/************************************************************************** * polar.c -- routines to deal with polar math and transformations * * Written by Curtis Olson, started June 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #include #include #include #include /* we can save these values between calls for efficiency */ static double st, ct, sp, cp; /* Convert a polar coordinate to a cartesian coordinate. Lon and Lat * must be specified in radians. The FG convention is for distances * to be specified in meters */ struct fgCartesianPoint fgPolarToCart(double lon, double lat, double radius) { struct fgCartesianPoint pnew; pnew.x = cos(lon) * cos(lat) * radius; pnew.y = sin(lon) * cos(lat) * radius; pnew.z = sin(lat) * radius; return(pnew); } /* Precalculate as much as possible so we can do a batch of transforms * through the same angles, will rotates a cartesian point about the * center of the earth by Theta (longitude axis) and Phi (latitude * axis) */ /* Here are the unoptimized transformation equations x' = cos(Phi) * cos(Theta) * x + cos(Phi) * sin(Theta) * y + sin(Phi) * z y' = -sin(Theta) * x + cos(Theta) * y z' = -sin(Phi) * sin(Theta) * y - sin(Phi) * cos(Theta) * x + cos(Phi) * z; */ void fgRotateBatchInit(double Theta, double Phi) { printf("Theta = %.3f, Phi = %.3f\n", Theta, Phi); st = sin(Theta); ct = cos(Theta); sp = sin(-Phi); cp = cos(-Phi); } /* Rotates a cartesian point about the center of the earth by Theta * (longitude axis) and Phi (latitude axis) */ struct fgCartesianPoint fgRotateCartesianPoint(struct fgCartesianPoint p) { struct fgCartesianPoint p1, p2; /* printf("start = %.3f %.3f %.3f\n", p.x, p.y, p.z); */ /* rotate about the z axis */ p1.x = ct * p.x - st * p.y; p1.y = st * p.x + ct * p.y; p1.z = p.z; /* printf("step 1 = %.3f %.3f %.3f\n", p1.x, p1.y, p1.z); */ /* rotate new point about y axis */ p2.x = cp * p1.x + sp * p1.z; p2.y = p1.y; p2.z = cp * p1.z - sp * p1.x; /* printf("cp = %.5f, sp = %.5f\n", cp, sp); */ /* printf("(1) = %.5f, (2) = %.5f\n", cp * p1.z, sp * p1.x); */ /* printf("step 2 = %.3f %.3f %.3f\n", p2.x, p2.y, p2.z); */ return(p2); } /* $Log$ /* Revision 1.4 1998/01/19 19:27:12 curt /* Merged in make system changes from Bob Kuehne /* This should simplify things tremendously. /* * Revision 1.3 1997/12/15 23:54:54 curt * Add xgl wrappers for debugging. * Generate terrain normals on the fly. * * Revision 1.2 1997/07/31 22:52:27 curt * Working on redoing internal coordinate systems & scenery transformations. * * Revision 1.1 1997/07/07 21:02:36 curt * Initial revision. * */