#ifndef __NASALSYS_HXX #define __NASALSYS_HXX #include #include #include class FGNasalScript; class FGNasalSys : public SGSubsystem { public: FGNasalSys(); virtual ~FGNasalSys(); virtual void init(); virtual void update(double dt) { /* noop */ } // Loads a nasal script from an external file and inserts it as a // global module of the specified name. void loadModule(SGPath file, const char* moduleName); // Simple hook to run arbitrary source code. Returns a bool to // indicate successful execution. Does *not* return any Nasal // values, because handling garbage-collected objects from C space // is deep voodoo and violates the "simple hook" idea. bool parseAndRun(const char* sourceCode); // Slightly more complicated hook to get a handle to a precompiled // Nasal script that can be invoked via a call() method. The // caller is expected to delete the FGNasalScript returned from // this function. The "name" argument specifies the "file name" // for the source code that will be printed in Nasal stack traces // on error. FGNasalScript* parseScript(const char* src, const char* name=0); // Implementation of the settimer extension function void setTimer(int argc, naRef* args); // Returns a ghost wrapper for the current _cmdArg naRef cmdArgGhost(); // Callbacks for command and timer bindings virtual bool handleCommand(const SGPropertyNode* arg); void createModule(const char* moduleName, const char* fileName, const char* src, int len); private: friend class FGNasalScript; // // FGTimer subclass for handling Nasal timer callbacks. // See the implementation of the settimer() extension function for // more notes. // struct NasalTimer { virtual void timerExpired(); naRef handler; int gcKey; FGNasalSys* nasal; }; void loadPropertyScripts(); void hashset(naRef hash, const char* key, naRef val); void logError(); naRef parse(const char* filename, const char* buf, int len); naRef genPropsModule(); naRef propNodeGhost(SGPropertyNode* handle); // This mechanism is here to allow naRefs to be passed to // locations "outside" the interpreter. Normally, such a // reference would be garbage collected unexpectedly. By passing // it to gcSave and getting a key/handle, it can be cached in a // globals.__gcsave hash. Be sure to release it with gcRelease // when done. int gcSave(naRef r); void gcRelease(int key); naContext _context; naRef _globals; SGPropertyNode* _cmdArg; int _nextGCKey; naRef _gcHash; public: void handleTimer(NasalTimer* t); }; class FGNasalScript { public: ~FGNasalScript() { _nas->gcRelease(_gcKey); } bool call() { naCall(_nas->_context, _code, naNil(), naNil(), naNil()); return naGetError(_nas->_context) == 0; } private: friend class FGNasalSys; naRef _code; int _gcKey; FGNasalSys* _nas; }; #endif // __NASALSYS_HXX