// modelmgr.cxx - manage a collection of 3D models. // Written by David Megginson, started 2002. // // This file is in the Public Domain, and comes with no warranty. #include #include
#include #include "modelmgr.hxx" #include "model.hxx" FGModelMgr::FGModelMgr () : _selector(new ssgSelector) { } FGModelMgr::~FGModelMgr () { for (unsigned int i = 0; i < _instances.size(); i++) { globals->get_scenery()->get_models_branch() ->removeKid(_instances[i]->model->getSceneGraph()); delete _instances[i]; } } void FGModelMgr::init () { vector model_nodes = fgGetNode("/models", true)->getChildren("model"); for (unsigned int i = 0; i < model_nodes.size(); i++) { SGPropertyNode * node = model_nodes[i]; SG_LOG(SG_GENERAL, SG_INFO, "Adding model " << node->getStringValue("name", "[unnamed]")); Instance * instance = new Instance; FG3DModel * model = new FG3DModel; instance->model = model; model->init(node->getStringValue("path", "Models/Geometry/glider.ac")); // Set position and orientation either // indirectly through property refs // or directly with static values. SGPropertyNode * child = node->getChild("longitude-deg-prop"); if (child != 0) instance->lon_deg_node = fgGetNode(child->getStringValue(), true); else model->setLongitudeDeg(node->getDoubleValue("longitude-deg")); child = node->getChild("latitude-deg-prop"); if (child != 0) instance->lat_deg_node = fgGetNode(child->getStringValue(), true); else model->setLatitudeDeg(node->getDoubleValue("latitude-deg")); child = node->getChild("elevation-ft-prop"); if (child != 0) instance->elev_ft_node = fgGetNode(child->getStringValue(), true); else model->setElevationFt(node->getDoubleValue("elevation-ft")); child = node->getChild("roll-deg-prop"); if (child != 0) instance->roll_deg_node = fgGetNode(child->getStringValue(), true); else model->setRollDeg(node->getDoubleValue("roll-deg")); child = node->getChild("pitch-deg-prop"); if (child != 0) instance->pitch_deg_node = fgGetNode(child->getStringValue(), true); else model->setPitchDeg(node->getDoubleValue("pitch-deg")); child = node->getChild("heading-deg-prop"); if (child != 0) instance->heading_deg_node = fgGetNode(child->getStringValue(), true); else model->setHeadingDeg(node->getDoubleValue("heading-deg")); // Add this model to the global scene graph globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph()); // Save this instance for updating _instances.push_back(instance); } } void FGModelMgr::bind () { } void FGModelMgr::unbind () { } void FGModelMgr::update (double dt) { for (unsigned int i = 0; i < _instances.size(); i++) { Instance * instance = _instances[i]; FG3DModel * model = instance->model; // Optionally set position from properties if (instance->lon_deg_node != 0) model->setLongitudeDeg(instance->lon_deg_node->getDoubleValue()); if (instance->lat_deg_node != 0) model->setLatitudeDeg(instance->lat_deg_node->getDoubleValue()); if (instance->elev_ft_node != 0) model->setElevationFt(instance->elev_ft_node->getDoubleValue()); // Optionally set orientation from properties if (instance->roll_deg_node != 0) model->setRollDeg(instance->roll_deg_node->getDoubleValue()); if (instance->pitch_deg_node != 0) model->setPitchDeg(instance->pitch_deg_node->getDoubleValue()); if (instance->heading_deg_node != 0) model->setHeadingDeg(instance->heading_deg_node->getDoubleValue()); instance->model->update(dt); } } void FGModelMgr::draw () { // ssgSetNearFar(_nearplane, _farplane); // ssgCullAndDraw(_scene); } //////////////////////////////////////////////////////////////////////// // Implementation of FGModelMgr::Instance //////////////////////////////////////////////////////////////////////// FGModelMgr::Instance::Instance () : model(0), lon_deg_node(0), lat_deg_node(0), elev_ft_node(0), roll_deg_node(0), pitch_deg_node(0), heading_deg_node(0) { } FGModelMgr::Instance::~Instance () { delete model; } // end of modelmgr.cxx