// fgjs.cxx -- assign joystick axes to flightgear properties // // Written by Tony Peden, started May 2001 // // Copyright (C) 2001 Tony Peden (apeden@earthlink.net) // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #include #include #include STL_IOSTREAM #include STL_FSTREAM #include STL_STRING #include SG_USING_STD(fstream); SG_USING_STD(cout); SG_USING_STD(endl); SG_USING_STD(ios); SG_USING_STD(string); string axes_humannames[8] = { "elevator", "ailerons", "rudder", "throttle", "mixture","propller pitch", "lateral view", "longitudinal view" }; string axes_propnames[8]={ "/controls/flight/elevator","/controls/flight/aileron", "/controls/flight/rudder","/controls/engines/engine/throttle", "/controls/engines/engine/mixture","/controls/engines/engine/pitch", "/sim/views/axes/lat","/sim/views/axes/long" }; bool half_range[8]={ false,false,false,true,true,true,false,false }; string button_humannames[6]= { "apply left brake", "apply right brake", "step flaps up", "step flaps down","apply nose-up trim", "apply nose-down trim" }; string button_propnames[6]={ "/controls/gear/brake-left", "/controls/gear/brake-right", "/controls/flight/flaps", "/controls/flight/flaps", "/controls/flight/elevator-trim", "/controls/flight/elevator-trim" }; float button_step[6]={ 1.0, 1.0, 0.34, -0.34, 0.001, -0.001 }; string button_repeat[6]={ "false", "false", "false", "false", "true", "true" }; void waitForButton(jsSuper *jss, int wait_ms) { int b,lastb; float axes[_JS_MAX_AXES]; b=0; ulMilliSecondSleep(wait_ms); do { lastb=b; do { jss->getJoystick()->read ( &b, axes ) ; } while( jss->nextJoystick()); ulMilliSecondSleep(1); }while( lastb == b ); ulMilliSecondSleep(wait_ms); } void writeAxisProperties(fstream &fs, int control,int joystick, int axis) { char jsDesc[80]; snprintf(jsDesc,80,"--prop:/input/joysticks/js[%d]/axis[%d]/binding",joystick,axis); fs << jsDesc << "/command=property-scale" << endl; fs << jsDesc << "/property=" << axes_propnames[control] << endl; fs << jsDesc << "/dead-band=0.02" << endl; if( half_range[control] == true) { fs << jsDesc << "/offset=-1.0" << endl; fs << jsDesc << "/factor=-0.5" << endl; } else { fs << jsDesc << "/offset=0.0" << endl; fs << jsDesc << "/factor=1.0" << endl; } fs << endl; } void writeButtonProperties(fstream &fs, int property,int joystick, int button) { char jsDesc[80]; snprintf(jsDesc,80,"--prop:/input/joysticks/js[%d]/button[%d]/binding",joystick,button); fs << jsDesc << "/repeatable=" << button_repeat[property] << endl; fs << jsDesc << "/command=property-adjust" << endl; fs << jsDesc << "/property=" << button_propnames[property] << endl; fs << jsDesc << "/step=" << button_step[property] << endl; fs << endl; } int main(void) { jsSuper *jss=new jsSuper(); jsInput *jsi=new jsInput(jss); jsi->displayValues(false); // int i; int control=0; cout << "Found " << jss->getNumJoysticks() << " joystick(s)" << endl; if(jss->getNumJoysticks() <= 0) { cout << "Can't find any joysticks ..." << endl; exit(1); } jss->firstJoystick(); do { cout << "Joystick " << jss->getCurrentJoystickId() << " has " << jss->getJoystick()->getNumAxes() << " axes" << endl; } while( jss->nextJoystick() ); fstream fs("fgfsrc.js",ios::out); for(control=0;control<=7;control++) { cout << "Move the control you wish to use for " << axes_humannames[control] << endl; fflush( stdout ); jsi->getInput(); if(jsi->getInputAxis() != -1) { cout << endl << "Assigned axis " << jsi->getInputAxis() << " on joystick " << jsi->getInputJoystick() << " to control " << axes_humannames[control] << endl; writeAxisProperties( fs, control, jsi->getInputJoystick(), jsi->getInputAxis() ); } else { cout << "Skipping Axis" << endl; } cout << "Press any button for next control" << endl; waitForButton(jss,500); cout << endl; } for(control=0;control<=5;control++) { cout << "Press the button you wish to use to " << button_humannames[control] << endl; fflush( stdout ); jsi->getInput(); if(jsi->getInputButton() != -1) { cout << endl << "Assigned button " << jsi->getInputButton() << " on joystick " << jsi->getInputJoystick() << " to control " << button_humannames[control] << endl; writeButtonProperties( fs, control, jsi->getInputJoystick(), jsi->getInputButton() ); } else { cout << "Skipping..." << endl; } cout << "Press any button for next axis" << endl; waitForButton(jss,500); cout << endl; } delete jsi; delete jss; cout << "Your joystick settings are in the file fgfsrc.js" << endl; cout << "Check and edit as desired (especially important if you are" << " using a hat switch" << endl; cout << "as this program will, most likely, not get those right). "; cout << "Once you are happy, " << endl << "append its contents to your .fgfsrc or system.fgfsrc" << endl; return 1; }