/******************************************************************************* Header: FGInitialCondition.cpp Author: Tony Peden Date started: 7/1/99 ------------- Copyright (C) 1999 Anthony K. Peden (apeden@earthlink.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 7/1/99 TP Created FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- The purpose of this class is to take a set of initial conditions and provide a kinematically consistent set of body axis velocity components, euler angles, and altitude. This class does not attempt to trim the model i.e. the sim will most likely start in a very dynamic state (unless, of course, you have chosen your IC's wisely) even after setting it up with this class. ******************************************************************************** INCLUDES *******************************************************************************/ #include "FGInitialCondition.h" #include "FGFDMExec.h" #include "FGState.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" #include "FGConfigFile.h" #include "FGPropertyManager.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_INITIALCONDITION; //****************************************************************************** FGInitialCondition::FGInitialCondition(FGFDMExec *FDMExec) { vt=vc=ve=vg=0; mach=0; alpha=beta=gamma=0; theta=phi=psi=0; altitude=hdot=0; latitude=longitude=0; u=v=w=0; uw=vw=ww=0; vnorth=veast=vdown=0; wnorth=weast=wdown=0; whead=wcross=0; wdir=wmag=0; lastSpeedSet=setvt; lastWindSet=setwned; sea_level_radius = FDMExec->GetInertial()->RefRadius(); radius_to_vehicle = FDMExec->GetInertial()->RefRadius(); terrain_altitude = 0; salpha=sbeta=stheta=sphi=spsi=sgamma=0; calpha=cbeta=ctheta=cphi=cpsi=cgamma=1; if(FDMExec != NULL ) { fdmex=FDMExec; fdmex->GetPosition()->Seth(altitude); fdmex->GetAtmosphere()->Run(); PropertyManager=fdmex->GetPropertyManager(); bind(); } else { cout << "FGInitialCondition: This class requires a pointer to a valid FGFDMExec object" << endl; } Debug(0); } //****************************************************************************** FGInitialCondition::~FGInitialCondition() { unbind(); Debug(1); } //****************************************************************************** void FGInitialCondition::SetVcalibratedKtsIC(double tt) { if(getMachFromVcas(&mach,tt*ktstofps)) { //cout << "Mach: " << mach << endl; lastSpeedSet=setvc; vc=tt*ktstofps; vt=mach*fdmex->GetAtmosphere()->GetSoundSpeed(); ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio()); //cout << "Vt: " << vt*fpstokts << " Vc: " << vc*fpstokts << endl; } else { cout << "Failed to get Mach number for given Vc and altitude, Vc unchanged." << endl; cout << "Please mail the set of initial conditions used to apeden@earthlink.net" << endl; } } //****************************************************************************** void FGInitialCondition::SetVequivalentKtsIC(double tt) { ve=tt*ktstofps; lastSpeedSet=setve; vt=ve*1/sqrt(fdmex->GetAtmosphere()->GetDensityRatio()); mach=vt/fdmex->GetAtmosphere()->GetSoundSpeed(); vc=calcVcas(mach); } //****************************************************************************** void FGInitialCondition::SetVgroundFpsIC(double tt) { double ua,va,wa; double vxz; vg=tt; lastSpeedSet=setvg; vnorth = vg*cos(psi); veast = vg*sin(psi); vdown = 0; calcUVWfromNED(); ua = u + uw; va = v + vw; wa = w + ww; vt = sqrt( ua*ua + va*va + wa*wa ); alpha = beta = 0; vxz = sqrt( u*u + w*w ); if( w != 0 ) alpha = atan2( w, u ); if( vxz != 0 ) beta = atan2( v, vxz ); mach=vt/fdmex->GetAtmosphere()->GetSoundSpeed(); vc=calcVcas(mach); ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio()); } //****************************************************************************** void FGInitialCondition::SetVtrueFpsIC(double tt) { vt=tt; lastSpeedSet=setvt; mach=vt/fdmex->GetAtmosphere()->GetSoundSpeed(); vc=calcVcas(mach); ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio()); } //****************************************************************************** void FGInitialCondition::SetMachIC(double tt) { mach=tt; lastSpeedSet=setmach; vt=mach*fdmex->GetAtmosphere()->GetSoundSpeed(); vc=calcVcas(mach); ve=vt*sqrt(fdmex->GetAtmosphere()->GetDensityRatio()); //cout << "Vt: " << vt*fpstokts << " Vc: " << vc*fpstokts << endl; } //****************************************************************************** void FGInitialCondition::SetClimbRateFpmIC(double tt) { SetClimbRateFpsIC(tt/60.0); } //****************************************************************************** void FGInitialCondition::SetClimbRateFpsIC(double tt) { if(vt > 0.1) { hdot=tt; gamma=asin(hdot/vt); sgamma=sin(gamma); cgamma=cos(gamma); } } //****************************************************************************** void FGInitialCondition::SetFlightPathAngleRadIC(double tt) { gamma=tt; sgamma=sin(gamma); cgamma=cos(gamma); getTheta(); hdot=vt*sgamma; } //****************************************************************************** void FGInitialCondition::SetAlphaRadIC(double tt) { alpha=tt; salpha=sin(alpha); calpha=cos(alpha); getTheta(); } //****************************************************************************** void FGInitialCondition::SetPitchAngleRadIC(double tt) { theta=tt; stheta=sin(theta); ctheta=cos(theta); getAlpha(); } //****************************************************************************** void FGInitialCondition::SetBetaRadIC(double tt) { beta=tt; sbeta=sin(beta); cbeta=cos(beta); getTheta(); } //****************************************************************************** void FGInitialCondition::SetRollAngleRadIC(double tt) { phi=tt; sphi=sin(phi); cphi=cos(phi); getTheta(); } //****************************************************************************** void FGInitialCondition::SetTrueHeadingRadIC(double tt) { psi=tt; spsi=sin(psi); cpsi=cos(psi); calcWindUVW(); } //****************************************************************************** void FGInitialCondition::SetUBodyFpsIC(double tt) { u=tt; vt=sqrt(u*u + v*v + w*w); lastSpeedSet=setuvw; } //****************************************************************************** void FGInitialCondition::SetVBodyFpsIC(double tt) { v=tt; vt=sqrt(u*u + v*v + w*w); lastSpeedSet=setuvw; } //****************************************************************************** void FGInitialCondition::SetWBodyFpsIC(double tt) { w=tt; vt=sqrt( u*u + v*v + w*w ); lastSpeedSet=setuvw; } //****************************************************************************** double FGInitialCondition::GetUBodyFpsIC(void) { if(lastSpeedSet == setvg ) return u; else return vt*calpha*cbeta - uw; } //****************************************************************************** double FGInitialCondition::GetVBodyFpsIC(void) { if( lastSpeedSet == setvg ) return v; else { return vt*sbeta - vw; } } //****************************************************************************** double FGInitialCondition::GetWBodyFpsIC(void) { if( lastSpeedSet == setvg ) return w; else return vt*salpha*cbeta -ww; } //****************************************************************************** void FGInitialCondition::SetWindNEDFpsIC(double wN, double wE, double wD ) { wnorth = wN; weast = wE; wdown = wD; lastWindSet = setwned; calcWindUVW(); if(lastSpeedSet == setvg) SetVgroundFpsIC(vg); } //****************************************************************************** // positive from left void FGInitialCondition::SetHeadWindKtsIC(double head){ whead=head*ktstofps; lastWindSet=setwhc; calcWindUVW(); if(lastSpeedSet == setvg) SetVgroundFpsIC(vg); } //****************************************************************************** void FGInitialCondition::SetCrossWindKtsIC(double cross){ wcross=cross*ktstofps; lastWindSet=setwhc; calcWindUVW(); if(lastSpeedSet == setvg) SetVgroundFpsIC(vg); } //****************************************************************************** void FGInitialCondition::SetWindDownKtsIC(double wD) { wdown=wD; calcWindUVW(); if(lastSpeedSet == setvg) SetVgroundFpsIC(vg); } //****************************************************************************** void FGInitialCondition::SetWindMagKtsIC(double mag) { wmag=mag*ktstofps; lastWindSet=setwmd; calcWindUVW(); if(lastSpeedSet == setvg) SetVgroundFpsIC(vg); } //****************************************************************************** void FGInitialCondition::SetWindDirDegIC(double dir) { wdir=dir*degtorad; lastWindSet=setwmd; calcWindUVW(); if(lastSpeedSet == setvg) SetVgroundFpsIC(vg); } //****************************************************************************** void FGInitialCondition::calcWindUVW(void) { switch(lastWindSet) { case setwmd: wnorth=wmag*cos(wdir); weast=wmag*sin(wdir); break; case setwhc: wnorth=whead*cos(psi) + wcross*cos(psi+M_PI/2); weast=whead*sin(psi) + wcross*sin(psi+M_PI/2); break; case setwned: break; } uw=wnorth*ctheta*cpsi + weast*ctheta*spsi - wdown*stheta; vw=wnorth*( sphi*stheta*cpsi - cphi*spsi ) + weast*( sphi*stheta*spsi + cphi*cpsi ) + wdown*sphi*ctheta; ww=wnorth*(cphi*stheta*cpsi + sphi*spsi) + weast*(cphi*stheta*spsi - sphi*cpsi) + wdown*cphi*ctheta; /* cout << "FGInitialCondition::calcWindUVW: wnorth, weast, wdown " << wnorth << ", " << weast << ", " << wdown << endl; cout << "FGInitialCondition::calcWindUVW: theta, phi, psi " << theta << ", " << phi << ", " << psi << endl; cout << "FGInitialCondition::calcWindUVW: uw, vw, ww " << uw << ", " << vw << ", " << ww << endl; */ } //****************************************************************************** void FGInitialCondition::SetAltitudeFtIC(double tt) { altitude=tt; fdmex->GetPosition()->Seth(altitude); fdmex->GetAtmosphere()->Run(); //lets try to make sure the user gets what they intended switch(lastSpeedSet) { case setned: case setuvw: case setvt: SetVtrueKtsIC(vt*fpstokts); break; case setvc: SetVcalibratedKtsIC(vc*fpstokts); break; case setve: SetVequivalentKtsIC(ve*fpstokts); break; case setmach: SetMachIC(mach); break; case setvg: SetVgroundFpsIC(vg); break; } } //****************************************************************************** void FGInitialCondition::SetAltitudeAGLFtIC(double tt) { fdmex->GetPosition()->SetDistanceAGL(tt); altitude=fdmex->GetPosition()->Geth(); SetAltitudeFtIC(altitude); } //****************************************************************************** void FGInitialCondition::SetSeaLevelRadiusFtIC(double tt) { sea_level_radius = tt; } //****************************************************************************** void FGInitialCondition::SetTerrainAltitudeFtIC(double tt) { terrain_altitude=tt; } //****************************************************************************** void FGInitialCondition::calcUVWfromNED(void) { u=vnorth*ctheta*cpsi + veast*ctheta*spsi - vdown*stheta; v=vnorth*( sphi*stheta*cpsi - cphi*spsi ) + veast*( sphi*stheta*spsi + cphi*cpsi ) + vdown*sphi*ctheta; w=vnorth*( cphi*stheta*cpsi + sphi*spsi ) + veast*( cphi*stheta*spsi - sphi*cpsi ) + vdown*cphi*ctheta; } //****************************************************************************** void FGInitialCondition::SetVnorthFpsIC(double tt) { vnorth=tt; calcUVWfromNED(); vt=sqrt(u*u + v*v + w*w); lastSpeedSet=setned; } //****************************************************************************** void FGInitialCondition::SetVeastFpsIC(double tt) { veast=tt; calcUVWfromNED(); vt=sqrt(u*u + v*v + w*w); lastSpeedSet=setned; } //****************************************************************************** void FGInitialCondition::SetVdownFpsIC(double tt) { vdown=tt; calcUVWfromNED(); vt=sqrt(u*u + v*v + w*w); SetClimbRateFpsIC(-1*vdown); lastSpeedSet=setned; } //****************************************************************************** bool FGInitialCondition::getMachFromVcas(double *Mach,double vcas) { bool result=false; double guess=1.5; xlo=xhi=0; xmin=0;xmax=50; sfunc=&FGInitialCondition::calcVcas; if(findInterval(vcas,guess)) { if(solve(&mach,vcas)) result=true; } return result; } //****************************************************************************** bool FGInitialCondition::getAlpha(void) { bool result=false; double guess=theta-gamma; if(vt < 0.01) return 0; xlo=xhi=0; xmin=fdmex->GetAircraft()->GetAlphaCLMin(); xmax=fdmex->GetAircraft()->GetAlphaCLMax(); sfunc=&FGInitialCondition::GammaEqOfAlpha; if(findInterval(0,guess)){ if(solve(&alpha,0)){ result=true; salpha=sin(alpha); calpha=cos(alpha); } } calcWindUVW(); return result; } //****************************************************************************** bool FGInitialCondition::getTheta(void) { bool result=false; double guess=alpha+gamma; if(vt < 0.01) return 0; xlo=xhi=0; xmin=-89;xmax=89; sfunc=&FGInitialCondition::GammaEqOfTheta; if(findInterval(0,guess)){ if(solve(&theta,0)){ result=true; stheta=sin(theta); ctheta=cos(theta); } } calcWindUVW(); return result; } //****************************************************************************** double FGInitialCondition::GammaEqOfTheta(double Theta) { double a,b,c; double sTheta,cTheta; //theta=Theta; stheta=sin(theta); ctheta=cos(theta); sTheta=sin(Theta); cTheta=cos(Theta); calcWindUVW(); a=wdown + vt*calpha*cbeta + uw; b=vt*sphi*sbeta + vw*sphi; c=vt*cphi*salpha*cbeta + ww*cphi; return vt*sgamma - ( a*sTheta - (b+c)*cTheta); } //****************************************************************************** double FGInitialCondition::GammaEqOfAlpha(double Alpha) { double a,b,c; double sAlpha,cAlpha; sAlpha=sin(Alpha); cAlpha=cos(Alpha); a=wdown + vt*cAlpha*cbeta + uw; b=vt*sphi*sbeta + vw*sphi; c=vt*cphi*sAlpha*cbeta + ww*cphi; return vt*sgamma - ( a*stheta - (b+c)*ctheta ); } //****************************************************************************** double FGInitialCondition::calcVcas(double Mach) { double p=fdmex->GetAtmosphere()->GetPressure(); double psl=fdmex->GetAtmosphere()->GetPressureSL(); double rhosl=fdmex->GetAtmosphere()->GetDensitySL(); double pt,A,B,D,vcas; if(Mach < 0) Mach=0; if(Mach < 1) //calculate total pressure assuming isentropic flow pt=p*pow((1 + 0.2*Mach*Mach),3.5); else { // shock in front of pitot tube, we'll assume its normal and use // the Rayleigh Pitot Tube Formula, i.e. the ratio of total // pressure behind the shock to the static pressure in front //the normal shock assumption should not be a bad one -- most supersonic //aircraft place the pitot probe out front so that it is the forward //most point on the aircraft. The real shock would, of course, take //on something like the shape of a rounded-off cone but, here again, //the assumption should be good since the opening of the pitot probe //is very small and, therefore, the effects of the shock curvature //should be small as well. AFAIK, this approach is fairly well accepted //within the aerospace community B = 5.76*Mach*Mach/(5.6*Mach*Mach - 0.8); // The denominator above is zero for Mach ~ 0.38, for which // we'll never be here, so we're safe D = (2.8*Mach*Mach-0.4)*0.4167; pt = p*pow(B,3.5)*D; } A = pow(((pt-p)/psl+1),0.28571); vcas = sqrt(7*psl/rhosl*(A-1)); //cout << "calcVcas: vcas= " << vcas*fpstokts << " mach= " << Mach << " pressure: " << pt << endl; return vcas; } //****************************************************************************** bool FGInitialCondition::findInterval(double x,double guess) { //void find_interval(inter_params &ip,eqfunc f,double y,double constant, int &flag){ int i=0; bool found=false; double flo,fhi,fguess; double lo,hi,step; step=0.1; fguess=(this->*sfunc)(guess)-x; lo=hi=guess; do { step=2*step; lo-=step; hi+=step; if(lo < xmin) lo=xmin; if(hi > xmax) hi=xmax; i++; flo=(this->*sfunc)(lo)-x; fhi=(this->*sfunc)(hi)-x; if(flo*fhi <=0) { //found interval with root found=true; if(flo*fguess <= 0) { //narrow interval down a bit hi=lo+step; //to pass solver interval that is as //small as possible } else if(fhi*fguess <= 0) { lo=hi-step; } } //cout << "findInterval: i=" << i << " Lo= " << lo << " Hi= " << hi << endl; } while((found == 0) && (i <= 100)); xlo=lo; xhi=hi; return found; } //****************************************************************************** bool FGInitialCondition::solve(double *y,double x) { double x1,x2,x3,f1,f2,f3,d,d0; double eps=1E-5; double const relax =0.9; int i; bool success=false; //initializations d=1; x2 = 0; x1=xlo;x3=xhi; f1=(this->*sfunc)(x1)-x; f3=(this->*sfunc)(x3)-x; d0=fabs(x3-x1); //iterations i=0; while ((fabs(d) > eps) && (i < 100)) { d=(x3-x1)/d0; x2 = x1-d*d0*f1/(f3-f1); f2=(this->*sfunc)(x2)-x; //cout << "solve x1,x2,x3: " << x1 << "," << x2 << "," << x3 << endl; //cout << " " << f1 << "," << f2 << "," << f3 << endl; if(fabs(f2) <= 0.001) { x1=x3=x2; } else if(f1*f2 <= 0.0) { x3=x2; f3=f2; f1=relax*f1; } else if(f2*f3 <= 0) { x1=x2; f1=f2; f3=relax*f3; } //cout << i << endl; i++; }//end while if(i < 100) { success=true; *y=x2; } //cout << "Success= " << success << " Vcas: " << vcas*fpstokts << " Mach: " << x2 << endl; return success; } //****************************************************************************** double FGInitialCondition::GetWindDirDegIC(void) { if(weast != 0.0) return atan2(weast,wnorth)*radtodeg; else if(wnorth > 0) return 0.0; else return 180.0; } //****************************************************************************** bool FGInitialCondition::Load(string acpath, string acname, string rstfile) { string resetDef; string token=""; double temp; # ifndef macintosh resetDef = acpath + "/" + acname + "/" + rstfile + ".xml"; # else resetDef = acpath + ";" + acname + ";" + rstfile + ".xml"; # endif FGConfigFile resetfile(resetDef); if (!resetfile.IsOpen()) { cerr << "Failed to open reset file: " << resetDef << endl; return false; } resetfile.GetNextConfigLine(); token = resetfile.GetValue(); if (token != string("initialize")) { cerr << "The reset file " << resetDef << " does not appear to be a reset file" << endl; return false; } resetfile.GetNextConfigLine(); resetfile >> token; while (token != string("/initialize") && token != string("EOF")) { if (token == "UBODY" ) { resetfile >> temp; SetUBodyFpsIC(temp); } if (token == "VBODY" ) { resetfile >> temp; SetVBodyFpsIC(temp); } if (token == "WBODY" ) { resetfile >> temp; SetWBodyFpsIC(temp); } if (token == "LATITUDE" ) { resetfile >> temp; SetLatitudeDegIC(temp); } if (token == "LONGITUDE" ) { resetfile >> temp; SetLongitudeDegIC(temp); } if (token == "PHI" ) { resetfile >> temp; SetRollAngleDegIC(temp); } if (token == "THETA" ) { resetfile >> temp; SetPitchAngleDegIC(temp); } if (token == "PSI" ) { resetfile >> temp; SetTrueHeadingDegIC(temp); } if (token == "ALPHA" ) { resetfile >> temp; SetAlphaDegIC(temp); } if (token == "BETA" ) { resetfile >> temp; SetBetaDegIC(temp); } if (token == "GAMMA" ) { resetfile >> temp; SetFlightPathAngleDegIC(temp); } if (token == "ROC" ) { resetfile >> temp; SetClimbRateFpmIC(temp); } if (token == "ALTITUDE" ) { resetfile >> temp; SetAltitudeFtIC(temp); } if (token == "WINDDIR" ) { resetfile >> temp; SetWindDirDegIC(temp); } if (token == "VWIND" ) { resetfile >> temp; SetWindMagKtsIC(temp); } if (token == "HWIND" ) { resetfile >> temp; SetHeadWindKtsIC(temp); } if (token == "XWIND" ) { resetfile >> temp; SetCrossWindKtsIC(temp); } if (token == "VC" ) { resetfile >> temp; SetVcalibratedKtsIC(temp); } if (token == "MACH" ) { resetfile >> temp; SetMachIC(temp); } if (token == "VGROUND" ) { resetfile >> temp; SetVgroundKtsIC(temp); } resetfile >> token; } fdmex->RunIC(this); return true; } //****************************************************************************** void FGInitialCondition::bind(void){ PropertyManager->Tie("ic/vc-kts", this, &FGInitialCondition::GetVcalibratedKtsIC, &FGInitialCondition::SetVcalibratedKtsIC, true); PropertyManager->Tie("ic/ve-kts", this, &FGInitialCondition::GetVequivalentKtsIC, &FGInitialCondition::SetVequivalentKtsIC, true); PropertyManager->Tie("ic/vg-kts", this, &FGInitialCondition::GetVgroundKtsIC, &FGInitialCondition::SetVgroundKtsIC, true); PropertyManager->Tie("ic/vt-kts", this, &FGInitialCondition::GetVtrueKtsIC, &FGInitialCondition::SetVtrueKtsIC, true); PropertyManager->Tie("ic/mach-norm", this, &FGInitialCondition::GetMachIC, &FGInitialCondition::SetMachIC, true); PropertyManager->Tie("ic/roc-fpm", this, &FGInitialCondition::GetClimbRateFpmIC, &FGInitialCondition::SetClimbRateFpmIC, true); PropertyManager->Tie("ic/gamma-deg", this, &FGInitialCondition::GetFlightPathAngleDegIC, &FGInitialCondition::SetFlightPathAngleDegIC, true); PropertyManager->Tie("ic/alpha-deg", this, &FGInitialCondition::GetAlphaDegIC, &FGInitialCondition::SetAlphaDegIC, true); PropertyManager->Tie("ic/beta-deg", this, &FGInitialCondition::GetBetaDegIC, &FGInitialCondition::SetBetaDegIC, true); PropertyManager->Tie("ic/theta-deg", this, &FGInitialCondition::GetPitchAngleDegIC, &FGInitialCondition::SetPitchAngleDegIC, true); PropertyManager->Tie("ic/phi-deg", this, &FGInitialCondition::GetRollAngleDegIC, &FGInitialCondition::SetRollAngleDegIC, true); PropertyManager->Tie("ic/psi-true-deg", this, &FGInitialCondition::GetHeadingDegIC ); PropertyManager->Tie("ic/lat-gc-deg", this, &FGInitialCondition::GetLatitudeDegIC, &FGInitialCondition::SetLatitudeDegIC, true); PropertyManager->Tie("ic/long-gc-deg", this, &FGInitialCondition::GetLongitudeDegIC, &FGInitialCondition::SetLongitudeDegIC, true); PropertyManager->Tie("ic/h-sl-ft", this, &FGInitialCondition::GetAltitudeFtIC, &FGInitialCondition::SetAltitudeFtIC, true); PropertyManager->Tie("ic/h-agl-ft", this, &FGInitialCondition::GetAltitudeAGLFtIC, &FGInitialCondition::SetAltitudeAGLFtIC, true); PropertyManager->Tie("ic/sea-level-radius-ft", this, &FGInitialCondition::GetSeaLevelRadiusFtIC, &FGInitialCondition::SetSeaLevelRadiusFtIC, true); PropertyManager->Tie("ic/terrain-altitude-ft", this, &FGInitialCondition::GetTerrainAltitudeFtIC, &FGInitialCondition::SetTerrainAltitudeFtIC, true); PropertyManager->Tie("ic/vg-fps", this, &FGInitialCondition::GetVgroundFpsIC, &FGInitialCondition::SetVgroundFpsIC, true); PropertyManager->Tie("ic/vt-fps", this, &FGInitialCondition::GetVtrueFpsIC, &FGInitialCondition::SetVtrueFpsIC, true); PropertyManager->Tie("ic/vw-bx-fps", this, &FGInitialCondition::GetWindUFpsIC); PropertyManager->Tie("ic/vw-by-fps", this, &FGInitialCondition::GetWindVFpsIC); PropertyManager->Tie("ic/vw-bz-fps", this, &FGInitialCondition::GetWindWFpsIC); PropertyManager->Tie("ic/vw-north-fps", this, &FGInitialCondition::GetWindNFpsIC); PropertyManager->Tie("ic/vw-east-fps", this, &FGInitialCondition::GetWindEFpsIC); PropertyManager->Tie("ic/vw-down-fps", this, &FGInitialCondition::GetWindDFpsIC); PropertyManager->Tie("ic/vw-mag-fps", this, &FGInitialCondition::GetWindFpsIC); /* PropertyManager->Tie("ic/vw-dir-deg", this, &FGInitialCondition::GetWindDirDegIC, &FGInitialCondition::SetWindDirDegIC, true); */ PropertyManager->Tie("ic/roc-fps", this, &FGInitialCondition::GetClimbRateFpsIC, &FGInitialCondition::SetClimbRateFpsIC, true); /* PropertyManager->Tie("ic/u-fps", this, &FGInitialCondition::GetUBodyFpsIC, &FGInitialCondition::SetUBodyFpsIC, true); PropertyManager->Tie("ic/v-fps", this, &FGInitialCondition::GetVBodyFpsIC, &FGInitialCondition::SetVBodyFpsIC, true); PropertyManager->Tie("ic/w-fps", this, &FGInitialCondition::GetWBodyFpsIC, &FGInitialCondition::SetWBodyFpsIC, true); */ PropertyManager->Tie("ic/gamma-rad", this, &FGInitialCondition::GetFlightPathAngleRadIC, &FGInitialCondition::SetFlightPathAngleRadIC, true); PropertyManager->Tie("ic/alpha-rad", this, &FGInitialCondition::GetAlphaRadIC, &FGInitialCondition::SetAlphaRadIC, true); PropertyManager->Tie("ic/theta-rad", this, &FGInitialCondition::GetPitchAngleRadIC, &FGInitialCondition::SetPitchAngleRadIC, true); PropertyManager->Tie("ic/beta-rad", this, &FGInitialCondition::GetBetaRadIC, &FGInitialCondition::SetBetaRadIC, true); PropertyManager->Tie("ic/phi-rad", this, &FGInitialCondition::GetRollAngleRadIC, &FGInitialCondition::SetRollAngleRadIC, true); PropertyManager->Tie("ic/psi-true-rad", this, &FGInitialCondition::GetHeadingRadIC); PropertyManager->Tie("ic/lat-gc-rad", this, &FGInitialCondition::GetLatitudeRadIC, &FGInitialCondition::SetLatitudeRadIC, true); PropertyManager->Tie("ic/long-gc-rad", this, &FGInitialCondition::GetLongitudeRadIC, &FGInitialCondition::SetLongitudeRadIC, true); } //****************************************************************************** void FGInitialCondition::unbind(void){ PropertyManager->Untie("ic/vc-kts"); PropertyManager->Untie("ic/ve-kts"); PropertyManager->Untie("ic/vg-kts"); PropertyManager->Untie("ic/vt-kts"); PropertyManager->Untie("ic/mach-norm"); PropertyManager->Untie("ic/roc-fpm"); PropertyManager->Untie("ic/gamma-deg"); PropertyManager->Untie("ic/alpha-deg"); PropertyManager->Untie("ic/beta-deg"); PropertyManager->Untie("ic/theta-deg"); PropertyManager->Untie("ic/phi-deg"); PropertyManager->Untie("ic/psi-true-deg"); PropertyManager->Untie("ic/lat-gc-deg"); PropertyManager->Untie("ic/long-gc-deg"); PropertyManager->Untie("ic/h-sl-ft"); PropertyManager->Untie("ic/h-agl-ft"); PropertyManager->Untie("ic/sea-level-radius-ft"); PropertyManager->Untie("ic/terrain-altitude-ft"); PropertyManager->Untie("ic/vg-fps"); PropertyManager->Untie("ic/vt-fps"); PropertyManager->Untie("ic/vw-bx-fps"); PropertyManager->Untie("ic/vw-by-fps"); PropertyManager->Untie("ic/vw-bz-fps"); PropertyManager->Untie("ic/vw-north-fps"); PropertyManager->Untie("ic/vw-east-fps"); PropertyManager->Untie("ic/vw-down-fps"); PropertyManager->Untie("ic/vw-mag-fps"); /* PropertyManager->Untie("ic/vw-dir-deg"); */ PropertyManager->Untie("ic/roc-fps"); /* PropertyManager->Untie("ic/u-fps"); PropertyManager->Untie("ic/v-fps"); PropertyManager->Untie("ic/w-fps"); */ PropertyManager->Untie("ic/gamma-rad"); PropertyManager->Untie("ic/alpha-rad"); PropertyManager->Untie("ic/theta-rad"); PropertyManager->Untie("ic/beta-rad"); PropertyManager->Untie("ic/phi-rad"); PropertyManager->Untie("ic/psi-true-rad"); PropertyManager->Untie("ic/lat-gc-rad"); PropertyManager->Untie("ic/long-gc-rad"); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGInitialCondition::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGInitialCondition" << endl; if (from == 1) cout << "Destroyed: FGInitialCondition" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } }