// tilecache.cxx -- routines to handle scenery tile caching // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include // plib include #include #include #include #include #include
#include
#include #include // for scenery.center #include "tilecache.hxx" #include "tileentry.hxx" FG_USING_NAMESPACE(std); // a cheesy hack (to be fixed later) extern ssgBranch *terrain; extern ssgEntity *penguin; // the tile cache FGTileCache global_tile_cache; // Constructor FGTileCache::FGTileCache( void ) { tile_cache.clear(); } // Initialize the tile cache subsystem void FGTileCache::init( void ) { int i; FG_LOG( FG_TERRAIN, FG_INFO, "Initializing the tile cache." ); // expand cache if needed. For best results ... i.e. to avoid // tile load problems and blank areas: // // target_cache_size >= (current.options.tile_diameter + 1) ** 2 // int side = current_options.get_tile_diameter() + 2; int target_cache_size = (side*side); FG_LOG( FG_TERRAIN, FG_DEBUG, " target cache size = " << target_cache_size ); FG_LOG( FG_TERRAIN, FG_DEBUG, " current cache size = " << tile_cache.size() ); FGTileEntry e; e.mark_unused(); e.vec3_ptrs.clear(); e.vec2_ptrs.clear(); e.index_ptrs.clear(); FG_LOG( FG_TERRAIN, FG_DEBUG, " size of tile = " << sizeof( e ) ); if ( target_cache_size > (int)tile_cache.size() ) { // FGTileEntry e; int expansion_amt = target_cache_size - (int)tile_cache.size(); for ( i = 0; i < expansion_amt; ++i ) { tile_cache.push_back( e ); FG_LOG( FG_TERRAIN, FG_DEBUG, " expanding cache size = " << tile_cache.size() ); } } FG_LOG( FG_TERRAIN, FG_DEBUG, " done expanding cache, size = " << tile_cache.size() ); for ( i = 0; i < (int)tile_cache.size(); i++ ) { if ( !tile_cache[i].is_unused() ) { entry_free(i); } tile_cache[i].mark_unused(); tile_cache[i].tile_bucket.make_bad(); } // and ... just in case we missed something ... terrain->removeAllKids(); FG_LOG( FG_TERRAIN, FG_DEBUG, " done with init()" ); } // Search for the specified "bucket" in the cache int FGTileCache::exists( const FGBucket& p ) { int i; for ( i = 0; i < (int)tile_cache.size(); i++ ) { if ( tile_cache[i].tile_bucket == p ) { FG_LOG( FG_TERRAIN, FG_DEBUG, "TILE EXISTS in cache ... index = " << i ); return( i ); } } return( -1 ); } #if 0 static void print_refs( ssgSelector *sel, ssgTransform *trans, ssgRangeSelector *range) { cout << "selector -> " << sel->getRef() << " transform -> " << trans->getRef() << " range -> " << range->getRef() << endl; } #endif // Fill in a tile cache entry with real data for the specified bucket void FGTileCache::fill_in( int index, const FGBucket& p ) { // cout << "FILL IN CACHE ENTRY = " << index << endl; tile_cache[index].center = Point3D( 0.0 ); if ( tile_cache[index].vec3_ptrs.size() || tile_cache[index].vec2_ptrs.size() || tile_cache[index].index_ptrs.size() ) { FG_LOG( FG_TERRAIN, FG_ALERT, "Attempting to overwrite existing or" << " not properly freed leaf data." ); exit(-1); } tile_cache[index].select_ptr = new ssgSelector; tile_cache[index].transform_ptr = new ssgTransform; tile_cache[index].range_ptr = new ssgRangeSelector; tile_cache[index].tile_bucket = p; FGPath tile_path; if ( current_options.get_fg_scenery() != "" ) { tile_path.set( current_options.get_fg_scenery() ); } else { tile_path.set( current_options.get_fg_root() ); tile_path.append( "Scenery" ); } tile_path.append( p.gen_base_path() ); // Load the appropriate data file FGPath tile_base = tile_path; tile_base.append( p.gen_index_str() ); ssgBranch *new_tile = fgObjLoad( tile_base.str(), &tile_cache[index], true ); if ( new_tile != NULL ) { tile_cache[index].range_ptr->addKid( new_tile ); } // load custom objects cout << "CUSTOM OBJECTS" << endl; FGPath index_path = tile_path; index_path.append( p.gen_index_str() ); index_path.concat( ".ind" ); cout << "Looking in " << index_path.str() << endl; fg_gzifstream in( index_path.str() ); if ( in.is_open() ) { string token, name; while ( ! in.eof() ) { in >> token; in >> name; #if defined ( MACOS ) || defined ( _MSC_VER ) in >> ::skipws; #else in >> skipws; #endif cout << "token = " << token << " name = " << name << endl; FGPath custom_path = tile_path; custom_path.append( name ); ssgBranch *custom_obj = fgObjLoad( custom_path.str(), &tile_cache[index], false ); if ( (new_tile != NULL) && (custom_obj != NULL) ) { new_tile -> addKid( custom_obj ); } } } tile_cache[index].transform_ptr->addKid( tile_cache[index].range_ptr ); // calculate initial tile offset tile_cache[index].SetOffset( scenery.center ); sgCoord sgcoord; sgSetCoord( &sgcoord, tile_cache[index].offset.x(), tile_cache[index].offset.y(), tile_cache[index].offset.z(), 0.0, 0.0, 0.0 ); tile_cache[index].transform_ptr->setTransform( &sgcoord ); tile_cache[index].select_ptr->addKid( tile_cache[index].transform_ptr ); terrain->addKid( tile_cache[index].select_ptr ); if ( tile_cache[index].is_scheduled_for_cache() ) { // cout << "FOUND ONE SCHEDULED FOR CACHE" << endl; // load, but not needed now so disable tile_cache[index].mark_loaded(); tile_cache[index].ssg_disable(); tile_cache[index].select_ptr->select(0); } else { // cout << "FOUND ONE READY TO LOAD" << endl; tile_cache[index].mark_loaded(); tile_cache[index].select_ptr->select(1); } } // Free a tile cache entry void FGTileCache::entry_free( int cache_index ) { // cout << "FREEING CACHE ENTRY = " << cache_index << endl; tile_cache[cache_index].free_tile(); } // Return index of next available slot in tile cache int FGTileCache::next_avail( void ) { // Point3D delta; Point3D abs_view_pos; int i; // float max, med, min, tmp; float dist, max_dist; int max_index; max_dist = 0.0; max_index = -1; for ( i = 0; i < (int)tile_cache.size(); i++ ) { // only look at freeing NON-scheduled (i.e. ready to load // cache entries. This assumes that the cache is always big // enough for our tile radius! if ( tile_cache[i].is_unused() ) { // favor unused cache slots return(i); } else if ( tile_cache[i].is_loaded() || tile_cache[i].is_cached() ) { // calculate approximate distance from view point abs_view_pos = current_view.get_abs_view_pos(); FG_LOG( FG_TERRAIN, FG_DEBUG, "DIST Abs view pos = " << abs_view_pos ); FG_LOG( FG_TERRAIN, FG_DEBUG, " ref point = " << tile_cache[i].center ); /* delta.setx( fabs(tile_cache[i].center.x() - abs_view_pos.x() ) ); delta.sety( fabs(tile_cache[i].center.y() - abs_view_pos.y() ) ); delta.setz( fabs(tile_cache[i].center.z() - abs_view_pos.z() ) ); max = delta.x(); med = delta.y(); min = delta.z(); if ( max < med ) { tmp = max; max = med; med = tmp; } if ( max < min ) { tmp = max; max = min; min = tmp; } dist = max + (med + min) / 4; */ dist = tile_cache[i].center.distance3D( abs_view_pos ); FG_LOG( FG_TERRAIN, FG_DEBUG, " distance = " << dist ); if ( dist > max_dist ) { max_dist = dist; max_index = i; } } } // If we made it this far, then there were no open cache entries. // We will instead free the furthest cache entry and return it's // index. if ( max_index >=0 ) { FG_LOG( FG_TERRAIN, FG_DEBUG, " max_dist = " << max_dist ); FG_LOG( FG_TERRAIN, FG_DEBUG, " index = " << max_index ); entry_free( max_index ); return( max_index ); } else { FG_LOG( FG_TERRAIN, FG_ALERT, "WHOOPS!!! Dying in next_avail()" ); exit( -1 ); } // avoid a potential compiler warning return -1; } // Destructor FGTileCache::~FGTileCache( void ) { }