/************************************************************************** * sun.c * * Written 1997 by Durk Talsma, started October, 1997. For the flight gear * project. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifdef HAVE_CONFIG_H # include <config.h> #endif #ifdef HAVE_WINDOWS_H # include <windows.h> #endif #include <GL/glut.h> #include <XGL/xgl.h> #include <Debug/fg_debug.h> #include <Include/fg_constants.h> #include <Main/views.hxx> #include <Time/fg_time.hxx> #include <Time/sunpos.hxx> #include "orbits.hxx" #include "sun.hxx" GLint sun_obj = 0; static struct CelestialCoord sunPos; fgSUNPOS solarPosition; void fgCalcSunPos(struct OrbElements params) { double EccAnom, xv, yv, v, r; /* calculate the eccentric anomaly */ EccAnom = fgCalcEccAnom(params.M, params.e); /* calculate the Suns distance (r) and its true anomaly (v) */ xv = cos(EccAnom) - params.e; yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom); v = atan2(yv, xv); r = sqrt(xv*xv + yv*yv); /* calculate the the Sun's true longitude (lonsun) */ solarPosition.lonSun = v + params.w; /* convert true longitude and distance to ecliptic rectangular geocentric coordinates (xs, ys) */ solarPosition.xs = r * cos (solarPosition.lonSun); solarPosition.ys = r * sin (solarPosition.lonSun); solarPosition.dist = r; /* return solarPosition; */ } struct CelestialCoord fgCalculateSun (struct OrbElements params, fgTIME t) { struct CelestialCoord result; double xe, ye, ze, ecl, actTime; /* calculate the angle between ecliptic and equatorial coordinate * system */ actTime = fgCalcActTime (t); ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); // Angle now in Rads /* calculate the sun's ecliptic position */ fgCalcSunPos (params); /* convert ecliptic coordinates to equatorial rectangular * geocentric coordinates */ xe = solarPosition.xs; ye = solarPosition.ys * cos (ecl); ze = solarPosition.ys * sin (ecl); /* and finally... Calulate Right Ascention and Declination */ result.RightAscension = atan2 (ye, xe); result.Declination = atan2 (ze, sqrt (xe * xe + ye * ye)); return result; } /* Initialize the Sun */ void fgSunInit( void ) { fgLIGHT *l; fgTIME *t; fgVIEW *v; float xSun, ySun, zSun; /* GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 }; */ double x_2, x_4, x_8, x_10; GLfloat ambient; GLfloat amb[4]; l = &cur_light_params; t = &cur_time_params; v = ¤t_view; fgPrintf( FG_ASTRO, FG_INFO, " Initializing the Sun\n"); // Calculate basic sun position fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params); sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params); // Calculate additional sun position parameters based on the above // position that are needed by other parts of FG fgUpdateSunPos(); fgPrintf( FG_ASTRO, FG_INFO, "Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension, sunPos.Declination); xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination); ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination); zSun = 60000.0 * sin(sunPos.Declination); if (sun_obj) { xglDeleteLists(sun_obj, 1); } /* printf("First time through, creating sun display list\n"); */ sun_obj = xglGenLists(1); xglNewList(sun_obj, GL_COMPILE ); t = &cur_time_params; v = ¤t_view; l = &cur_light_params; x_2 = l->sun_angle * l->sun_angle; x_4 = x_2 * x_2; x_8 = x_4 * x_4; x_10 = x_8 * x_2; ambient = (0.4 * pow(1.1, -x_10 / 30.0)); if ( ambient < 0.3 ) ambient = 0.3; if ( ambient > 1.0 ) ambient = 1.0; amb[0] = 0.00 + ((ambient * 6.0) - 1.0); /* minimum val = 0.8 */ amb[1] = 0.00 + ((ambient * 11.0) - 3.0); /* minimum val = 0.3 */ amb[2] = 0.00 + ((ambient * 12.0) - 3.6); /* minimum val = 0.0 */ amb[3] = 1.00; if (amb[0] > 1.0) amb[0] = 1.0; if (amb[1] > 1.0) amb[1] = 1.0; if (amb[2] > 1.0) amb[2] = 1.0; fgPrintf( FG_ASTRO, FG_DEBUG, "Color of the sun: %f, %f, %f\n" "Ambient value : %f\n" "Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, l->sun_angle); xglPushMatrix(); xglTranslatef(xSun, ySun, zSun); xglScalef(1400, 1400, 1400); xglColor3f(amb[0], amb[1], amb[2]); glutSolidSphere(1.0, 10, 10); xglPopMatrix(); xglEndList(); } /* Draw the Sun */ void fgSunRender( void ) { xglCallList(sun_obj); } /* $Log$ /* Revision 1.5 1998/04/28 01:19:04 curt /* Type-ified fgTIME and fgVIEW /* * Revision 1.4 1998/04/26 05:10:02 curt * "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. * * Revision 1.3 1998/04/25 22:06:26 curt * Edited cvs log messages in source files ... bad bad bad! * * Revision 1.2 1998/04/24 00:45:04 curt * Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H" * Fixed a bug when generating sky colors. * * Revision 1.1 1998/04/22 13:21:36 curt * C++ - ifing the code a bit. * * Revision 1.10 1998/04/18 04:13:58 curt * Moved fg_debug.c to it's own library. * * Revision 1.9 1998/04/03 21:52:51 curt * Converting to Gnu autoconf system. * * Revision 1.8 1998/03/09 22:47:25 curt * Incorporated Durk's updates. * * Revision 1.7 1998/02/23 19:07:56 curt * Incorporated Durk's Astro/ tweaks. Includes unifying the sun position * calculation code between sun display, and other FG sections that use this * for things like lighting. * * Revision 1.6 1998/02/12 21:59:39 curt * Incorporated code changes contributed by Charlie Hotchkiss * <chotchkiss@namg.us.anritsu.com> * * Revision 1.5 1998/02/02 20:53:24 curt * To version 0.29 * * Revision 1.4 1998/01/27 00:47:50 curt * Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message * system and commandline/config file processing code. * * Revision 1.3 1998/01/19 19:27:00 curt * Merged in make system changes from Bob Kuehne <rpk@sgi.com> * This should simplify things tremendously. * * Revision 1.2 1998/01/19 18:40:18 curt * Tons of little changes to clean up the code and to remove fatal errors * when building with the c++ compiler. * * Revision 1.1 1998/01/07 03:16:20 curt * Moved from .../Src/Scenery/ to .../Src/Astro/ * * Revision 1.12 1998/01/05 18:44:36 curt * Add an option to advance/decrease time from keyboard. * * Revision 1.11 1997/12/30 23:09:40 curt * Worked on winding problem without luck, so back to calling glFrontFace() * 3 times for each scenery area. * * Revision 1.10 1997/12/30 20:47:54 curt * Integrated new event manager with subsystem initializations. * * Revision 1.9 1997/12/30 16:36:54 curt * Merged in Durk's changes ... * * Revision 1.8 1997/12/19 23:35:00 curt * Lot's of tweaking with sky rendering and lighting. * * Revision 1.7 1997/12/17 23:12:16 curt * Fixed so moon and sun display lists aren't recreate periodically. * * Revision 1.6 1997/12/15 23:55:04 curt * Add xgl wrappers for debugging. * Generate terrain normals on the fly. * * Revision 1.5 1997/12/12 21:41:31 curt * More light/material property tweaking ... still a ways off. * * Revision 1.4 1997/12/10 22:37:53 curt * Prepended "fg" on the name of all global structures that didn't have it yet. * i.e. "struct WEATHER {}" became "struct fgWEATHER {}" * * Revision 1.3 1997/12/09 05:11:56 curt * Working on tweaking lighting. * * Revision 1.2 1997/11/25 19:25:39 curt * Changes to integrate Durk's moon/sun code updates + clean up. * * Revision 1.1 1997/10/25 03:16:11 curt * Initial revision of code contributed by Durk Talsma. * */