// trieles.hxx -- "Triangle" element management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _TRIELES_HXX #define _TRIELES_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include FG_USING_STD(vector); // a segment is two integer pointers into the node list class FGTriEle { int n1, n2, n3; double attribute; public: // Constructor and destructor inline FGTriEle( void ) { }; inline FGTriEle( int i1, int i2, int i3, double a ) { n1 = i1; n2 = i2; n3 = i3; attribute = a; } inline ~FGTriEle( void ) { }; inline int get_n1() const { return n1; } inline void set_n1( int i ) { n1 = i; } inline int get_n2() const { return n2; } inline void set_n2( int i ) { n2 = i; } inline int get_n3() const { return n3; } inline void set_n3( int i ) { n3 = i; } inline double get_attribute() const { return attribute; } inline void set_attribute( double a ) { attribute = a; } }; typedef vector < FGTriEle > triele_list; typedef triele_list::iterator triele_list_iterator; typedef triele_list::const_iterator const_triele_list_iterator; #endif // _TRIELES_HXX // $Log$ // Revision 1.3 1999/03/27 05:30:14 curt // Handle corner nodes separately from the rest of the fitted nodes. // Add fitted nodes in after corners and polygon nodes since the fitted nodes // are less important. Subsequent nodes will "snap" to previous nodes if // they are "close enough." // Need to manually divide segments to prevent "T" intersetions which can // confound the triangulator. Hey, I got to use a recursive method! // Pass along correct triangle attributes to output file generator. // Do fine grained node snapping for corners and polygons, but course grain // node snapping for fitted terrain nodes. // // Revision 1.2 1999/03/23 22:02:53 curt // Refinements in naming and organization. // // Revision 1.1 1999/03/22 23:58:57 curt // Initial revision. //