); _sound.push_back(sound); } } void FGFX::reinit() { _sound.clear(); init(); }; void FGFX::bind () { } void FGFX::unbind () { } void FGFX::update (double dt) { // command sound manger bool pause = _pause->getBoolValue(); if ( pause != last_pause ) { if ( pause ) { globals->get_soundmgr()->pause(); } else { globals->get_soundmgr()->resume(); } last_pause = pause; } double volume = _volume->getDoubleValue(); if ( volume != last_volume ) { globals->get_soundmgr()->set_volume( volume ); last_volume = volume; } if ( !pause ) { // update sound effects if not paused for ( unsigned int i = 0; i < _sound.size(); i++ ) { _sound[i]->update(dt); } } } // end of fg_fx.cxx